Initial layer to dump api calls
authorTobin Ehlis <tobin@lunarg.com>
Tue, 21 Oct 2014 16:47:45 +0000 (10:47 -0600)
committerCourtney Goeltzenleuchter <courtney@LunarG.com>
Thu, 30 Oct 2014 00:02:00 +0000 (18:02 -0600)
layers/CMakeLists.txt
layers/api_dump.c [new file with mode: 0644]

index 66aab3b..cb75df6 100644 (file)
@@ -10,4 +10,5 @@ set (CMAKE_C_FLAGS "${CMAKE_C_FLAGS} -I ../include")
 add_library (XGLLayerBasic SHARED basic_plugin.c)
 add_library (XGLLayerGeneric SHARED generic_layer.c)
 add_library (XGLLayerObjectTrack SHARED object_track.c)
+add_library (XGLLayerAPIDump SHARED api_dump.c)
 
diff --git a/layers/api_dump.c b/layers/api_dump.c
new file mode 100644 (file)
index 0000000..755d6df
--- /dev/null
@@ -0,0 +1,1354 @@
+/* THIS FILE IS GENERATED.  DO NOT EDIT. */
+
+/*
+ * XGL
+ *
+ * Copyright (C) 2014 LunarG, Inc.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice shall be included
+ * in all copies or substantial portions of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+ * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
+ * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+ * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
+ * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
+ * DEALINGS IN THE SOFTWARE.
+ */
+
+#include <stdio.h>
+#include <stdlib.h>
+#include <string.h>
+#include <assert.h>
+#include <pthread.h>
+#include "xglLayer.h"
+
+static XGL_LAYER_DISPATCH_TABLE nextTable;
+static XGL_BASE_LAYER_OBJECT *pCurObj;
+static pthread_once_t tabOnce = PTHREAD_ONCE_INIT;
+
+
+static void initLayerTable()
+{
+    GetProcAddrType fpNextGPA;
+    fpNextGPA = pCurObj->pGPA;
+    assert(fpNextGPA);
+
+    GetProcAddrType fpGetProcAddr = fpNextGPA((XGL_PHYSICAL_GPU) pCurObj->nextObject, (XGL_CHAR *) "xglGetProcAddr");
+    nextTable.GetProcAddr = fpGetProcAddr;
+    InitAndEnumerateGpusType fpInitAndEnumerateGpus = fpNextGPA((XGL_PHYSICAL_GPU) pCurObj->nextObject, (XGL_CHAR *) "xglInitAndEnumerateGpus");
+    nextTable.InitAndEnumerateGpus = fpInitAndEnumerateGpus;
+    GetGpuInfoType fpGetGpuInfo = fpNextGPA((XGL_PHYSICAL_GPU) pCurObj->nextObject, (XGL_CHAR *) "xglGetGpuInfo");
+    nextTable.GetGpuInfo = fpGetGpuInfo;
+    CreateDeviceType fpCreateDevice = fpNextGPA((XGL_PHYSICAL_GPU) pCurObj->nextObject, (XGL_CHAR *) "xglCreateDevice");
+    nextTable.CreateDevice = fpCreateDevice;
+    DestroyDeviceType fpDestroyDevice = fpNextGPA((XGL_PHYSICAL_GPU) pCurObj->nextObject, (XGL_CHAR *) "xglDestroyDevice");
+    nextTable.DestroyDevice = fpDestroyDevice;
+    GetExtensionSupportType fpGetExtensionSupport = fpNextGPA((XGL_PHYSICAL_GPU) pCurObj->nextObject, (XGL_CHAR *) "xglGetExtensionSupport");
+    nextTable.GetExtensionSupport = fpGetExtensionSupport;
+    EnumerateLayersType fpEnumerateLayers = fpNextGPA((XGL_PHYSICAL_GPU) pCurObj->nextObject, (XGL_CHAR *) "xglEnumerateLayers");
+    nextTable.EnumerateLayers = fpEnumerateLayers;
+    GetDeviceQueueType fpGetDeviceQueue = fpNextGPA((XGL_PHYSICAL_GPU) pCurObj->nextObject, (XGL_CHAR *) "xglGetDeviceQueue");
+    nextTable.GetDeviceQueue = fpGetDeviceQueue;
+    QueueSubmitType fpQueueSubmit = fpNextGPA((XGL_PHYSICAL_GPU) pCurObj->nextObject, (XGL_CHAR *) "xglQueueSubmit");
+    nextTable.QueueSubmit = fpQueueSubmit;
+    QueueSetGlobalMemReferencesType fpQueueSetGlobalMemReferences = fpNextGPA((XGL_PHYSICAL_GPU) pCurObj->nextObject, (XGL_CHAR *) "xglQueueSetGlobalMemReferences");
+    nextTable.QueueSetGlobalMemReferences = fpQueueSetGlobalMemReferences;
+    QueueWaitIdleType fpQueueWaitIdle = fpNextGPA((XGL_PHYSICAL_GPU) pCurObj->nextObject, (XGL_CHAR *) "xglQueueWaitIdle");
+    nextTable.QueueWaitIdle = fpQueueWaitIdle;
+    DeviceWaitIdleType fpDeviceWaitIdle = fpNextGPA((XGL_PHYSICAL_GPU) pCurObj->nextObject, (XGL_CHAR *) "xglDeviceWaitIdle");
+    nextTable.DeviceWaitIdle = fpDeviceWaitIdle;
+    GetMemoryHeapCountType fpGetMemoryHeapCount = fpNextGPA((XGL_PHYSICAL_GPU) pCurObj->nextObject, (XGL_CHAR *) "xglGetMemoryHeapCount");
+    nextTable.GetMemoryHeapCount = fpGetMemoryHeapCount;
+    GetMemoryHeapInfoType fpGetMemoryHeapInfo = fpNextGPA((XGL_PHYSICAL_GPU) pCurObj->nextObject, (XGL_CHAR *) "xglGetMemoryHeapInfo");
+    nextTable.GetMemoryHeapInfo = fpGetMemoryHeapInfo;
+    AllocMemoryType fpAllocMemory = fpNextGPA((XGL_PHYSICAL_GPU) pCurObj->nextObject, (XGL_CHAR *) "xglAllocMemory");
+    nextTable.AllocMemory = fpAllocMemory;
+    FreeMemoryType fpFreeMemory = fpNextGPA((XGL_PHYSICAL_GPU) pCurObj->nextObject, (XGL_CHAR *) "xglFreeMemory");
+    nextTable.FreeMemory = fpFreeMemory;
+    SetMemoryPriorityType fpSetMemoryPriority = fpNextGPA((XGL_PHYSICAL_GPU) pCurObj->nextObject, (XGL_CHAR *) "xglSetMemoryPriority");
+    nextTable.SetMemoryPriority = fpSetMemoryPriority;
+    MapMemoryType fpMapMemory = fpNextGPA((XGL_PHYSICAL_GPU) pCurObj->nextObject, (XGL_CHAR *) "xglMapMemory");
+    nextTable.MapMemory = fpMapMemory;
+    UnmapMemoryType fpUnmapMemory = fpNextGPA((XGL_PHYSICAL_GPU) pCurObj->nextObject, (XGL_CHAR *) "xglUnmapMemory");
+    nextTable.UnmapMemory = fpUnmapMemory;
+    PinSystemMemoryType fpPinSystemMemory = fpNextGPA((XGL_PHYSICAL_GPU) pCurObj->nextObject, (XGL_CHAR *) "xglPinSystemMemory");
+    nextTable.PinSystemMemory = fpPinSystemMemory;
+    RemapVirtualMemoryPagesType fpRemapVirtualMemoryPages = fpNextGPA((XGL_PHYSICAL_GPU) pCurObj->nextObject, (XGL_CHAR *) "xglRemapVirtualMemoryPages");
+    nextTable.RemapVirtualMemoryPages = fpRemapVirtualMemoryPages;
+    GetMultiGpuCompatibilityType fpGetMultiGpuCompatibility = fpNextGPA((XGL_PHYSICAL_GPU) pCurObj->nextObject, (XGL_CHAR *) "xglGetMultiGpuCompatibility");
+    nextTable.GetMultiGpuCompatibility = fpGetMultiGpuCompatibility;
+    OpenSharedMemoryType fpOpenSharedMemory = fpNextGPA((XGL_PHYSICAL_GPU) pCurObj->nextObject, (XGL_CHAR *) "xglOpenSharedMemory");
+    nextTable.OpenSharedMemory = fpOpenSharedMemory;
+    OpenSharedQueueSemaphoreType fpOpenSharedQueueSemaphore = fpNextGPA((XGL_PHYSICAL_GPU) pCurObj->nextObject, (XGL_CHAR *) "xglOpenSharedQueueSemaphore");
+    nextTable.OpenSharedQueueSemaphore = fpOpenSharedQueueSemaphore;
+    OpenPeerMemoryType fpOpenPeerMemory = fpNextGPA((XGL_PHYSICAL_GPU) pCurObj->nextObject, (XGL_CHAR *) "xglOpenPeerMemory");
+    nextTable.OpenPeerMemory = fpOpenPeerMemory;
+    OpenPeerImageType fpOpenPeerImage = fpNextGPA((XGL_PHYSICAL_GPU) pCurObj->nextObject, (XGL_CHAR *) "xglOpenPeerImage");
+    nextTable.OpenPeerImage = fpOpenPeerImage;
+    DestroyObjectType fpDestroyObject = fpNextGPA((XGL_PHYSICAL_GPU) pCurObj->nextObject, (XGL_CHAR *) "xglDestroyObject");
+    nextTable.DestroyObject = fpDestroyObject;
+    GetObjectInfoType fpGetObjectInfo = fpNextGPA((XGL_PHYSICAL_GPU) pCurObj->nextObject, (XGL_CHAR *) "xglGetObjectInfo");
+    nextTable.GetObjectInfo = fpGetObjectInfo;
+    BindObjectMemoryType fpBindObjectMemory = fpNextGPA((XGL_PHYSICAL_GPU) pCurObj->nextObject, (XGL_CHAR *) "xglBindObjectMemory");
+    nextTable.BindObjectMemory = fpBindObjectMemory;
+    CreateFenceType fpCreateFence = fpNextGPA((XGL_PHYSICAL_GPU) pCurObj->nextObject, (XGL_CHAR *) "xglCreateFence");
+    nextTable.CreateFence = fpCreateFence;
+    GetFenceStatusType fpGetFenceStatus = fpNextGPA((XGL_PHYSICAL_GPU) pCurObj->nextObject, (XGL_CHAR *) "xglGetFenceStatus");
+    nextTable.GetFenceStatus = fpGetFenceStatus;
+    WaitForFencesType fpWaitForFences = fpNextGPA((XGL_PHYSICAL_GPU) pCurObj->nextObject, (XGL_CHAR *) "xglWaitForFences");
+    nextTable.WaitForFences = fpWaitForFences;
+    CreateQueueSemaphoreType fpCreateQueueSemaphore = fpNextGPA((XGL_PHYSICAL_GPU) pCurObj->nextObject, (XGL_CHAR *) "xglCreateQueueSemaphore");
+    nextTable.CreateQueueSemaphore = fpCreateQueueSemaphore;
+    SignalQueueSemaphoreType fpSignalQueueSemaphore = fpNextGPA((XGL_PHYSICAL_GPU) pCurObj->nextObject, (XGL_CHAR *) "xglSignalQueueSemaphore");
+    nextTable.SignalQueueSemaphore = fpSignalQueueSemaphore;
+    WaitQueueSemaphoreType fpWaitQueueSemaphore = fpNextGPA((XGL_PHYSICAL_GPU) pCurObj->nextObject, (XGL_CHAR *) "xglWaitQueueSemaphore");
+    nextTable.WaitQueueSemaphore = fpWaitQueueSemaphore;
+    CreateEventType fpCreateEvent = fpNextGPA((XGL_PHYSICAL_GPU) pCurObj->nextObject, (XGL_CHAR *) "xglCreateEvent");
+    nextTable.CreateEvent = fpCreateEvent;
+    GetEventStatusType fpGetEventStatus = fpNextGPA((XGL_PHYSICAL_GPU) pCurObj->nextObject, (XGL_CHAR *) "xglGetEventStatus");
+    nextTable.GetEventStatus = fpGetEventStatus;
+    SetEventType fpSetEvent = fpNextGPA((XGL_PHYSICAL_GPU) pCurObj->nextObject, (XGL_CHAR *) "xglSetEvent");
+    nextTable.SetEvent = fpSetEvent;
+    ResetEventType fpResetEvent = fpNextGPA((XGL_PHYSICAL_GPU) pCurObj->nextObject, (XGL_CHAR *) "xglResetEvent");
+    nextTable.ResetEvent = fpResetEvent;
+    CreateQueryPoolType fpCreateQueryPool = fpNextGPA((XGL_PHYSICAL_GPU) pCurObj->nextObject, (XGL_CHAR *) "xglCreateQueryPool");
+    nextTable.CreateQueryPool = fpCreateQueryPool;
+    GetQueryPoolResultsType fpGetQueryPoolResults = fpNextGPA((XGL_PHYSICAL_GPU) pCurObj->nextObject, (XGL_CHAR *) "xglGetQueryPoolResults");
+    nextTable.GetQueryPoolResults = fpGetQueryPoolResults;
+    GetFormatInfoType fpGetFormatInfo = fpNextGPA((XGL_PHYSICAL_GPU) pCurObj->nextObject, (XGL_CHAR *) "xglGetFormatInfo");
+    nextTable.GetFormatInfo = fpGetFormatInfo;
+    CreateImageType fpCreateImage = fpNextGPA((XGL_PHYSICAL_GPU) pCurObj->nextObject, (XGL_CHAR *) "xglCreateImage");
+    nextTable.CreateImage = fpCreateImage;
+    GetImageSubresourceInfoType fpGetImageSubresourceInfo = fpNextGPA((XGL_PHYSICAL_GPU) pCurObj->nextObject, (XGL_CHAR *) "xglGetImageSubresourceInfo");
+    nextTable.GetImageSubresourceInfo = fpGetImageSubresourceInfo;
+    CreateImageViewType fpCreateImageView = fpNextGPA((XGL_PHYSICAL_GPU) pCurObj->nextObject, (XGL_CHAR *) "xglCreateImageView");
+    nextTable.CreateImageView = fpCreateImageView;
+    CreateColorAttachmentViewType fpCreateColorAttachmentView = fpNextGPA((XGL_PHYSICAL_GPU) pCurObj->nextObject, (XGL_CHAR *) "xglCreateColorAttachmentView");
+    nextTable.CreateColorAttachmentView = fpCreateColorAttachmentView;
+    CreateDepthStencilViewType fpCreateDepthStencilView = fpNextGPA((XGL_PHYSICAL_GPU) pCurObj->nextObject, (XGL_CHAR *) "xglCreateDepthStencilView");
+    nextTable.CreateDepthStencilView = fpCreateDepthStencilView;
+    CreateShaderType fpCreateShader = fpNextGPA((XGL_PHYSICAL_GPU) pCurObj->nextObject, (XGL_CHAR *) "xglCreateShader");
+    nextTable.CreateShader = fpCreateShader;
+    CreateGraphicsPipelineType fpCreateGraphicsPipeline = fpNextGPA((XGL_PHYSICAL_GPU) pCurObj->nextObject, (XGL_CHAR *) "xglCreateGraphicsPipeline");
+    nextTable.CreateGraphicsPipeline = fpCreateGraphicsPipeline;
+    CreateComputePipelineType fpCreateComputePipeline = fpNextGPA((XGL_PHYSICAL_GPU) pCurObj->nextObject, (XGL_CHAR *) "xglCreateComputePipeline");
+    nextTable.CreateComputePipeline = fpCreateComputePipeline;
+    StorePipelineType fpStorePipeline = fpNextGPA((XGL_PHYSICAL_GPU) pCurObj->nextObject, (XGL_CHAR *) "xglStorePipeline");
+    nextTable.StorePipeline = fpStorePipeline;
+    LoadPipelineType fpLoadPipeline = fpNextGPA((XGL_PHYSICAL_GPU) pCurObj->nextObject, (XGL_CHAR *) "xglLoadPipeline");
+    nextTable.LoadPipeline = fpLoadPipeline;
+    CreatePipelineDeltaType fpCreatePipelineDelta = fpNextGPA((XGL_PHYSICAL_GPU) pCurObj->nextObject, (XGL_CHAR *) "xglCreatePipelineDelta");
+    nextTable.CreatePipelineDelta = fpCreatePipelineDelta;
+    CreateSamplerType fpCreateSampler = fpNextGPA((XGL_PHYSICAL_GPU) pCurObj->nextObject, (XGL_CHAR *) "xglCreateSampler");
+    nextTable.CreateSampler = fpCreateSampler;
+    CreateDescriptorSetType fpCreateDescriptorSet = fpNextGPA((XGL_PHYSICAL_GPU) pCurObj->nextObject, (XGL_CHAR *) "xglCreateDescriptorSet");
+    nextTable.CreateDescriptorSet = fpCreateDescriptorSet;
+    BeginDescriptorSetUpdateType fpBeginDescriptorSetUpdate = fpNextGPA((XGL_PHYSICAL_GPU) pCurObj->nextObject, (XGL_CHAR *) "xglBeginDescriptorSetUpdate");
+    nextTable.BeginDescriptorSetUpdate = fpBeginDescriptorSetUpdate;
+    EndDescriptorSetUpdateType fpEndDescriptorSetUpdate = fpNextGPA((XGL_PHYSICAL_GPU) pCurObj->nextObject, (XGL_CHAR *) "xglEndDescriptorSetUpdate");
+    nextTable.EndDescriptorSetUpdate = fpEndDescriptorSetUpdate;
+    AttachSamplerDescriptorsType fpAttachSamplerDescriptors = fpNextGPA((XGL_PHYSICAL_GPU) pCurObj->nextObject, (XGL_CHAR *) "xglAttachSamplerDescriptors");
+    nextTable.AttachSamplerDescriptors = fpAttachSamplerDescriptors;
+    AttachImageViewDescriptorsType fpAttachImageViewDescriptors = fpNextGPA((XGL_PHYSICAL_GPU) pCurObj->nextObject, (XGL_CHAR *) "xglAttachImageViewDescriptors");
+    nextTable.AttachImageViewDescriptors = fpAttachImageViewDescriptors;
+    AttachMemoryViewDescriptorsType fpAttachMemoryViewDescriptors = fpNextGPA((XGL_PHYSICAL_GPU) pCurObj->nextObject, (XGL_CHAR *) "xglAttachMemoryViewDescriptors");
+    nextTable.AttachMemoryViewDescriptors = fpAttachMemoryViewDescriptors;
+    AttachNestedDescriptorsType fpAttachNestedDescriptors = fpNextGPA((XGL_PHYSICAL_GPU) pCurObj->nextObject, (XGL_CHAR *) "xglAttachNestedDescriptors");
+    nextTable.AttachNestedDescriptors = fpAttachNestedDescriptors;
+    ClearDescriptorSetSlotsType fpClearDescriptorSetSlots = fpNextGPA((XGL_PHYSICAL_GPU) pCurObj->nextObject, (XGL_CHAR *) "xglClearDescriptorSetSlots");
+    nextTable.ClearDescriptorSetSlots = fpClearDescriptorSetSlots;
+    CreateViewportStateType fpCreateViewportState = fpNextGPA((XGL_PHYSICAL_GPU) pCurObj->nextObject, (XGL_CHAR *) "xglCreateViewportState");
+    nextTable.CreateViewportState = fpCreateViewportState;
+    CreateRasterStateType fpCreateRasterState = fpNextGPA((XGL_PHYSICAL_GPU) pCurObj->nextObject, (XGL_CHAR *) "xglCreateRasterState");
+    nextTable.CreateRasterState = fpCreateRasterState;
+    CreateMsaaStateType fpCreateMsaaState = fpNextGPA((XGL_PHYSICAL_GPU) pCurObj->nextObject, (XGL_CHAR *) "xglCreateMsaaState");
+    nextTable.CreateMsaaState = fpCreateMsaaState;
+    CreateColorBlendStateType fpCreateColorBlendState = fpNextGPA((XGL_PHYSICAL_GPU) pCurObj->nextObject, (XGL_CHAR *) "xglCreateColorBlendState");
+    nextTable.CreateColorBlendState = fpCreateColorBlendState;
+    CreateDepthStencilStateType fpCreateDepthStencilState = fpNextGPA((XGL_PHYSICAL_GPU) pCurObj->nextObject, (XGL_CHAR *) "xglCreateDepthStencilState");
+    nextTable.CreateDepthStencilState = fpCreateDepthStencilState;
+    CreateCommandBufferType fpCreateCommandBuffer = fpNextGPA((XGL_PHYSICAL_GPU) pCurObj->nextObject, (XGL_CHAR *) "xglCreateCommandBuffer");
+    nextTable.CreateCommandBuffer = fpCreateCommandBuffer;
+    BeginCommandBufferType fpBeginCommandBuffer = fpNextGPA((XGL_PHYSICAL_GPU) pCurObj->nextObject, (XGL_CHAR *) "xglBeginCommandBuffer");
+    nextTable.BeginCommandBuffer = fpBeginCommandBuffer;
+    EndCommandBufferType fpEndCommandBuffer = fpNextGPA((XGL_PHYSICAL_GPU) pCurObj->nextObject, (XGL_CHAR *) "xglEndCommandBuffer");
+    nextTable.EndCommandBuffer = fpEndCommandBuffer;
+    ResetCommandBufferType fpResetCommandBuffer = fpNextGPA((XGL_PHYSICAL_GPU) pCurObj->nextObject, (XGL_CHAR *) "xglResetCommandBuffer");
+    nextTable.ResetCommandBuffer = fpResetCommandBuffer;
+    CmdBindPipelineType fpCmdBindPipeline = fpNextGPA((XGL_PHYSICAL_GPU) pCurObj->nextObject, (XGL_CHAR *) "xglCmdBindPipeline");
+    nextTable.CmdBindPipeline = fpCmdBindPipeline;
+    CmdBindPipelineDeltaType fpCmdBindPipelineDelta = fpNextGPA((XGL_PHYSICAL_GPU) pCurObj->nextObject, (XGL_CHAR *) "xglCmdBindPipelineDelta");
+    nextTable.CmdBindPipelineDelta = fpCmdBindPipelineDelta;
+    CmdBindStateObjectType fpCmdBindStateObject = fpNextGPA((XGL_PHYSICAL_GPU) pCurObj->nextObject, (XGL_CHAR *) "xglCmdBindStateObject");
+    nextTable.CmdBindStateObject = fpCmdBindStateObject;
+    CmdBindDescriptorSetType fpCmdBindDescriptorSet = fpNextGPA((XGL_PHYSICAL_GPU) pCurObj->nextObject, (XGL_CHAR *) "xglCmdBindDescriptorSet");
+    nextTable.CmdBindDescriptorSet = fpCmdBindDescriptorSet;
+    CmdBindDynamicMemoryViewType fpCmdBindDynamicMemoryView = fpNextGPA((XGL_PHYSICAL_GPU) pCurObj->nextObject, (XGL_CHAR *) "xglCmdBindDynamicMemoryView");
+    nextTable.CmdBindDynamicMemoryView = fpCmdBindDynamicMemoryView;
+    CmdBindIndexDataType fpCmdBindIndexData = fpNextGPA((XGL_PHYSICAL_GPU) pCurObj->nextObject, (XGL_CHAR *) "xglCmdBindIndexData");
+    nextTable.CmdBindIndexData = fpCmdBindIndexData;
+    CmdBindAttachmentsType fpCmdBindAttachments = fpNextGPA((XGL_PHYSICAL_GPU) pCurObj->nextObject, (XGL_CHAR *) "xglCmdBindAttachments");
+    nextTable.CmdBindAttachments = fpCmdBindAttachments;
+    CmdPrepareMemoryRegionsType fpCmdPrepareMemoryRegions = fpNextGPA((XGL_PHYSICAL_GPU) pCurObj->nextObject, (XGL_CHAR *) "xglCmdPrepareMemoryRegions");
+    nextTable.CmdPrepareMemoryRegions = fpCmdPrepareMemoryRegions;
+    CmdPrepareImagesType fpCmdPrepareImages = fpNextGPA((XGL_PHYSICAL_GPU) pCurObj->nextObject, (XGL_CHAR *) "xglCmdPrepareImages");
+    nextTable.CmdPrepareImages = fpCmdPrepareImages;
+    CmdDrawType fpCmdDraw = fpNextGPA((XGL_PHYSICAL_GPU) pCurObj->nextObject, (XGL_CHAR *) "xglCmdDraw");
+    nextTable.CmdDraw = fpCmdDraw;
+    CmdDrawIndexedType fpCmdDrawIndexed = fpNextGPA((XGL_PHYSICAL_GPU) pCurObj->nextObject, (XGL_CHAR *) "xglCmdDrawIndexed");
+    nextTable.CmdDrawIndexed = fpCmdDrawIndexed;
+    CmdDrawIndirectType fpCmdDrawIndirect = fpNextGPA((XGL_PHYSICAL_GPU) pCurObj->nextObject, (XGL_CHAR *) "xglCmdDrawIndirect");
+    nextTable.CmdDrawIndirect = fpCmdDrawIndirect;
+    CmdDrawIndexedIndirectType fpCmdDrawIndexedIndirect = fpNextGPA((XGL_PHYSICAL_GPU) pCurObj->nextObject, (XGL_CHAR *) "xglCmdDrawIndexedIndirect");
+    nextTable.CmdDrawIndexedIndirect = fpCmdDrawIndexedIndirect;
+    CmdDispatchType fpCmdDispatch = fpNextGPA((XGL_PHYSICAL_GPU) pCurObj->nextObject, (XGL_CHAR *) "xglCmdDispatch");
+    nextTable.CmdDispatch = fpCmdDispatch;
+    CmdDispatchIndirectType fpCmdDispatchIndirect = fpNextGPA((XGL_PHYSICAL_GPU) pCurObj->nextObject, (XGL_CHAR *) "xglCmdDispatchIndirect");
+    nextTable.CmdDispatchIndirect = fpCmdDispatchIndirect;
+    CmdCopyMemoryType fpCmdCopyMemory = fpNextGPA((XGL_PHYSICAL_GPU) pCurObj->nextObject, (XGL_CHAR *) "xglCmdCopyMemory");
+    nextTable.CmdCopyMemory = fpCmdCopyMemory;
+    CmdCopyImageType fpCmdCopyImage = fpNextGPA((XGL_PHYSICAL_GPU) pCurObj->nextObject, (XGL_CHAR *) "xglCmdCopyImage");
+    nextTable.CmdCopyImage = fpCmdCopyImage;
+    CmdCopyMemoryToImageType fpCmdCopyMemoryToImage = fpNextGPA((XGL_PHYSICAL_GPU) pCurObj->nextObject, (XGL_CHAR *) "xglCmdCopyMemoryToImage");
+    nextTable.CmdCopyMemoryToImage = fpCmdCopyMemoryToImage;
+    CmdCopyImageToMemoryType fpCmdCopyImageToMemory = fpNextGPA((XGL_PHYSICAL_GPU) pCurObj->nextObject, (XGL_CHAR *) "xglCmdCopyImageToMemory");
+    nextTable.CmdCopyImageToMemory = fpCmdCopyImageToMemory;
+    CmdCloneImageDataType fpCmdCloneImageData = fpNextGPA((XGL_PHYSICAL_GPU) pCurObj->nextObject, (XGL_CHAR *) "xglCmdCloneImageData");
+    nextTable.CmdCloneImageData = fpCmdCloneImageData;
+    CmdUpdateMemoryType fpCmdUpdateMemory = fpNextGPA((XGL_PHYSICAL_GPU) pCurObj->nextObject, (XGL_CHAR *) "xglCmdUpdateMemory");
+    nextTable.CmdUpdateMemory = fpCmdUpdateMemory;
+    CmdFillMemoryType fpCmdFillMemory = fpNextGPA((XGL_PHYSICAL_GPU) pCurObj->nextObject, (XGL_CHAR *) "xglCmdFillMemory");
+    nextTable.CmdFillMemory = fpCmdFillMemory;
+    CmdClearColorImageType fpCmdClearColorImage = fpNextGPA((XGL_PHYSICAL_GPU) pCurObj->nextObject, (XGL_CHAR *) "xglCmdClearColorImage");
+    nextTable.CmdClearColorImage = fpCmdClearColorImage;
+    CmdClearColorImageRawType fpCmdClearColorImageRaw = fpNextGPA((XGL_PHYSICAL_GPU) pCurObj->nextObject, (XGL_CHAR *) "xglCmdClearColorImageRaw");
+    nextTable.CmdClearColorImageRaw = fpCmdClearColorImageRaw;
+    CmdClearDepthStencilType fpCmdClearDepthStencil = fpNextGPA((XGL_PHYSICAL_GPU) pCurObj->nextObject, (XGL_CHAR *) "xglCmdClearDepthStencil");
+    nextTable.CmdClearDepthStencil = fpCmdClearDepthStencil;
+    CmdResolveImageType fpCmdResolveImage = fpNextGPA((XGL_PHYSICAL_GPU) pCurObj->nextObject, (XGL_CHAR *) "xglCmdResolveImage");
+    nextTable.CmdResolveImage = fpCmdResolveImage;
+    CmdSetEventType fpCmdSetEvent = fpNextGPA((XGL_PHYSICAL_GPU) pCurObj->nextObject, (XGL_CHAR *) "xglCmdSetEvent");
+    nextTable.CmdSetEvent = fpCmdSetEvent;
+    CmdResetEventType fpCmdResetEvent = fpNextGPA((XGL_PHYSICAL_GPU) pCurObj->nextObject, (XGL_CHAR *) "xglCmdResetEvent");
+    nextTable.CmdResetEvent = fpCmdResetEvent;
+    CmdMemoryAtomicType fpCmdMemoryAtomic = fpNextGPA((XGL_PHYSICAL_GPU) pCurObj->nextObject, (XGL_CHAR *) "xglCmdMemoryAtomic");
+    nextTable.CmdMemoryAtomic = fpCmdMemoryAtomic;
+    CmdBeginQueryType fpCmdBeginQuery = fpNextGPA((XGL_PHYSICAL_GPU) pCurObj->nextObject, (XGL_CHAR *) "xglCmdBeginQuery");
+    nextTable.CmdBeginQuery = fpCmdBeginQuery;
+    CmdEndQueryType fpCmdEndQuery = fpNextGPA((XGL_PHYSICAL_GPU) pCurObj->nextObject, (XGL_CHAR *) "xglCmdEndQuery");
+    nextTable.CmdEndQuery = fpCmdEndQuery;
+    CmdResetQueryPoolType fpCmdResetQueryPool = fpNextGPA((XGL_PHYSICAL_GPU) pCurObj->nextObject, (XGL_CHAR *) "xglCmdResetQueryPool");
+    nextTable.CmdResetQueryPool = fpCmdResetQueryPool;
+    CmdWriteTimestampType fpCmdWriteTimestamp = fpNextGPA((XGL_PHYSICAL_GPU) pCurObj->nextObject, (XGL_CHAR *) "xglCmdWriteTimestamp");
+    nextTable.CmdWriteTimestamp = fpCmdWriteTimestamp;
+    CmdInitAtomicCountersType fpCmdInitAtomicCounters = fpNextGPA((XGL_PHYSICAL_GPU) pCurObj->nextObject, (XGL_CHAR *) "xglCmdInitAtomicCounters");
+    nextTable.CmdInitAtomicCounters = fpCmdInitAtomicCounters;
+    CmdLoadAtomicCountersType fpCmdLoadAtomicCounters = fpNextGPA((XGL_PHYSICAL_GPU) pCurObj->nextObject, (XGL_CHAR *) "xglCmdLoadAtomicCounters");
+    nextTable.CmdLoadAtomicCounters = fpCmdLoadAtomicCounters;
+    CmdSaveAtomicCountersType fpCmdSaveAtomicCounters = fpNextGPA((XGL_PHYSICAL_GPU) pCurObj->nextObject, (XGL_CHAR *) "xglCmdSaveAtomicCounters");
+    nextTable.CmdSaveAtomicCounters = fpCmdSaveAtomicCounters;
+    DbgSetValidationLevelType fpDbgSetValidationLevel = fpNextGPA((XGL_PHYSICAL_GPU) pCurObj->nextObject, (XGL_CHAR *) "xglDbgSetValidationLevel");
+    nextTable.DbgSetValidationLevel = fpDbgSetValidationLevel;
+    DbgRegisterMsgCallbackType fpDbgRegisterMsgCallback = fpNextGPA((XGL_PHYSICAL_GPU) pCurObj->nextObject, (XGL_CHAR *) "xglDbgRegisterMsgCallback");
+    nextTable.DbgRegisterMsgCallback = fpDbgRegisterMsgCallback;
+    DbgUnregisterMsgCallbackType fpDbgUnregisterMsgCallback = fpNextGPA((XGL_PHYSICAL_GPU) pCurObj->nextObject, (XGL_CHAR *) "xglDbgUnregisterMsgCallback");
+    nextTable.DbgUnregisterMsgCallback = fpDbgUnregisterMsgCallback;
+    DbgSetMessageFilterType fpDbgSetMessageFilter = fpNextGPA((XGL_PHYSICAL_GPU) pCurObj->nextObject, (XGL_CHAR *) "xglDbgSetMessageFilter");
+    nextTable.DbgSetMessageFilter = fpDbgSetMessageFilter;
+    DbgSetObjectTagType fpDbgSetObjectTag = fpNextGPA((XGL_PHYSICAL_GPU) pCurObj->nextObject, (XGL_CHAR *) "xglDbgSetObjectTag");
+    nextTable.DbgSetObjectTag = fpDbgSetObjectTag;
+    DbgSetGlobalOptionType fpDbgSetGlobalOption = fpNextGPA((XGL_PHYSICAL_GPU) pCurObj->nextObject, (XGL_CHAR *) "xglDbgSetGlobalOption");
+    nextTable.DbgSetGlobalOption = fpDbgSetGlobalOption;
+    DbgSetDeviceOptionType fpDbgSetDeviceOption = fpNextGPA((XGL_PHYSICAL_GPU) pCurObj->nextObject, (XGL_CHAR *) "xglDbgSetDeviceOption");
+    nextTable.DbgSetDeviceOption = fpDbgSetDeviceOption;
+    CmdDbgMarkerBeginType fpCmdDbgMarkerBegin = fpNextGPA((XGL_PHYSICAL_GPU) pCurObj->nextObject, (XGL_CHAR *) "xglCmdDbgMarkerBegin");
+    nextTable.CmdDbgMarkerBegin = fpCmdDbgMarkerBegin;
+    CmdDbgMarkerEndType fpCmdDbgMarkerEnd = fpNextGPA((XGL_PHYSICAL_GPU) pCurObj->nextObject, (XGL_CHAR *) "xglCmdDbgMarkerEnd");
+    nextTable.CmdDbgMarkerEnd = fpCmdDbgMarkerEnd;
+    WsiX11AssociateConnectionType fpWsiX11AssociateConnection = fpNextGPA((XGL_PHYSICAL_GPU) pCurObj->nextObject, (XGL_CHAR *) "xglWsiX11AssociateConnection");
+    nextTable.WsiX11AssociateConnection = fpWsiX11AssociateConnection;
+    WsiX11GetMSCType fpWsiX11GetMSC = fpNextGPA((XGL_PHYSICAL_GPU) pCurObj->nextObject, (XGL_CHAR *) "xglWsiX11GetMSC");
+    nextTable.WsiX11GetMSC = fpWsiX11GetMSC;
+    WsiX11CreatePresentableImageType fpWsiX11CreatePresentableImage = fpNextGPA((XGL_PHYSICAL_GPU) pCurObj->nextObject, (XGL_CHAR *) "xglWsiX11CreatePresentableImage");
+    nextTable.WsiX11CreatePresentableImage = fpWsiX11CreatePresentableImage;
+    WsiX11QueuePresentType fpWsiX11QueuePresent = fpNextGPA((XGL_PHYSICAL_GPU) pCurObj->nextObject, (XGL_CHAR *) "xglWsiX11QueuePresent");
+    nextTable.WsiX11QueuePresent = fpWsiX11QueuePresent;
+}
+
+
+XGL_LAYER_EXPORT XGL_RESULT XGLAPI xglGetGpuInfo(XGL_PHYSICAL_GPU gpu, XGL_PHYSICAL_GPU_INFO_TYPE infoType, XGL_SIZE* pDataSize, XGL_VOID* pData)
+{
+    XGL_BASE_LAYER_OBJECT* gpuw = (XGL_BASE_LAYER_OBJECT *) gpu;
+    //printf("At start of layered GetGpuInfo\n");
+    pCurObj = gpuw;
+    pthread_once(&tabOnce, initLayerTable);
+    XGL_RESULT result = nextTable.GetGpuInfo((XGL_PHYSICAL_GPU)gpuw->nextObject, infoType, pDataSize, pData);
+    printf("xglGetGpuInfo(gpu = %p, infoType = %p, pDataSize = %i, pData = %p) = %s\n", (void*)gpu, (void*)infoType, *pDataSize, (void*)pData, (result == XGL_SUCCESS) ? "XGL_SUCCESS" : "XGL_FAIL");
+    //printf("Completed layered GetGpuInfo\n");
+    return result;
+}
+
+XGL_LAYER_EXPORT XGL_RESULT XGLAPI xglCreateDevice(XGL_PHYSICAL_GPU gpu, const XGL_DEVICE_CREATE_INFO* pCreateInfo, XGL_DEVICE* pDevice)
+{
+    XGL_BASE_LAYER_OBJECT* gpuw = (XGL_BASE_LAYER_OBJECT *) gpu;
+    //printf("At start of layered CreateDevice\n");
+    pCurObj = gpuw;
+    pthread_once(&tabOnce, initLayerTable);
+    XGL_RESULT result = nextTable.CreateDevice((XGL_PHYSICAL_GPU)gpuw->nextObject, pCreateInfo, pDevice);
+    printf("xglCreateDevice(gpu = %p, pCreateInfo = %p, pDevice = %p) = %s\n", (void*)gpu, (void*)pCreateInfo, (void*)*pDevice, (result == XGL_SUCCESS) ? "XGL_SUCCESS" : "XGL_FAIL");
+    //printf("Completed layered CreateDevice\n");
+    return result;
+}
+
+XGL_LAYER_EXPORT XGL_RESULT XGLAPI xglDestroyDevice(XGL_DEVICE device)
+{
+    XGL_RESULT result = nextTable.DestroyDevice(device);
+    printf("xglDestroyDevice(device = %p) = %s\n", (void*)device, (result == XGL_SUCCESS) ? "XGL_SUCCESS" : "XGL_FAIL");
+    return result;
+}
+
+XGL_LAYER_EXPORT XGL_RESULT XGLAPI xglGetExtensionSupport(XGL_PHYSICAL_GPU gpu, const XGL_CHAR* pExtName)
+{
+    XGL_BASE_LAYER_OBJECT* gpuw = (XGL_BASE_LAYER_OBJECT *) gpu;
+    //printf("At start of layered GetExtensionSupport\n");
+    pCurObj = gpuw;
+    pthread_once(&tabOnce, initLayerTable);
+    XGL_RESULT result = nextTable.GetExtensionSupport((XGL_PHYSICAL_GPU)gpuw->nextObject, pExtName);
+    printf("xglGetExtensionSupport(gpu = %p, pExtName = %p) = %s\n", (void*)gpu, (void*)pExtName, (result == XGL_SUCCESS) ? "XGL_SUCCESS" : "XGL_FAIL");
+    //printf("Completed layered GetExtensionSupport\n");
+    return result;
+}
+
+XGL_LAYER_EXPORT XGL_RESULT XGLAPI xglEnumerateLayers(XGL_PHYSICAL_GPU gpu, XGL_SIZE maxLayerCount, XGL_SIZE maxStringSize, XGL_CHAR* const* pOutLayers, XGL_SIZE * pOutLayerCount)
+{
+    XGL_BASE_LAYER_OBJECT* gpuw = (XGL_BASE_LAYER_OBJECT *) gpu;
+    //printf("At start of layered EnumerateLayers\n");
+    pCurObj = gpuw;
+    pthread_once(&tabOnce, initLayerTable);
+    XGL_RESULT result = nextTable.EnumerateLayers((XGL_PHYSICAL_GPU)gpuw->nextObject, maxLayerCount, maxStringSize, pOutLayers, pOutLayerCount);
+    printf("xglEnumerateLayers(gpu = %p, maxLayerCount = %i, maxStringSize = %i, pOutLayers = %p, pOutLayerCount = %i) = %s\n", (void*)gpu, maxLayerCount, maxStringSize, (void*)pOutLayers, *pOutLayerCount, (result == XGL_SUCCESS) ? "XGL_SUCCESS" : "XGL_FAIL");
+    //printf("Completed layered EnumerateLayers\n");
+    return result;
+}
+
+XGL_LAYER_EXPORT XGL_RESULT XGLAPI xglGetDeviceQueue(XGL_DEVICE device, XGL_QUEUE_TYPE queueType, XGL_UINT queueIndex, XGL_QUEUE* pQueue)
+{
+    XGL_RESULT result = nextTable.GetDeviceQueue(device, queueType, queueIndex, pQueue);
+    printf("xglGetDeviceQueue(device = %p, queueType = %p, queueIndex = %i, pQueue = %p) = %s\n", (void*)device, (void*)queueType, queueIndex, (void*)pQueue, (result == XGL_SUCCESS) ? "XGL_SUCCESS" : "XGL_FAIL");
+    return result;
+}
+
+XGL_LAYER_EXPORT XGL_RESULT XGLAPI xglQueueSubmit(XGL_QUEUE queue, XGL_UINT cmdBufferCount, const XGL_CMD_BUFFER* pCmdBuffers, XGL_UINT memRefCount, const XGL_MEMORY_REF* pMemRefs, XGL_FENCE fence)
+{
+    XGL_RESULT result = nextTable.QueueSubmit(queue, cmdBufferCount, pCmdBuffers, memRefCount, pMemRefs, fence);
+    printf("xglQueueSubmit(queue = %p, cmdBufferCount = %i, pCmdBuffers = %p, memRefCount = %i, pMemRefs = %p, fence = %p) = %s\n", (void*)queue, cmdBufferCount, (void*)pCmdBuffers, memRefCount, (void*)pMemRefs, (void*)fence, (result == XGL_SUCCESS) ? "XGL_SUCCESS" : "XGL_FAIL");
+    return result;
+}
+
+XGL_LAYER_EXPORT XGL_RESULT XGLAPI xglQueueSetGlobalMemReferences(XGL_QUEUE queue, XGL_UINT memRefCount, const XGL_MEMORY_REF* pMemRefs)
+{
+    XGL_RESULT result = nextTable.QueueSetGlobalMemReferences(queue, memRefCount, pMemRefs);
+    printf("xglQueueSetGlobalMemReferences(queue = %p, memRefCount = %i, pMemRefs = %p) = %s\n", (void*)queue, memRefCount, (void*)pMemRefs, (result == XGL_SUCCESS) ? "XGL_SUCCESS" : "XGL_FAIL");
+    return result;
+}
+
+XGL_LAYER_EXPORT XGL_RESULT XGLAPI xglQueueWaitIdle(XGL_QUEUE queue)
+{
+    XGL_RESULT result = nextTable.QueueWaitIdle(queue);
+    printf("xglQueueWaitIdle(queue = %p) = %s\n", (void*)queue, (result == XGL_SUCCESS) ? "XGL_SUCCESS" : "XGL_FAIL");
+    return result;
+}
+
+XGL_LAYER_EXPORT XGL_RESULT XGLAPI xglDeviceWaitIdle(XGL_DEVICE device)
+{
+    XGL_RESULT result = nextTable.DeviceWaitIdle(device);
+    printf("xglDeviceWaitIdle(device = %p) = %s\n", (void*)device, (result == XGL_SUCCESS) ? "XGL_SUCCESS" : "XGL_FAIL");
+    return result;
+}
+
+XGL_LAYER_EXPORT XGL_RESULT XGLAPI xglGetMemoryHeapCount(XGL_DEVICE device, XGL_UINT* pCount)
+{
+    XGL_RESULT result = nextTable.GetMemoryHeapCount(device, pCount);
+    printf("xglGetMemoryHeapCount(device = %p, pCount = %i) = %s\n", (void*)device, *pCount, (result == XGL_SUCCESS) ? "XGL_SUCCESS" : "XGL_FAIL");
+    return result;
+}
+
+XGL_LAYER_EXPORT XGL_RESULT XGLAPI xglGetMemoryHeapInfo(XGL_DEVICE device, XGL_UINT heapId, XGL_MEMORY_HEAP_INFO_TYPE infoType, XGL_SIZE* pDataSize, XGL_VOID* pData)
+{
+    XGL_RESULT result = nextTable.GetMemoryHeapInfo(device, heapId, infoType, pDataSize, pData);
+    printf("xglGetMemoryHeapInfo(device = %p, heapId = %i, infoType = %p, pDataSize = %i, pData = %p) = %s\n", (void*)device, heapId, (void*)infoType, *pDataSize, (void*)pData, (result == XGL_SUCCESS) ? "XGL_SUCCESS" : "XGL_FAIL");
+    return result;
+}
+
+XGL_LAYER_EXPORT XGL_RESULT XGLAPI xglAllocMemory(XGL_DEVICE device, const XGL_MEMORY_ALLOC_INFO* pAllocInfo, XGL_GPU_MEMORY* pMem)
+{
+    XGL_RESULT result = nextTable.AllocMemory(device, pAllocInfo, pMem);
+    printf("xglAllocMemory(device = %p, pAllocInfo = %p, pMem = %p) = %s\n", (void*)device, (void*)pAllocInfo, (void*)pMem, (result == XGL_SUCCESS) ? "XGL_SUCCESS" : "XGL_FAIL");
+    return result;
+}
+
+XGL_LAYER_EXPORT XGL_RESULT XGLAPI xglFreeMemory(XGL_GPU_MEMORY mem)
+{
+    XGL_RESULT result = nextTable.FreeMemory(mem);
+    printf("xglFreeMemory(mem = %p) = %s\n", (void*)mem, (result == XGL_SUCCESS) ? "XGL_SUCCESS" : "XGL_FAIL");
+    return result;
+}
+
+XGL_LAYER_EXPORT XGL_RESULT XGLAPI xglSetMemoryPriority(XGL_GPU_MEMORY mem, XGL_MEMORY_PRIORITY priority)
+{
+    XGL_RESULT result = nextTable.SetMemoryPriority(mem, priority);
+    printf("xglSetMemoryPriority(mem = %p, priority = %p) = %s\n", (void*)mem, (void*)priority, (result == XGL_SUCCESS) ? "XGL_SUCCESS" : "XGL_FAIL");
+    return result;
+}
+
+XGL_LAYER_EXPORT XGL_RESULT XGLAPI xglMapMemory(XGL_GPU_MEMORY mem, XGL_FLAGS flags, XGL_VOID** ppData)
+{
+    XGL_RESULT result = nextTable.MapMemory(mem, flags, ppData);
+    printf("xglMapMemory(mem = %p, flags = %i, ppData = %p) = %s\n", (void*)mem, flags, (void*)ppData, (result == XGL_SUCCESS) ? "XGL_SUCCESS" : "XGL_FAIL");
+    return result;
+}
+
+XGL_LAYER_EXPORT XGL_RESULT XGLAPI xglUnmapMemory(XGL_GPU_MEMORY mem)
+{
+    XGL_RESULT result = nextTable.UnmapMemory(mem);
+    printf("xglUnmapMemory(mem = %p) = %s\n", (void*)mem, (result == XGL_SUCCESS) ? "XGL_SUCCESS" : "XGL_FAIL");
+    return result;
+}
+
+XGL_LAYER_EXPORT XGL_RESULT XGLAPI xglPinSystemMemory(XGL_DEVICE device, const XGL_VOID* pSysMem, XGL_SIZE memSize, XGL_GPU_MEMORY* pMem)
+{
+    XGL_RESULT result = nextTable.PinSystemMemory(device, pSysMem, memSize, pMem);
+    printf("xglPinSystemMemory(device = %p, pSysMem = %p, memSize = %i, pMem = %p) = %s\n", (void*)device, (void*)pSysMem, memSize, (void*)pMem, (result == XGL_SUCCESS) ? "XGL_SUCCESS" : "XGL_FAIL");
+    return result;
+}
+
+XGL_LAYER_EXPORT XGL_RESULT XGLAPI xglRemapVirtualMemoryPages(XGL_DEVICE device, XGL_UINT rangeCount, const XGL_VIRTUAL_MEMORY_REMAP_RANGE* pRanges, XGL_UINT preWaitSemaphoreCount, const XGL_QUEUE_SEMAPHORE* pPreWaitSemaphores, XGL_UINT postSignalSemaphoreCount, const XGL_QUEUE_SEMAPHORE* pPostSignalSemaphores)
+{
+    XGL_RESULT result = nextTable.RemapVirtualMemoryPages(device, rangeCount, pRanges, preWaitSemaphoreCount, pPreWaitSemaphores, postSignalSemaphoreCount, pPostSignalSemaphores);
+    printf("xglRemapVirtualMemoryPages(device = %p, rangeCount = %i, pRanges = %p, preWaitSemaphoreCount = %i, pPreWaitSemaphores = %p, postSignalSemaphoreCount = %i, pPostSignalSemaphores = %p) = %s\n", (void*)device, rangeCount, (void*)pRanges, preWaitSemaphoreCount, (void*)pPreWaitSemaphores, postSignalSemaphoreCount, (void*)pPostSignalSemaphores, (result == XGL_SUCCESS) ? "XGL_SUCCESS" : "XGL_FAIL");
+    return result;
+}
+
+XGL_LAYER_EXPORT XGL_RESULT XGLAPI xglGetMultiGpuCompatibility(XGL_PHYSICAL_GPU gpu0, XGL_PHYSICAL_GPU gpu1, XGL_GPU_COMPATIBILITY_INFO* pInfo)
+{
+    XGL_BASE_LAYER_OBJECT* gpuw = (XGL_BASE_LAYER_OBJECT *) gpu0;
+    //printf("At start of layered GetMultiGpuCompatibility\n");
+    pCurObj = gpuw;
+    pthread_once(&tabOnce, initLayerTable);
+    XGL_RESULT result = nextTable.GetMultiGpuCompatibility((XGL_PHYSICAL_GPU)gpuw->nextObject, gpu1, pInfo);
+    printf("xglGetMultiGpuCompatibility(gpu0 = %p, gpu1 = %p, pInfo = %p) = %s\n", (void*)gpu0, (void*)gpu1, (void*)pInfo, (result == XGL_SUCCESS) ? "XGL_SUCCESS" : "XGL_FAIL");
+    //printf("Completed layered GetMultiGpuCompatibility\n");
+    return result;
+}
+
+XGL_LAYER_EXPORT XGL_RESULT XGLAPI xglOpenSharedMemory(XGL_DEVICE device, const XGL_MEMORY_OPEN_INFO* pOpenInfo, XGL_GPU_MEMORY* pMem)
+{
+    XGL_RESULT result = nextTable.OpenSharedMemory(device, pOpenInfo, pMem);
+    printf("xglOpenSharedMemory(device = %p, pOpenInfo = %p, pMem = %p) = %s\n", (void*)device, (void*)pOpenInfo, (void*)pMem, (result == XGL_SUCCESS) ? "XGL_SUCCESS" : "XGL_FAIL");
+    return result;
+}
+
+XGL_LAYER_EXPORT XGL_RESULT XGLAPI xglOpenSharedQueueSemaphore(XGL_DEVICE device, const XGL_QUEUE_SEMAPHORE_OPEN_INFO* pOpenInfo, XGL_QUEUE_SEMAPHORE* pSemaphore)
+{
+    XGL_RESULT result = nextTable.OpenSharedQueueSemaphore(device, pOpenInfo, pSemaphore);
+    printf("xglOpenSharedQueueSemaphore(device = %p, pOpenInfo = %p, pSemaphore = %p) = %s\n", (void*)device, (void*)pOpenInfo, (void*)pSemaphore, (result == XGL_SUCCESS) ? "XGL_SUCCESS" : "XGL_FAIL");
+    return result;
+}
+
+XGL_LAYER_EXPORT XGL_RESULT XGLAPI xglOpenPeerMemory(XGL_DEVICE device, const XGL_PEER_MEMORY_OPEN_INFO* pOpenInfo, XGL_GPU_MEMORY* pMem)
+{
+    XGL_RESULT result = nextTable.OpenPeerMemory(device, pOpenInfo, pMem);
+    printf("xglOpenPeerMemory(device = %p, pOpenInfo = %p, pMem = %p) = %s\n", (void*)device, (void*)pOpenInfo, (void*)pMem, (result == XGL_SUCCESS) ? "XGL_SUCCESS" : "XGL_FAIL");
+    return result;
+}
+
+XGL_LAYER_EXPORT XGL_RESULT XGLAPI xglOpenPeerImage(XGL_DEVICE device, const XGL_PEER_IMAGE_OPEN_INFO* pOpenInfo, XGL_IMAGE* pImage, XGL_GPU_MEMORY* pMem)
+{
+    XGL_RESULT result = nextTable.OpenPeerImage(device, pOpenInfo, pImage, pMem);
+    printf("xglOpenPeerImage(device = %p, pOpenInfo = %p, pImage = %p, pMem = %p) = %s\n", (void*)device, (void*)pOpenInfo, (void*)pImage, (void*)pMem, (result == XGL_SUCCESS) ? "XGL_SUCCESS" : "XGL_FAIL");
+    return result;
+}
+
+XGL_LAYER_EXPORT XGL_RESULT XGLAPI xglDestroyObject(XGL_OBJECT object)
+{
+    XGL_RESULT result = nextTable.DestroyObject(object);
+    printf("xglDestroyObject(object = %p) = %s\n", (void*)object, (result == XGL_SUCCESS) ? "XGL_SUCCESS" : "XGL_FAIL");
+    return result;
+}
+
+XGL_LAYER_EXPORT XGL_RESULT XGLAPI xglGetObjectInfo(XGL_BASE_OBJECT object, XGL_OBJECT_INFO_TYPE infoType, XGL_SIZE* pDataSize, XGL_VOID* pData)
+{
+    XGL_RESULT result = nextTable.GetObjectInfo(object, infoType, pDataSize, pData);
+    printf("xglGetObjectInfo(object = %p, infoType = %p, pDataSize = %i, pData = %p) = %s\n", (void*)object, (void*)infoType, *pDataSize, (void*)pData, (result == XGL_SUCCESS) ? "XGL_SUCCESS" : "XGL_FAIL");
+    return result;
+}
+
+XGL_LAYER_EXPORT XGL_RESULT XGLAPI xglBindObjectMemory(XGL_OBJECT object, XGL_GPU_MEMORY mem, XGL_GPU_SIZE offset)
+{
+    XGL_RESULT result = nextTable.BindObjectMemory(object, mem, offset);
+    printf("xglBindObjectMemory(object = %p, mem = %p, offset = %i) = %s\n", (void*)object, (void*)mem, offset, (result == XGL_SUCCESS) ? "XGL_SUCCESS" : "XGL_FAIL");
+    return result;
+}
+
+XGL_LAYER_EXPORT XGL_RESULT XGLAPI xglCreateFence(XGL_DEVICE device, const XGL_FENCE_CREATE_INFO* pCreateInfo, XGL_FENCE* pFence)
+{
+    XGL_RESULT result = nextTable.CreateFence(device, pCreateInfo, pFence);
+    printf("xglCreateFence(device = %p, pCreateInfo = %p, pFence = %p) = %s\n", (void*)device, (void*)pCreateInfo, (void*)*pFence, (result == XGL_SUCCESS) ? "XGL_SUCCESS" : "XGL_FAIL");
+    return result;
+}
+
+XGL_LAYER_EXPORT XGL_RESULT XGLAPI xglGetFenceStatus(XGL_FENCE fence)
+{
+    XGL_RESULT result = nextTable.GetFenceStatus(fence);
+    printf("xglGetFenceStatus(fence = %p) = %s\n", (void*)fence, (result == XGL_SUCCESS) ? "XGL_SUCCESS" : "XGL_FAIL");
+    return result;
+}
+
+XGL_LAYER_EXPORT XGL_RESULT XGLAPI xglWaitForFences(XGL_DEVICE device, XGL_UINT fenceCount, const XGL_FENCE* pFences, XGL_BOOL waitAll, XGL_UINT64 timeout)
+{
+    XGL_RESULT result = nextTable.WaitForFences(device, fenceCount, pFences, waitAll, timeout);
+    printf("xglWaitForFences(device = %p, fenceCount = %i, pFences = %p, waitAll = %u, timeout = %lu) = %s\n", (void*)device, fenceCount, (void*)pFences, waitAll, timeout, (result == XGL_SUCCESS) ? "XGL_SUCCESS" : "XGL_FAIL");
+    return result;
+}
+
+XGL_LAYER_EXPORT XGL_RESULT XGLAPI xglCreateQueueSemaphore(XGL_DEVICE device, const XGL_QUEUE_SEMAPHORE_CREATE_INFO* pCreateInfo, XGL_QUEUE_SEMAPHORE* pSemaphore)
+{
+    XGL_RESULT result = nextTable.CreateQueueSemaphore(device, pCreateInfo, pSemaphore);
+    printf("xglCreateQueueSemaphore(device = %p, pCreateInfo = %p, pSemaphore = %p) = %s\n", (void*)device, (void*)pCreateInfo, (void*)*pSemaphore, (result == XGL_SUCCESS) ? "XGL_SUCCESS" : "XGL_FAIL");
+    return result;
+}
+
+XGL_LAYER_EXPORT XGL_RESULT XGLAPI xglSignalQueueSemaphore(XGL_QUEUE queue, XGL_QUEUE_SEMAPHORE semaphore)
+{
+    XGL_RESULT result = nextTable.SignalQueueSemaphore(queue, semaphore);
+    printf("xglSignalQueueSemaphore(queue = %p, semaphore = %p) = %s\n", (void*)queue, (void*)semaphore, (result == XGL_SUCCESS) ? "XGL_SUCCESS" : "XGL_FAIL");
+    return result;
+}
+
+XGL_LAYER_EXPORT XGL_RESULT XGLAPI xglWaitQueueSemaphore(XGL_QUEUE queue, XGL_QUEUE_SEMAPHORE semaphore)
+{
+    XGL_RESULT result = nextTable.WaitQueueSemaphore(queue, semaphore);
+    printf("xglWaitQueueSemaphore(queue = %p, semaphore = %p) = %s\n", (void*)queue, (void*)semaphore, (result == XGL_SUCCESS) ? "XGL_SUCCESS" : "XGL_FAIL");
+    return result;
+}
+
+XGL_LAYER_EXPORT XGL_RESULT XGLAPI xglCreateEvent(XGL_DEVICE device, const XGL_EVENT_CREATE_INFO* pCreateInfo, XGL_EVENT* pEvent)
+{
+    XGL_RESULT result = nextTable.CreateEvent(device, pCreateInfo, pEvent);
+    printf("xglCreateEvent(device = %p, pCreateInfo = %p, pEvent = %p) = %s\n", (void*)device, (void*)pCreateInfo, (void*)*pEvent, (result == XGL_SUCCESS) ? "XGL_SUCCESS" : "XGL_FAIL");
+    return result;
+}
+
+XGL_LAYER_EXPORT XGL_RESULT XGLAPI xglGetEventStatus(XGL_EVENT event)
+{
+    XGL_RESULT result = nextTable.GetEventStatus(event);
+    printf("xglGetEventStatus(event = %p) = %s\n", (void*)event, (result == XGL_SUCCESS) ? "XGL_SUCCESS" : "XGL_FAIL");
+    return result;
+}
+
+XGL_LAYER_EXPORT XGL_RESULT XGLAPI xglSetEvent(XGL_EVENT event)
+{
+    XGL_RESULT result = nextTable.SetEvent(event);
+    printf("xglSetEvent(event = %p) = %s\n", (void*)event, (result == XGL_SUCCESS) ? "XGL_SUCCESS" : "XGL_FAIL");
+    return result;
+}
+
+XGL_LAYER_EXPORT XGL_RESULT XGLAPI xglResetEvent(XGL_EVENT event)
+{
+    XGL_RESULT result = nextTable.ResetEvent(event);
+    printf("xglResetEvent(event = %p) = %s\n", (void*)event, (result == XGL_SUCCESS) ? "XGL_SUCCESS" : "XGL_FAIL");
+    return result;
+}
+
+XGL_LAYER_EXPORT XGL_RESULT XGLAPI xglCreateQueryPool(XGL_DEVICE device, const XGL_QUERY_POOL_CREATE_INFO* pCreateInfo, XGL_QUERY_POOL* pQueryPool)
+{
+    XGL_RESULT result = nextTable.CreateQueryPool(device, pCreateInfo, pQueryPool);
+    printf("xglCreateQueryPool(device = %p, pCreateInfo = %p, pQueryPool = %p) = %s\n", (void*)device, (void*)pCreateInfo, (void*)*pQueryPool, (result == XGL_SUCCESS) ? "XGL_SUCCESS" : "XGL_FAIL");
+    return result;
+}
+
+XGL_LAYER_EXPORT XGL_RESULT XGLAPI xglGetQueryPoolResults(XGL_QUERY_POOL queryPool, XGL_UINT startQuery, XGL_UINT queryCount, XGL_SIZE* pDataSize, XGL_VOID* pData)
+{
+    XGL_RESULT result = nextTable.GetQueryPoolResults(queryPool, startQuery, queryCount, pDataSize, pData);
+    printf("xglGetQueryPoolResults(queryPool = %p, startQuery = %i, queryCount = %i, pDataSize = %i, pData = %p) = %s\n", (void*)queryPool, startQuery, queryCount, *pDataSize, (void*)pData, (result == XGL_SUCCESS) ? "XGL_SUCCESS" : "XGL_FAIL");
+    return result;
+}
+
+XGL_LAYER_EXPORT XGL_RESULT XGLAPI xglGetFormatInfo(XGL_DEVICE device, XGL_FORMAT format, XGL_FORMAT_INFO_TYPE infoType, XGL_SIZE* pDataSize, XGL_VOID* pData)
+{
+    XGL_RESULT result = nextTable.GetFormatInfo(device, format, infoType, pDataSize, pData);
+    printf("xglGetFormatInfo(device = %p, format.channelFormat = %i, format.numericFormat = %i, infoType = %i, pDataSize = %i, pData = %p) = %s\n", (void*)device, format.channelFormat, format.numericFormat, infoType, *pDataSize, (void*)pData, (result == XGL_SUCCESS) ? "XGL_SUCCESS" : "XGL_FAIL");
+    return result;
+}
+
+XGL_LAYER_EXPORT XGL_RESULT XGLAPI xglCreateImage(XGL_DEVICE device, const XGL_IMAGE_CREATE_INFO* pCreateInfo, XGL_IMAGE* pImage)
+{
+    XGL_RESULT result = nextTable.CreateImage(device, pCreateInfo, pImage);
+    printf("xglCreateImage(device = %p, pCreateInfo = %p, pImage = %p) = %s\n", (void*)device, (void*)pCreateInfo, (void*)*pImage, (result == XGL_SUCCESS) ? "XGL_SUCCESS" : "XGL_FAIL");
+    return result;
+}
+
+XGL_LAYER_EXPORT XGL_RESULT XGLAPI xglGetImageSubresourceInfo(XGL_IMAGE image, const XGL_IMAGE_SUBRESOURCE* pSubresource, XGL_SUBRESOURCE_INFO_TYPE infoType, XGL_SIZE* pDataSize, XGL_VOID* pData)
+{
+    XGL_RESULT result = nextTable.GetImageSubresourceInfo(image, pSubresource, infoType, pDataSize, pData);
+    printf("xglGetImageSubresourceInfo(image = %p, pSubresource = %p, infoType = %p, pDataSize = %i, pData = %p) = %s\n", (void*)image, (void*)pSubresource, (void*)infoType, *pDataSize, (void*)pData, (result == XGL_SUCCESS) ? "XGL_SUCCESS" : "XGL_FAIL");
+    return result;
+}
+
+XGL_LAYER_EXPORT XGL_RESULT XGLAPI xglCreateImageView(XGL_DEVICE device, const XGL_IMAGE_VIEW_CREATE_INFO* pCreateInfo, XGL_IMAGE_VIEW* pView)
+{
+    XGL_RESULT result = nextTable.CreateImageView(device, pCreateInfo, pView);
+    printf("xglCreateImageView(device = %p, pCreateInfo = %p, pView = %p) = %s\n", (void*)device, (void*)pCreateInfo, (void*)*pView, (result == XGL_SUCCESS) ? "XGL_SUCCESS" : "XGL_FAIL");
+    return result;
+}
+
+XGL_LAYER_EXPORT XGL_RESULT XGLAPI xglCreateColorAttachmentView(XGL_DEVICE device, const XGL_COLOR_ATTACHMENT_VIEW_CREATE_INFO* pCreateInfo, XGL_COLOR_ATTACHMENT_VIEW* pView)
+{
+    XGL_RESULT result = nextTable.CreateColorAttachmentView(device, pCreateInfo, pView);
+    printf("xglCreateColorAttachmentView(device = %p, pCreateInfo = %p, pView = %p) = %s\n", (void*)device, (void*)pCreateInfo, (void*)*pView, (result == XGL_SUCCESS) ? "XGL_SUCCESS" : "XGL_FAIL");
+    return result;
+}
+
+XGL_LAYER_EXPORT XGL_RESULT XGLAPI xglCreateDepthStencilView(XGL_DEVICE device, const XGL_DEPTH_STENCIL_VIEW_CREATE_INFO* pCreateInfo, XGL_DEPTH_STENCIL_VIEW* pView)
+{
+    XGL_RESULT result = nextTable.CreateDepthStencilView(device, pCreateInfo, pView);
+    printf("xglCreateDepthStencilView(device = %p, pCreateInfo = %p, pView = %p) = %s\n", (void*)device, (void*)pCreateInfo, (void*)*pView, (result == XGL_SUCCESS) ? "XGL_SUCCESS" : "XGL_FAIL");
+    return result;
+}
+
+XGL_LAYER_EXPORT XGL_RESULT XGLAPI xglCreateShader(XGL_DEVICE device, const XGL_SHADER_CREATE_INFO* pCreateInfo, XGL_SHADER* pShader)
+{
+    XGL_RESULT result = nextTable.CreateShader(device, pCreateInfo, pShader);
+    printf("xglCreateShader(device = %p, pCreateInfo = %p, pShader = %p) = %s\n", (void*)device, (void*)pCreateInfo, (void*)*pShader, (result == XGL_SUCCESS) ? "XGL_SUCCESS" : "XGL_FAIL");
+    return result;
+}
+
+XGL_LAYER_EXPORT XGL_RESULT XGLAPI xglCreateGraphicsPipeline(XGL_DEVICE device, const XGL_GRAPHICS_PIPELINE_CREATE_INFO* pCreateInfo, XGL_PIPELINE* pPipeline)
+{
+    XGL_RESULT result = nextTable.CreateGraphicsPipeline(device, pCreateInfo, pPipeline);
+    printf("xglCreateGraphicsPipeline(device = %p, pCreateInfo = %p, pPipeline = %p) = %s\n", (void*)device, (void*)pCreateInfo, (void*)*pPipeline, (result == XGL_SUCCESS) ? "XGL_SUCCESS" : "XGL_FAIL");
+    return result;
+}
+
+XGL_LAYER_EXPORT XGL_RESULT XGLAPI xglCreateComputePipeline(XGL_DEVICE device, const XGL_COMPUTE_PIPELINE_CREATE_INFO* pCreateInfo, XGL_PIPELINE* pPipeline)
+{
+    XGL_RESULT result = nextTable.CreateComputePipeline(device, pCreateInfo, pPipeline);
+    printf("xglCreateComputePipeline(device = %p, pCreateInfo = %p, pPipeline = %p) = %s\n", (void*)device, (void*)pCreateInfo, (void*)*pPipeline, (result == XGL_SUCCESS) ? "XGL_SUCCESS" : "XGL_FAIL");
+    return result;
+}
+
+XGL_LAYER_EXPORT XGL_RESULT XGLAPI xglStorePipeline(XGL_PIPELINE pipeline, XGL_SIZE* pDataSize, XGL_VOID* pData)
+{
+    XGL_RESULT result = nextTable.StorePipeline(pipeline, pDataSize, pData);
+    printf("xglStorePipeline(pipeline = %p, pDataSize = %i, pData = %p) = %s\n", (void*)pipeline, *pDataSize, (void*)pData, (result == XGL_SUCCESS) ? "XGL_SUCCESS" : "XGL_FAIL");
+    return result;
+}
+
+XGL_LAYER_EXPORT XGL_RESULT XGLAPI xglLoadPipeline(XGL_DEVICE device, XGL_SIZE dataSize, const XGL_VOID* pData, XGL_PIPELINE* pPipeline)
+{
+    XGL_RESULT result = nextTable.LoadPipeline(device, dataSize, pData, pPipeline);
+    printf("xglLoadPipeline(device = %p, dataSize = %i, pData = %p, pPipeline = %p) = %s\n", (void*)device, dataSize, (void*)pData, (void*)pPipeline, (result == XGL_SUCCESS) ? "XGL_SUCCESS" : "XGL_FAIL");
+    return result;
+}
+
+XGL_LAYER_EXPORT XGL_RESULT XGLAPI xglCreatePipelineDelta(XGL_DEVICE device, XGL_PIPELINE p1, XGL_PIPELINE p2, XGL_PIPELINE_DELTA* delta)
+{
+    XGL_RESULT result = nextTable.CreatePipelineDelta(device, p1, p2, delta);
+    printf("xglCreatePipelineDelta(device = %p, p1 = %p, p2 = %p, delta = %p) = %s\n", (void*)device, (void*)p1, (void*)p2, (void*)*delta, (result == XGL_SUCCESS) ? "XGL_SUCCESS" : "XGL_FAIL");
+    return result;
+}
+
+XGL_LAYER_EXPORT XGL_RESULT XGLAPI xglCreateSampler(XGL_DEVICE device, const XGL_SAMPLER_CREATE_INFO* pCreateInfo, XGL_SAMPLER* pSampler)
+{
+    XGL_RESULT result = nextTable.CreateSampler(device, pCreateInfo, pSampler);
+    printf("xglCreateSampler(device = %p, pCreateInfo = %p, pSampler = %p) = %s\n", (void*)device, (void*)pCreateInfo, (void*)*pSampler, (result == XGL_SUCCESS) ? "XGL_SUCCESS" : "XGL_FAIL");
+    return result;
+}
+
+XGL_LAYER_EXPORT XGL_RESULT XGLAPI xglCreateDescriptorSet(XGL_DEVICE device, const XGL_DESCRIPTOR_SET_CREATE_INFO* pCreateInfo, XGL_DESCRIPTOR_SET* pDescriptorSet)
+{
+    XGL_RESULT result = nextTable.CreateDescriptorSet(device, pCreateInfo, pDescriptorSet);
+    printf("xglCreateDescriptorSet(device = %p, pCreateInfo = %p, pDescriptorSet = %p) = %s\n", (void*)device, (void*)pCreateInfo, (void*)*pDescriptorSet, (result == XGL_SUCCESS) ? "XGL_SUCCESS" : "XGL_FAIL");
+    return result;
+}
+
+XGL_LAYER_EXPORT XGL_VOID XGLAPI xglBeginDescriptorSetUpdate(XGL_DESCRIPTOR_SET descriptorSet)
+{
+    nextTable.BeginDescriptorSetUpdate(descriptorSet);
+    printf("xglBeginDescriptorSetUpdate(descriptorSet = %p)\n", (void*)descriptorSet);
+}
+
+XGL_LAYER_EXPORT XGL_VOID XGLAPI xglEndDescriptorSetUpdate(XGL_DESCRIPTOR_SET descriptorSet)
+{
+    nextTable.EndDescriptorSetUpdate(descriptorSet);
+    printf("xglEndDescriptorSetUpdate(descriptorSet = %p)\n", (void*)descriptorSet);
+}
+
+XGL_LAYER_EXPORT XGL_VOID XGLAPI xglAttachSamplerDescriptors(XGL_DESCRIPTOR_SET descriptorSet, XGL_UINT startSlot, XGL_UINT slotCount, const XGL_SAMPLER* pSamplers)
+{
+    nextTable.AttachSamplerDescriptors(descriptorSet, startSlot, slotCount, pSamplers);
+    printf("xglAttachSamplerDescriptors(descriptorSet = %p, startSlot = %i, slotCount = %i, pSamplers = %p)\n", (void*)descriptorSet, startSlot, slotCount, (void*)pSamplers);
+}
+
+XGL_LAYER_EXPORT XGL_VOID XGLAPI xglAttachImageViewDescriptors(XGL_DESCRIPTOR_SET descriptorSet, XGL_UINT startSlot, XGL_UINT slotCount, const XGL_IMAGE_VIEW_ATTACH_INFO* pImageViews)
+{
+    nextTable.AttachImageViewDescriptors(descriptorSet, startSlot, slotCount, pImageViews);
+    printf("xglAttachImageViewDescriptors(descriptorSet = %p, startSlot = %i, slotCount = %i, pImageViews = %p)\n", (void*)descriptorSet, startSlot, slotCount, (void*)pImageViews);
+}
+
+XGL_LAYER_EXPORT XGL_VOID XGLAPI xglAttachMemoryViewDescriptors(XGL_DESCRIPTOR_SET descriptorSet, XGL_UINT startSlot, XGL_UINT slotCount, const XGL_MEMORY_VIEW_ATTACH_INFO* pMemViews)
+{
+    nextTable.AttachMemoryViewDescriptors(descriptorSet, startSlot, slotCount, pMemViews);
+    printf("xglAttachMemoryViewDescriptors(descriptorSet = %p, startSlot = %i, slotCount = %i, pMemViews = %p)\n", (void*)descriptorSet, startSlot, slotCount, (void*)pMemViews);
+}
+
+XGL_LAYER_EXPORT XGL_VOID XGLAPI xglAttachNestedDescriptors(XGL_DESCRIPTOR_SET descriptorSet, XGL_UINT startSlot, XGL_UINT slotCount, const XGL_DESCRIPTOR_SET_ATTACH_INFO* pNestedDescriptorSets)
+{
+    nextTable.AttachNestedDescriptors(descriptorSet, startSlot, slotCount, pNestedDescriptorSets);
+    printf("xglAttachNestedDescriptors(descriptorSet = %p, startSlot = %i, slotCount = %i, pNestedDescriptorSets = %p)\n", (void*)descriptorSet, startSlot, slotCount, (void*)pNestedDescriptorSets);
+}
+
+XGL_LAYER_EXPORT XGL_VOID XGLAPI xglClearDescriptorSetSlots(XGL_DESCRIPTOR_SET descriptorSet, XGL_UINT startSlot, XGL_UINT slotCount)
+{
+    nextTable.ClearDescriptorSetSlots(descriptorSet, startSlot, slotCount);
+    printf("xglClearDescriptorSetSlots(descriptorSet = %p, startSlot = %i, slotCount = %i)\n", (void*)descriptorSet, startSlot, slotCount);
+}
+
+XGL_LAYER_EXPORT XGL_RESULT XGLAPI xglCreateViewportState(XGL_DEVICE device, const XGL_VIEWPORT_STATE_CREATE_INFO* pCreateInfo, XGL_VIEWPORT_STATE_OBJECT* pState)
+{
+    XGL_RESULT result = nextTable.CreateViewportState(device, pCreateInfo, pState);
+    printf("xglCreateViewportState(device = %p, pCreateInfo = %p, pState = %p) = %s\n", (void*)device, (void*)pCreateInfo, (void*)*pState, (result == XGL_SUCCESS) ? "XGL_SUCCESS" : "XGL_FAIL");
+    return result;
+}
+
+XGL_LAYER_EXPORT XGL_RESULT XGLAPI xglCreateRasterState(XGL_DEVICE device, const XGL_RASTER_STATE_CREATE_INFO* pCreateInfo, XGL_RASTER_STATE_OBJECT* pState)
+{
+    XGL_RESULT result = nextTable.CreateRasterState(device, pCreateInfo, pState);
+    printf("xglCreateRasterState(device = %p, pCreateInfo = %p, pState = %p) = %s\n", (void*)device, (void*)pCreateInfo, (void*)*pState, (result == XGL_SUCCESS) ? "XGL_SUCCESS" : "XGL_FAIL");
+    return result;
+}
+
+XGL_LAYER_EXPORT XGL_RESULT XGLAPI xglCreateMsaaState(XGL_DEVICE device, const XGL_MSAA_STATE_CREATE_INFO* pCreateInfo, XGL_MSAA_STATE_OBJECT* pState)
+{
+    XGL_RESULT result = nextTable.CreateMsaaState(device, pCreateInfo, pState);
+    printf("xglCreateMsaaState(device = %p, pCreateInfo = %p, pState = %p) = %s\n", (void*)device, (void*)pCreateInfo, (void*)*pState, (result == XGL_SUCCESS) ? "XGL_SUCCESS" : "XGL_FAIL");
+    return result;
+}
+
+XGL_LAYER_EXPORT XGL_RESULT XGLAPI xglCreateColorBlendState(XGL_DEVICE device, const XGL_COLOR_BLEND_STATE_CREATE_INFO* pCreateInfo, XGL_COLOR_BLEND_STATE_OBJECT* pState)
+{
+    XGL_RESULT result = nextTable.CreateColorBlendState(device, pCreateInfo, pState);
+    printf("xglCreateColorBlendState(device = %p, pCreateInfo = %p, pState = %p) = %s\n", (void*)device, (void*)pCreateInfo, (void*)*pState, (result == XGL_SUCCESS) ? "XGL_SUCCESS" : "XGL_FAIL");
+    return result;
+}
+
+XGL_LAYER_EXPORT XGL_RESULT XGLAPI xglCreateDepthStencilState(XGL_DEVICE device, const XGL_DEPTH_STENCIL_STATE_CREATE_INFO* pCreateInfo, XGL_DEPTH_STENCIL_STATE_OBJECT* pState)
+{
+    XGL_RESULT result = nextTable.CreateDepthStencilState(device, pCreateInfo, pState);
+    printf("xglCreateDepthStencilState(device = %p, pCreateInfo = %p, pState = %p) = %s\n", (void*)device, (void*)pCreateInfo, (void*)*pState, (result == XGL_SUCCESS) ? "XGL_SUCCESS" : "XGL_FAIL");
+    return result;
+}
+
+XGL_LAYER_EXPORT XGL_RESULT XGLAPI xglCreateCommandBuffer(XGL_DEVICE device, const XGL_CMD_BUFFER_CREATE_INFO* pCreateInfo, XGL_CMD_BUFFER* pCmdBuffer)
+{
+    XGL_RESULT result = nextTable.CreateCommandBuffer(device, pCreateInfo, pCmdBuffer);
+    printf("xglCreateCommandBuffer(device = %p, pCreateInfo = %p, pCmdBuffer = %p) = %s\n", (void*)device, (void*)pCreateInfo, (void*)*pCmdBuffer, (result == XGL_SUCCESS) ? "XGL_SUCCESS" : "XGL_FAIL");
+    return result;
+}
+
+XGL_LAYER_EXPORT XGL_RESULT XGLAPI xglBeginCommandBuffer(XGL_CMD_BUFFER cmdBuffer, XGL_FLAGS flags)
+{
+    XGL_RESULT result = nextTable.BeginCommandBuffer(cmdBuffer, flags);
+    printf("xglBeginCommandBuffer(cmdBuffer = %p, flags = %i) = %s\n", (void*)cmdBuffer, flags, (result == XGL_SUCCESS) ? "XGL_SUCCESS" : "XGL_FAIL");
+    return result;
+}
+
+XGL_LAYER_EXPORT XGL_RESULT XGLAPI xglEndCommandBuffer(XGL_CMD_BUFFER cmdBuffer)
+{
+    XGL_RESULT result = nextTable.EndCommandBuffer(cmdBuffer);
+    printf("xglEndCommandBuffer(cmdBuffer = %p) = %s\n", (void*)cmdBuffer, (result == XGL_SUCCESS) ? "XGL_SUCCESS" : "XGL_FAIL");
+    return result;
+}
+
+XGL_LAYER_EXPORT XGL_RESULT XGLAPI xglResetCommandBuffer(XGL_CMD_BUFFER cmdBuffer)
+{
+    XGL_RESULT result = nextTable.ResetCommandBuffer(cmdBuffer);
+    printf("xglResetCommandBuffer(cmdBuffer = %p) = %s\n", (void*)cmdBuffer, (result == XGL_SUCCESS) ? "XGL_SUCCESS" : "XGL_FAIL");
+    return result;
+}
+
+XGL_LAYER_EXPORT XGL_VOID XGLAPI xglCmdBindPipeline(XGL_CMD_BUFFER cmdBuffer, XGL_PIPELINE_BIND_POINT pipelineBindPoint, XGL_PIPELINE pipeline)
+{
+    nextTable.CmdBindPipeline(cmdBuffer, pipelineBindPoint, pipeline);
+    printf("xglCmdBindPipeline(cmdBuffer = %p, pipelineBindPoint = %i, pipeline = %p)\n", (void*)cmdBuffer, pipelineBindPoint, (void*)pipeline);
+}
+
+XGL_LAYER_EXPORT XGL_VOID XGLAPI xglCmdBindPipelineDelta(XGL_CMD_BUFFER cmdBuffer, XGL_PIPELINE_BIND_POINT pipelineBindPoint, XGL_PIPELINE_DELTA delta)
+{
+    nextTable.CmdBindPipelineDelta(cmdBuffer, pipelineBindPoint, delta);
+    printf("xglCmdBindPipelineDelta(cmdBuffer = %p, pipelineBindPoint = %i, delta = %p)\n", (void*)cmdBuffer, pipelineBindPoint, (void*)delta);
+}
+
+XGL_LAYER_EXPORT XGL_VOID XGLAPI xglCmdBindStateObject(XGL_CMD_BUFFER cmdBuffer, XGL_STATE_BIND_POINT stateBindPoint, XGL_STATE_OBJECT state)
+{
+    nextTable.CmdBindStateObject(cmdBuffer, stateBindPoint, state);
+    printf("xglCmdBindStateObject(cmdBuffer = %p, stateBindPoint = %i, state = %p)\n", (void*)cmdBuffer, stateBindPoint, (void*)state);
+}
+
+XGL_LAYER_EXPORT XGL_VOID XGLAPI xglCmdBindDescriptorSet(XGL_CMD_BUFFER cmdBuffer, XGL_PIPELINE_BIND_POINT pipelineBindPoint, XGL_UINT index, XGL_DESCRIPTOR_SET descriptorSet, XGL_UINT slotOffset)
+{
+    nextTable.CmdBindDescriptorSet(cmdBuffer, pipelineBindPoint, index, descriptorSet, slotOffset);
+    printf("xglCmdBindDescriptorSet(cmdBuffer = %p, pipelineBindPoint = %i, index = %i, descriptorSet = %p, slotOffset = %i)\n", (void*)cmdBuffer, pipelineBindPoint, index, (void*)descriptorSet, slotOffset);
+}
+
+XGL_LAYER_EXPORT XGL_VOID XGLAPI xglCmdBindDynamicMemoryView(XGL_CMD_BUFFER cmdBuffer, XGL_PIPELINE_BIND_POINT pipelineBindPoint, const XGL_MEMORY_VIEW_ATTACH_INFO* pMemView)
+{
+    nextTable.CmdBindDynamicMemoryView(cmdBuffer, pipelineBindPoint, pMemView);
+    printf("xglCmdBindDynamicMemoryView(cmdBuffer = %p, pipelineBindPoint = %i, pMemView = %p)\n", (void*)cmdBuffer, pipelineBindPoint, (void*)pMemView);
+}
+
+XGL_LAYER_EXPORT XGL_VOID XGLAPI xglCmdBindIndexData(XGL_CMD_BUFFER cmdBuffer, XGL_GPU_MEMORY mem, XGL_GPU_SIZE offset, XGL_INDEX_TYPE indexType)
+{
+    nextTable.CmdBindIndexData(cmdBuffer, mem, offset, indexType);
+    printf("xglCmdBindIndexData(cmdBuffer = %p, mem = %p, offset = %i, indexType = %p)\n", (void*)cmdBuffer, (void*)mem, offset, (void*)indexType);
+}
+
+XGL_LAYER_EXPORT XGL_VOID XGLAPI xglCmdBindAttachments(XGL_CMD_BUFFER cmdBuffer, XGL_UINT colorAttachmentCount, const XGL_COLOR_ATTACHMENT_BIND_INFO* pColorAttachments, const XGL_DEPTH_STENCIL_BIND_INFO* pDepthStencilAttachment)
+{
+    nextTable.CmdBindAttachments(cmdBuffer, colorAttachmentCount, pColorAttachments, pDepthStencilAttachment);
+    printf("xglCmdBindAttachments(cmdBuffer = %p, colorAttachmentCount = %i, pColorAttachments = %p, pDepthStencilAttachment = %p)\n", (void*)cmdBuffer, colorAttachmentCount, (void*)pColorAttachments, (void*)pDepthStencilAttachment);
+}
+
+XGL_LAYER_EXPORT XGL_VOID XGLAPI xglCmdPrepareMemoryRegions(XGL_CMD_BUFFER cmdBuffer, XGL_UINT transitionCount, const XGL_MEMORY_STATE_TRANSITION* pStateTransitions)
+{
+    nextTable.CmdPrepareMemoryRegions(cmdBuffer, transitionCount, pStateTransitions);
+    printf("xglCmdPrepareMemoryRegions(cmdBuffer = %p, transitionCount = %i, pStateTransitions = %p)\n", (void*)cmdBuffer, transitionCount, (void*)pStateTransitions);
+}
+
+XGL_LAYER_EXPORT XGL_VOID XGLAPI xglCmdPrepareImages(XGL_CMD_BUFFER cmdBuffer, XGL_UINT transitionCount, const XGL_IMAGE_STATE_TRANSITION* pStateTransitions)
+{
+    nextTable.CmdPrepareImages(cmdBuffer, transitionCount, pStateTransitions);
+    printf("xglCmdPrepareImages(cmdBuffer = %p, transitionCount = %i, pStateTransitions = %p)\n", (void*)cmdBuffer, transitionCount, (void*)pStateTransitions);
+}
+
+XGL_LAYER_EXPORT XGL_VOID XGLAPI xglCmdDraw(XGL_CMD_BUFFER cmdBuffer, XGL_UINT firstVertex, XGL_UINT vertexCount, XGL_UINT firstInstance, XGL_UINT instanceCount)
+{
+    nextTable.CmdDraw(cmdBuffer, firstVertex, vertexCount, firstInstance, instanceCount);
+    printf("xglCmdDraw(cmdBuffer = %p, firstVertex = %i, vertexCount = %i, firstInstance = %i, instanceCount = %i)\n", (void*)cmdBuffer, firstVertex, vertexCount, firstInstance, instanceCount);
+}
+
+XGL_LAYER_EXPORT XGL_VOID XGLAPI xglCmdDrawIndexed(XGL_CMD_BUFFER cmdBuffer, XGL_UINT firstIndex, XGL_UINT indexCount, XGL_INT vertexOffset, XGL_UINT firstInstance, XGL_UINT instanceCount)
+{
+    nextTable.CmdDrawIndexed(cmdBuffer, firstIndex, indexCount, vertexOffset, firstInstance, instanceCount);
+    printf("xglCmdDrawIndexed(cmdBuffer = %p, firstIndex = %i, indexCount = %i, vertexOffset = %i, firstInstance = %i, instanceCount = %i)\n", (void*)cmdBuffer, firstIndex, indexCount, vertexOffset, firstInstance, instanceCount);
+}
+
+XGL_LAYER_EXPORT XGL_VOID XGLAPI xglCmdDrawIndirect(XGL_CMD_BUFFER cmdBuffer, XGL_GPU_MEMORY mem, XGL_GPU_SIZE offset, XGL_UINT32 count, XGL_UINT32 stride)
+{
+    nextTable.CmdDrawIndirect(cmdBuffer, mem, offset, count, stride);
+    printf("xglCmdDrawIndirect(cmdBuffer = %p, mem = %p, offset = %i, count = %i, stride = %i)\n", (void*)cmdBuffer, (void*)mem, offset, count, stride);
+}
+
+XGL_LAYER_EXPORT XGL_VOID XGLAPI xglCmdDrawIndexedIndirect(XGL_CMD_BUFFER cmdBuffer, XGL_GPU_MEMORY mem, XGL_GPU_SIZE offset, XGL_UINT32 count, XGL_UINT32 stride)
+{
+    nextTable.CmdDrawIndexedIndirect(cmdBuffer, mem, offset, count, stride);
+    printf("xglCmdDrawIndexedIndirect(cmdBuffer = %p, mem = %p, offset = %i, count = %i, stride = %i)\n", (void*)cmdBuffer, (void*)mem, offset, count, stride);
+}
+
+XGL_LAYER_EXPORT XGL_VOID XGLAPI xglCmdDispatch(XGL_CMD_BUFFER cmdBuffer, XGL_UINT x, XGL_UINT y, XGL_UINT z)
+{
+    nextTable.CmdDispatch(cmdBuffer, x, y, z);
+    printf("xglCmdDispatch(cmdBuffer = %p, x = %i, y = %i, z = %i)\n", (void*)cmdBuffer, x, y, z);
+}
+
+XGL_LAYER_EXPORT XGL_VOID XGLAPI xglCmdDispatchIndirect(XGL_CMD_BUFFER cmdBuffer, XGL_GPU_MEMORY mem, XGL_GPU_SIZE offset)
+{
+    nextTable.CmdDispatchIndirect(cmdBuffer, mem, offset);
+    printf("xglCmdDispatchIndirect(cmdBuffer = %p, mem = %p, offset = %i)\n", (void*)cmdBuffer, (void*)mem, offset);
+}
+
+XGL_LAYER_EXPORT XGL_VOID XGLAPI xglCmdCopyMemory(XGL_CMD_BUFFER cmdBuffer, XGL_GPU_MEMORY srcMem, XGL_GPU_MEMORY destMem, XGL_UINT regionCount, const XGL_MEMORY_COPY* pRegions)
+{
+    nextTable.CmdCopyMemory(cmdBuffer, srcMem, destMem, regionCount, pRegions);
+    printf("xglCmdCopyMemory(cmdBuffer = %p, srcMem = %p, destMem = %p, regionCount = %i, pRegions = %p)\n", (void*)cmdBuffer, (void*)srcMem, (void*)destMem, regionCount, (void*)pRegions);
+}
+
+XGL_LAYER_EXPORT XGL_VOID XGLAPI xglCmdCopyImage(XGL_CMD_BUFFER cmdBuffer, XGL_IMAGE srcImage, XGL_IMAGE destImage, XGL_UINT regionCount, const XGL_IMAGE_COPY* pRegions)
+{
+    nextTable.CmdCopyImage(cmdBuffer, srcImage, destImage, regionCount, pRegions);
+    printf("xglCmdCopyImage(cmdBuffer = %p, srcImage = %p, destImage = %p, regionCount = %i, pRegions = %p)\n", (void*)cmdBuffer, (void*)srcImage, (void*)destImage, regionCount, (void*)pRegions);
+}
+
+XGL_LAYER_EXPORT XGL_VOID XGLAPI xglCmdCopyMemoryToImage(XGL_CMD_BUFFER cmdBuffer, XGL_GPU_MEMORY srcMem, XGL_IMAGE destImage, XGL_UINT regionCount, const XGL_MEMORY_IMAGE_COPY* pRegions)
+{
+    nextTable.CmdCopyMemoryToImage(cmdBuffer, srcMem, destImage, regionCount, pRegions);
+    printf("xglCmdCopyMemoryToImage(cmdBuffer = %p, srcMem = %p, destImage = %p, regionCount = %i, pRegions = %p)\n", (void*)cmdBuffer, (void*)srcMem, (void*)destImage, regionCount, (void*)pRegions);
+}
+
+XGL_LAYER_EXPORT XGL_VOID XGLAPI xglCmdCopyImageToMemory(XGL_CMD_BUFFER cmdBuffer, XGL_IMAGE srcImage, XGL_GPU_MEMORY destMem, XGL_UINT regionCount, const XGL_MEMORY_IMAGE_COPY* pRegions)
+{
+    nextTable.CmdCopyImageToMemory(cmdBuffer, srcImage, destMem, regionCount, pRegions);
+    printf("xglCmdCopyImageToMemory(cmdBuffer = %p, srcImage = %p, destMem = %p, regionCount = %i, pRegions = %p)\n", (void*)cmdBuffer, (void*)srcImage, (void*)destMem, regionCount, (void*)pRegions);
+}
+
+XGL_LAYER_EXPORT XGL_VOID XGLAPI xglCmdCloneImageData(XGL_CMD_BUFFER cmdBuffer, XGL_IMAGE srcImage, XGL_IMAGE_STATE srcImageState, XGL_IMAGE destImage, XGL_IMAGE_STATE destImageState)
+{
+    nextTable.CmdCloneImageData(cmdBuffer, srcImage, srcImageState, destImage, destImageState);
+    printf("xglCmdCloneImageData(cmdBuffer = %p, srcImage = %p, srcImageState = %p, destImage = %p, destImageState = %p)\n", (void*)cmdBuffer, (void*)srcImage, (void*)srcImageState, (void*)destImage, (void*)destImageState);
+}
+
+XGL_LAYER_EXPORT XGL_VOID XGLAPI xglCmdUpdateMemory(XGL_CMD_BUFFER cmdBuffer, XGL_GPU_MEMORY destMem, XGL_GPU_SIZE destOffset, XGL_GPU_SIZE dataSize, const XGL_UINT32* pData)
+{
+    nextTable.CmdUpdateMemory(cmdBuffer, destMem, destOffset, dataSize, pData);
+    printf("xglCmdUpdateMemory(cmdBuffer = %p, destMem = %p, destOffset = %i, dataSize = %i, pData = %i)\n", (void*)cmdBuffer, (void*)destMem, destOffset, dataSize, *pData);
+}
+
+XGL_LAYER_EXPORT XGL_VOID XGLAPI xglCmdFillMemory(XGL_CMD_BUFFER cmdBuffer, XGL_GPU_MEMORY destMem, XGL_GPU_SIZE destOffset, XGL_GPU_SIZE fillSize, XGL_UINT32 data)
+{
+    nextTable.CmdFillMemory(cmdBuffer, destMem, destOffset, fillSize, data);
+    printf("xglCmdFillMemory(cmdBuffer = %p, destMem = %p, destOffset = %i, fillSize = %i, data = %i)\n", (void*)cmdBuffer, (void*)destMem, destOffset, fillSize, data);
+}
+
+XGL_LAYER_EXPORT XGL_VOID XGLAPI xglCmdClearColorImage(XGL_CMD_BUFFER cmdBuffer, XGL_IMAGE image, const XGL_FLOAT color[4], XGL_UINT rangeCount, const XGL_IMAGE_SUBRESOURCE_RANGE* pRanges)
+{
+    nextTable.CmdClearColorImage(cmdBuffer, image, color, rangeCount, pRanges);
+    printf("xglCmdClearColorImage(cmdBuffer = %p, image = %p, color = [%f, %f, %f, %f], rangeCount = %i, pRanges = %p)\n", (void*)cmdBuffer, (void*)image, color[0], color[1], color[2], color[3], rangeCount, (void*)pRanges);
+}
+
+XGL_LAYER_EXPORT XGL_VOID XGLAPI xglCmdClearColorImageRaw(XGL_CMD_BUFFER cmdBuffer, XGL_IMAGE image, const XGL_UINT32 color[4], XGL_UINT rangeCount, const XGL_IMAGE_SUBRESOURCE_RANGE* pRanges)
+{
+    nextTable.CmdClearColorImageRaw(cmdBuffer, image, color, rangeCount, pRanges);
+    printf("xglCmdClearColorImageRaw(cmdBuffer = %p, image = %p, color = [%i, %i, %i, %i], rangeCount = %i, pRanges = %p)\n", (void*)cmdBuffer, (void*)image, color[0], color[1], color[2], color[3], rangeCount, (void*)pRanges);
+}
+
+XGL_LAYER_EXPORT XGL_VOID XGLAPI xglCmdClearDepthStencil(XGL_CMD_BUFFER cmdBuffer, XGL_IMAGE image, XGL_FLOAT depth, XGL_UINT32 stencil, XGL_UINT rangeCount, const XGL_IMAGE_SUBRESOURCE_RANGE* pRanges)
+{
+    nextTable.CmdClearDepthStencil(cmdBuffer, image, depth, stencil, rangeCount, pRanges);
+    printf("xglCmdClearDepthStencil(cmdBuffer = %p, image = %p, depth = %f, stencil = %i, rangeCount = %i, pRanges = %p)\n", (void*)cmdBuffer, (void*)image, depth, stencil, rangeCount, (void*)pRanges);
+}
+
+XGL_LAYER_EXPORT XGL_VOID XGLAPI xglCmdResolveImage(XGL_CMD_BUFFER cmdBuffer, XGL_IMAGE srcImage, XGL_IMAGE destImage, XGL_UINT rectCount, const XGL_IMAGE_RESOLVE* pRects)
+{
+    nextTable.CmdResolveImage(cmdBuffer, srcImage, destImage, rectCount, pRects);
+    printf("xglCmdResolveImage(cmdBuffer = %p, srcImage = %p, destImage = %p, rectCount = %i, pRects = %p)\n", (void*)cmdBuffer, (void*)srcImage, (void*)destImage, rectCount, (void*)pRects);
+}
+
+XGL_LAYER_EXPORT XGL_VOID XGLAPI xglCmdSetEvent(XGL_CMD_BUFFER cmdBuffer, XGL_EVENT event)
+{
+    nextTable.CmdSetEvent(cmdBuffer, event);
+    printf("xglCmdSetEvent(cmdBuffer = %p, event = %p)\n", (void*)cmdBuffer, (void*)event);
+}
+
+XGL_LAYER_EXPORT XGL_VOID XGLAPI xglCmdResetEvent(XGL_CMD_BUFFER cmdBuffer, XGL_EVENT event)
+{
+    nextTable.CmdResetEvent(cmdBuffer, event);
+    printf("xglCmdResetEvent(cmdBuffer = %p, event = %p)\n", (void*)cmdBuffer, (void*)event);
+}
+
+XGL_LAYER_EXPORT XGL_VOID XGLAPI xglCmdMemoryAtomic(XGL_CMD_BUFFER cmdBuffer, XGL_GPU_MEMORY destMem, XGL_GPU_SIZE destOffset, XGL_UINT64 srcData, XGL_ATOMIC_OP atomicOp)
+{
+    nextTable.CmdMemoryAtomic(cmdBuffer, destMem, destOffset, srcData, atomicOp);
+    printf("xglCmdMemoryAtomic(cmdBuffer = %p, destMem = %p, destOffset = %i, srcData = %lu, atomicOp = %p)\n", (void*)cmdBuffer, (void*)destMem, destOffset, srcData, (void*)atomicOp);
+}
+
+XGL_LAYER_EXPORT XGL_VOID XGLAPI xglCmdBeginQuery(XGL_CMD_BUFFER cmdBuffer, XGL_QUERY_POOL queryPool, XGL_UINT slot, XGL_FLAGS flags)
+{
+    nextTable.CmdBeginQuery(cmdBuffer, queryPool, slot, flags);
+    printf("xglCmdBeginQuery(cmdBuffer = %p, queryPool = %p, slot = %i, flags = %i)\n", (void*)cmdBuffer, (void*)queryPool, slot, flags);
+}
+
+XGL_LAYER_EXPORT XGL_VOID XGLAPI xglCmdEndQuery(XGL_CMD_BUFFER cmdBuffer, XGL_QUERY_POOL queryPool, XGL_UINT slot)
+{
+    nextTable.CmdEndQuery(cmdBuffer, queryPool, slot);
+    printf("xglCmdEndQuery(cmdBuffer = %p, queryPool = %p, slot = %i)\n", (void*)cmdBuffer, (void*)queryPool, slot);
+}
+
+XGL_LAYER_EXPORT XGL_VOID XGLAPI xglCmdResetQueryPool(XGL_CMD_BUFFER cmdBuffer, XGL_QUERY_POOL queryPool, XGL_UINT startQuery, XGL_UINT queryCount)
+{
+    nextTable.CmdResetQueryPool(cmdBuffer, queryPool, startQuery, queryCount);
+    printf("xglCmdResetQueryPool(cmdBuffer = %p, queryPool = %p, startQuery = %i, queryCount = %i)\n", (void*)cmdBuffer, (void*)queryPool, startQuery, queryCount);
+}
+
+XGL_LAYER_EXPORT XGL_VOID XGLAPI xglCmdWriteTimestamp(XGL_CMD_BUFFER cmdBuffer, XGL_TIMESTAMP_TYPE timestampType, XGL_GPU_MEMORY destMem, XGL_GPU_SIZE destOffset)
+{
+    nextTable.CmdWriteTimestamp(cmdBuffer, timestampType, destMem, destOffset);
+    printf("xglCmdWriteTimestamp(cmdBuffer = %p, timestampType = %p, destMem = %p, destOffset = %i)\n", (void*)cmdBuffer, (void*)timestampType, (void*)destMem, destOffset);
+}
+
+XGL_LAYER_EXPORT XGL_VOID XGLAPI xglCmdInitAtomicCounters(XGL_CMD_BUFFER cmdBuffer, XGL_PIPELINE_BIND_POINT pipelineBindPoint, XGL_UINT startCounter, XGL_UINT counterCount, const XGL_UINT32* pData)
+{
+    nextTable.CmdInitAtomicCounters(cmdBuffer, pipelineBindPoint, startCounter, counterCount, pData);
+    printf("xglCmdInitAtomicCounters(cmdBuffer = %p, pipelineBindPoint = %i, startCounter = %i, counterCount = %i, pData = %i)\n", (void*)cmdBuffer, pipelineBindPoint, startCounter, counterCount, *pData);
+}
+
+XGL_LAYER_EXPORT XGL_VOID XGLAPI xglCmdLoadAtomicCounters(XGL_CMD_BUFFER cmdBuffer, XGL_PIPELINE_BIND_POINT pipelineBindPoint, XGL_UINT startCounter, XGL_UINT counterCount, XGL_GPU_MEMORY srcMem, XGL_GPU_SIZE srcOffset)
+{
+    nextTable.CmdLoadAtomicCounters(cmdBuffer, pipelineBindPoint, startCounter, counterCount, srcMem, srcOffset);
+    printf("xglCmdLoadAtomicCounters(cmdBuffer = %p, pipelineBindPoint = %i, startCounter = %i, counterCount = %i, srcMem = %p, srcOffset = %i)\n", (void*)cmdBuffer, pipelineBindPoint, startCounter, counterCount, (void*)srcMem, srcOffset);
+}
+
+XGL_LAYER_EXPORT XGL_VOID XGLAPI xglCmdSaveAtomicCounters(XGL_CMD_BUFFER cmdBuffer, XGL_PIPELINE_BIND_POINT pipelineBindPoint, XGL_UINT startCounter, XGL_UINT counterCount, XGL_GPU_MEMORY destMem, XGL_GPU_SIZE destOffset)
+{
+    nextTable.CmdSaveAtomicCounters(cmdBuffer, pipelineBindPoint, startCounter, counterCount, destMem, destOffset);
+    printf("xglCmdSaveAtomicCounters(cmdBuffer = %p, pipelineBindPoint = %i, startCounter = %i, counterCount = %i, destMem = %p, destOffset = %i)\n", (void*)cmdBuffer, pipelineBindPoint, startCounter, counterCount, (void*)destMem, destOffset);
+}
+
+XGL_LAYER_EXPORT XGL_RESULT XGLAPI xglDbgSetValidationLevel(XGL_DEVICE device, XGL_VALIDATION_LEVEL validationLevel)
+{
+    XGL_RESULT result = nextTable.DbgSetValidationLevel(device, validationLevel);
+    printf("xglDbgSetValidationLevel(device = %p, validationLevel = %p) = %s\n", (void*)device, (void*)validationLevel, (result == XGL_SUCCESS) ? "XGL_SUCCESS" : "XGL_FAIL");
+    return result;
+}
+
+XGL_LAYER_EXPORT XGL_RESULT XGLAPI xglDbgRegisterMsgCallback(XGL_DBG_MSG_CALLBACK_FUNCTION pfnMsgCallback, XGL_VOID* pUserData)
+{
+    XGL_RESULT result = nextTable.DbgRegisterMsgCallback(pfnMsgCallback, pUserData);
+    printf("xglDbgRegisterMsgCallback(pfnMsgCallback = %p, pUserData = %p) = %s\n", (void*)pfnMsgCallback, (void*)pUserData, (result == XGL_SUCCESS) ? "XGL_SUCCESS" : "XGL_FAIL");
+    return result;
+}
+
+XGL_LAYER_EXPORT XGL_RESULT XGLAPI xglDbgUnregisterMsgCallback(XGL_DBG_MSG_CALLBACK_FUNCTION pfnMsgCallback)
+{
+    XGL_RESULT result = nextTable.DbgUnregisterMsgCallback(pfnMsgCallback);
+    printf("xglDbgUnregisterMsgCallback(pfnMsgCallback = %p) = %s\n", (void*)pfnMsgCallback, (result == XGL_SUCCESS) ? "XGL_SUCCESS" : "XGL_FAIL");
+    return result;
+}
+
+XGL_LAYER_EXPORT XGL_RESULT XGLAPI xglDbgSetMessageFilter(XGL_DEVICE device, XGL_INT msgCode, XGL_DBG_MSG_FILTER filter)
+{
+    XGL_RESULT result = nextTable.DbgSetMessageFilter(device, msgCode, filter);
+    printf("xglDbgSetMessageFilter(device = %p, msgCode = %i, filter = %p) = %s\n", (void*)device, msgCode, (void*)filter, (result == XGL_SUCCESS) ? "XGL_SUCCESS" : "XGL_FAIL");
+    return result;
+}
+
+XGL_LAYER_EXPORT XGL_RESULT XGLAPI xglDbgSetObjectTag(XGL_BASE_OBJECT object, XGL_SIZE tagSize, const XGL_VOID* pTag)
+{
+    XGL_RESULT result = nextTable.DbgSetObjectTag(object, tagSize, pTag);
+    printf("xglDbgSetObjectTag(object = %p, tagSize = %i, pTag = %p) = %s\n", (void*)object, tagSize, (void*)pTag, (result == XGL_SUCCESS) ? "XGL_SUCCESS" : "XGL_FAIL");
+    return result;
+}
+
+XGL_LAYER_EXPORT XGL_RESULT XGLAPI xglDbgSetGlobalOption(XGL_DBG_GLOBAL_OPTION dbgOption, XGL_SIZE dataSize, const XGL_VOID* pData)
+{
+    XGL_RESULT result = nextTable.DbgSetGlobalOption(dbgOption, dataSize, pData);
+    printf("xglDbgSetGlobalOption(dbgOption = %p, dataSize = %i, pData = %p) = %s\n", (void*)dbgOption, dataSize, (void*)pData, (result == XGL_SUCCESS) ? "XGL_SUCCESS" : "XGL_FAIL");
+    return result;
+}
+
+XGL_LAYER_EXPORT XGL_RESULT XGLAPI xglDbgSetDeviceOption(XGL_DEVICE device, XGL_DBG_DEVICE_OPTION dbgOption, XGL_SIZE dataSize, const XGL_VOID* pData)
+{
+    XGL_RESULT result = nextTable.DbgSetDeviceOption(device, dbgOption, dataSize, pData);
+    printf("xglDbgSetDeviceOption(device = %p, dbgOption = %p, dataSize = %i, pData = %p) = %s\n", (void*)device, (void*)dbgOption, dataSize, (void*)pData, (result == XGL_SUCCESS) ? "XGL_SUCCESS" : "XGL_FAIL");
+    return result;
+}
+
+XGL_LAYER_EXPORT XGL_VOID XGLAPI xglCmdDbgMarkerBegin(XGL_CMD_BUFFER cmdBuffer, const XGL_CHAR* pMarker)
+{
+    nextTable.CmdDbgMarkerBegin(cmdBuffer, pMarker);
+    printf("xglCmdDbgMarkerBegin(cmdBuffer = %p, pMarker = %p)\n", (void*)cmdBuffer, (void*)pMarker);
+}
+
+XGL_LAYER_EXPORT XGL_VOID XGLAPI xglCmdDbgMarkerEnd(XGL_CMD_BUFFER cmdBuffer)
+{
+    nextTable.CmdDbgMarkerEnd(cmdBuffer);
+    printf("xglCmdDbgMarkerEnd(cmdBuffer = %p)\n", (void*)cmdBuffer);
+}
+
+XGL_LAYER_EXPORT XGL_RESULT XGLAPI xglWsiX11AssociateConnection(XGL_PHYSICAL_GPU gpu, const XGL_WSI_X11_CONNECTION_INFO* pConnectionInfo)
+{
+    XGL_BASE_LAYER_OBJECT* gpuw = (XGL_BASE_LAYER_OBJECT *) gpu;
+    //printf("At start of layered WsiX11AssociateConnection\n");
+    pCurObj = gpuw;
+    pthread_once(&tabOnce, initLayerTable);
+    XGL_RESULT result = nextTable.WsiX11AssociateConnection((XGL_PHYSICAL_GPU)gpuw->nextObject, pConnectionInfo);
+    printf("xglWsiX11AssociateConnection(gpu = %p, pConnectionInfo = %p) = %s\n", (void*)gpu, (void*)pConnectionInfo, (result == XGL_SUCCESS) ? "XGL_SUCCESS" : "XGL_FAIL");
+    //printf("Completed layered WsiX11AssociateConnection\n");
+    return result;
+}
+
+XGL_LAYER_EXPORT XGL_RESULT XGLAPI xglWsiX11GetMSC(XGL_DEVICE device, xcb_randr_crtc_t crtc, XGL_UINT64* pMsc)
+{
+    XGL_RESULT result = nextTable.WsiX11GetMSC(device, crtc, pMsc);
+    printf("xglWsiX11GetMSC(device = %p, crtc = %i, pMsc = %lu) = %s\n", (void*)device, crtc, *pMsc, (result == XGL_SUCCESS) ? "XGL_SUCCESS" : "XGL_FAIL");
+    return result;
+}
+
+XGL_LAYER_EXPORT XGL_RESULT XGLAPI xglWsiX11CreatePresentableImage(XGL_DEVICE device, const XGL_WSI_X11_PRESENTABLE_IMAGE_CREATE_INFO* pCreateInfo, XGL_IMAGE* pImage, XGL_GPU_MEMORY* pMem)
+{
+    XGL_RESULT result = nextTable.WsiX11CreatePresentableImage(device, pCreateInfo, pImage, pMem);
+    printf("xglWsiX11CreatePresentableImage(device = %p, pCreateInfo = %p, pImage = %p, pMem = %p) = %s\n", (void*)device, (void*)pCreateInfo, (void*)pImage, (void*)pMem, (result == XGL_SUCCESS) ? "XGL_SUCCESS" : "XGL_FAIL");
+    return result;
+}
+
+XGL_LAYER_EXPORT XGL_RESULT XGLAPI xglWsiX11QueuePresent(XGL_QUEUE queue, const XGL_WSI_X11_PRESENT_INFO* pPresentInfo, XGL_FENCE fence)
+{
+    XGL_RESULT result = nextTable.WsiX11QueuePresent(queue, pPresentInfo, fence);
+    printf("xglWsiX11QueuePresent(queue = %p, pPresentInfo = %p, fence = %p) = %s\n", (void*)queue, (void*)pPresentInfo, (void*)fence, (result == XGL_SUCCESS) ? "XGL_SUCCESS" : "XGL_FAIL");
+    return result;
+}
+
+XGL_LAYER_EXPORT XGL_VOID* XGLAPI xglGetProcAddr(XGL_PHYSICAL_GPU gpu, const XGL_CHAR* funcName)
+{
+    XGL_BASE_LAYER_OBJECT* gpuw = (XGL_BASE_LAYER_OBJECT *) gpu;
+    if (gpu == NULL)
+        return NULL;
+    pCurObj = gpuw;
+    pthread_once(&tabOnce, initLayerTable);
+
+    if (!strncmp("xglGetProcAddr", (const char *) funcName, sizeof("xglGetProcAddr")))
+        return xglGetProcAddr;
+    else if (!strncmp("xglInitAndEnumerateGpus", (const char *) funcName, sizeof("xglInitAndEnumerateGpus")))
+        return nextTable.InitAndEnumerateGpus;
+    else if (!strncmp("xglGetGpuInfo", (const char *) funcName, sizeof("xglGetGpuInfo")))
+        return xglGetGpuInfo;
+    else if (!strncmp("xglCreateDevice", (const char *) funcName, sizeof("xglCreateDevice")))
+        return xglCreateDevice;
+    else if (!strncmp("xglDestroyDevice", (const char *) funcName, sizeof("xglDestroyDevice")))
+        return xglDestroyDevice;
+    else if (!strncmp("xglGetExtensionSupport", (const char *) funcName, sizeof("xglGetExtensionSupport")))
+        return xglGetExtensionSupport;
+    else if (!strncmp("xglEnumerateLayers", (const char *) funcName, sizeof("xglEnumerateLayers")))
+        return xglEnumerateLayers;
+    else if (!strncmp("xglGetDeviceQueue", (const char *) funcName, sizeof("xglGetDeviceQueue")))
+        return xglGetDeviceQueue;
+    else if (!strncmp("xglQueueSubmit", (const char *) funcName, sizeof("xglQueueSubmit")))
+        return xglQueueSubmit;
+    else if (!strncmp("xglQueueSetGlobalMemReferences", (const char *) funcName, sizeof("xglQueueSetGlobalMemReferences")))
+        return xglQueueSetGlobalMemReferences;
+    else if (!strncmp("xglQueueWaitIdle", (const char *) funcName, sizeof("xglQueueWaitIdle")))
+        return xglQueueWaitIdle;
+    else if (!strncmp("xglDeviceWaitIdle", (const char *) funcName, sizeof("xglDeviceWaitIdle")))
+        return xglDeviceWaitIdle;
+    else if (!strncmp("xglGetMemoryHeapCount", (const char *) funcName, sizeof("xglGetMemoryHeapCount")))
+        return xglGetMemoryHeapCount;
+    else if (!strncmp("xglGetMemoryHeapInfo", (const char *) funcName, sizeof("xglGetMemoryHeapInfo")))
+        return xglGetMemoryHeapInfo;
+    else if (!strncmp("xglAllocMemory", (const char *) funcName, sizeof("xglAllocMemory")))
+        return xglAllocMemory;
+    else if (!strncmp("xglFreeMemory", (const char *) funcName, sizeof("xglFreeMemory")))
+        return xglFreeMemory;
+    else if (!strncmp("xglSetMemoryPriority", (const char *) funcName, sizeof("xglSetMemoryPriority")))
+        return xglSetMemoryPriority;
+    else if (!strncmp("xglMapMemory", (const char *) funcName, sizeof("xglMapMemory")))
+        return xglMapMemory;
+    else if (!strncmp("xglUnmapMemory", (const char *) funcName, sizeof("xglUnmapMemory")))
+        return xglUnmapMemory;
+    else if (!strncmp("xglPinSystemMemory", (const char *) funcName, sizeof("xglPinSystemMemory")))
+        return xglPinSystemMemory;
+    else if (!strncmp("xglRemapVirtualMemoryPages", (const char *) funcName, sizeof("xglRemapVirtualMemoryPages")))
+        return xglRemapVirtualMemoryPages;
+    else if (!strncmp("xglGetMultiGpuCompatibility", (const char *) funcName, sizeof("xglGetMultiGpuCompatibility")))
+        return xglGetMultiGpuCompatibility;
+    else if (!strncmp("xglOpenSharedMemory", (const char *) funcName, sizeof("xglOpenSharedMemory")))
+        return xglOpenSharedMemory;
+    else if (!strncmp("xglOpenSharedQueueSemaphore", (const char *) funcName, sizeof("xglOpenSharedQueueSemaphore")))
+        return xglOpenSharedQueueSemaphore;
+    else if (!strncmp("xglOpenPeerMemory", (const char *) funcName, sizeof("xglOpenPeerMemory")))
+        return xglOpenPeerMemory;
+    else if (!strncmp("xglOpenPeerImage", (const char *) funcName, sizeof("xglOpenPeerImage")))
+        return xglOpenPeerImage;
+    else if (!strncmp("xglDestroyObject", (const char *) funcName, sizeof("xglDestroyObject")))
+        return xglDestroyObject;
+    else if (!strncmp("xglGetObjectInfo", (const char *) funcName, sizeof("xglGetObjectInfo")))
+        return xglGetObjectInfo;
+    else if (!strncmp("xglBindObjectMemory", (const char *) funcName, sizeof("xglBindObjectMemory")))
+        return xglBindObjectMemory;
+    else if (!strncmp("xglCreateFence", (const char *) funcName, sizeof("xglCreateFence")))
+        return xglCreateFence;
+    else if (!strncmp("xglGetFenceStatus", (const char *) funcName, sizeof("xglGetFenceStatus")))
+        return xglGetFenceStatus;
+    else if (!strncmp("xglWaitForFences", (const char *) funcName, sizeof("xglWaitForFences")))
+        return xglWaitForFences;
+    else if (!strncmp("xglCreateQueueSemaphore", (const char *) funcName, sizeof("xglCreateQueueSemaphore")))
+        return xglCreateQueueSemaphore;
+    else if (!strncmp("xglSignalQueueSemaphore", (const char *) funcName, sizeof("xglSignalQueueSemaphore")))
+        return xglSignalQueueSemaphore;
+    else if (!strncmp("xglWaitQueueSemaphore", (const char *) funcName, sizeof("xglWaitQueueSemaphore")))
+        return xglWaitQueueSemaphore;
+    else if (!strncmp("xglCreateEvent", (const char *) funcName, sizeof("xglCreateEvent")))
+        return xglCreateEvent;
+    else if (!strncmp("xglGetEventStatus", (const char *) funcName, sizeof("xglGetEventStatus")))
+        return xglGetEventStatus;
+    else if (!strncmp("xglSetEvent", (const char *) funcName, sizeof("xglSetEvent")))
+        return xglSetEvent;
+    else if (!strncmp("xglResetEvent", (const char *) funcName, sizeof("xglResetEvent")))
+        return xglResetEvent;
+    else if (!strncmp("xglCreateQueryPool", (const char *) funcName, sizeof("xglCreateQueryPool")))
+        return xglCreateQueryPool;
+    else if (!strncmp("xglGetQueryPoolResults", (const char *) funcName, sizeof("xglGetQueryPoolResults")))
+        return xglGetQueryPoolResults;
+    else if (!strncmp("xglGetFormatInfo", (const char *) funcName, sizeof("xglGetFormatInfo")))
+        return xglGetFormatInfo;
+    else if (!strncmp("xglCreateImage", (const char *) funcName, sizeof("xglCreateImage")))
+        return xglCreateImage;
+    else if (!strncmp("xglGetImageSubresourceInfo", (const char *) funcName, sizeof("xglGetImageSubresourceInfo")))
+        return xglGetImageSubresourceInfo;
+    else if (!strncmp("xglCreateImageView", (const char *) funcName, sizeof("xglCreateImageView")))
+        return xglCreateImageView;
+    else if (!strncmp("xglCreateColorAttachmentView", (const char *) funcName, sizeof("xglCreateColorAttachmentView")))
+        return xglCreateColorAttachmentView;
+    else if (!strncmp("xglCreateDepthStencilView", (const char *) funcName, sizeof("xglCreateDepthStencilView")))
+        return xglCreateDepthStencilView;
+    else if (!strncmp("xglCreateShader", (const char *) funcName, sizeof("xglCreateShader")))
+        return xglCreateShader;
+    else if (!strncmp("xglCreateGraphicsPipeline", (const char *) funcName, sizeof("xglCreateGraphicsPipeline")))
+        return xglCreateGraphicsPipeline;
+    else if (!strncmp("xglCreateComputePipeline", (const char *) funcName, sizeof("xglCreateComputePipeline")))
+        return xglCreateComputePipeline;
+    else if (!strncmp("xglStorePipeline", (const char *) funcName, sizeof("xglStorePipeline")))
+        return xglStorePipeline;
+    else if (!strncmp("xglLoadPipeline", (const char *) funcName, sizeof("xglLoadPipeline")))
+        return xglLoadPipeline;
+    else if (!strncmp("xglCreatePipelineDelta", (const char *) funcName, sizeof("xglCreatePipelineDelta")))
+        return xglCreatePipelineDelta;
+    else if (!strncmp("xglCreateSampler", (const char *) funcName, sizeof("xglCreateSampler")))
+        return xglCreateSampler;
+    else if (!strncmp("xglCreateDescriptorSet", (const char *) funcName, sizeof("xglCreateDescriptorSet")))
+        return xglCreateDescriptorSet;
+    else if (!strncmp("xglBeginDescriptorSetUpdate", (const char *) funcName, sizeof("xglBeginDescriptorSetUpdate")))
+        return xglBeginDescriptorSetUpdate;
+    else if (!strncmp("xglEndDescriptorSetUpdate", (const char *) funcName, sizeof("xglEndDescriptorSetUpdate")))
+        return xglEndDescriptorSetUpdate;
+    else if (!strncmp("xglAttachSamplerDescriptors", (const char *) funcName, sizeof("xglAttachSamplerDescriptors")))
+        return xglAttachSamplerDescriptors;
+    else if (!strncmp("xglAttachImageViewDescriptors", (const char *) funcName, sizeof("xglAttachImageViewDescriptors")))
+        return xglAttachImageViewDescriptors;
+    else if (!strncmp("xglAttachMemoryViewDescriptors", (const char *) funcName, sizeof("xglAttachMemoryViewDescriptors")))
+        return xglAttachMemoryViewDescriptors;
+    else if (!strncmp("xglAttachNestedDescriptors", (const char *) funcName, sizeof("xglAttachNestedDescriptors")))
+        return xglAttachNestedDescriptors;
+    else if (!strncmp("xglClearDescriptorSetSlots", (const char *) funcName, sizeof("xglClearDescriptorSetSlots")))
+        return xglClearDescriptorSetSlots;
+    else if (!strncmp("xglCreateViewportState", (const char *) funcName, sizeof("xglCreateViewportState")))
+        return xglCreateViewportState;
+    else if (!strncmp("xglCreateRasterState", (const char *) funcName, sizeof("xglCreateRasterState")))
+        return xglCreateRasterState;
+    else if (!strncmp("xglCreateMsaaState", (const char *) funcName, sizeof("xglCreateMsaaState")))
+        return xglCreateMsaaState;
+    else if (!strncmp("xglCreateColorBlendState", (const char *) funcName, sizeof("xglCreateColorBlendState")))
+        return xglCreateColorBlendState;
+    else if (!strncmp("xglCreateDepthStencilState", (const char *) funcName, sizeof("xglCreateDepthStencilState")))
+        return xglCreateDepthStencilState;
+    else if (!strncmp("xglCreateCommandBuffer", (const char *) funcName, sizeof("xglCreateCommandBuffer")))
+        return xglCreateCommandBuffer;
+    else if (!strncmp("xglBeginCommandBuffer", (const char *) funcName, sizeof("xglBeginCommandBuffer")))
+        return xglBeginCommandBuffer;
+    else if (!strncmp("xglEndCommandBuffer", (const char *) funcName, sizeof("xglEndCommandBuffer")))
+        return xglEndCommandBuffer;
+    else if (!strncmp("xglResetCommandBuffer", (const char *) funcName, sizeof("xglResetCommandBuffer")))
+        return xglResetCommandBuffer;
+    else if (!strncmp("xglCmdBindPipeline", (const char *) funcName, sizeof("xglCmdBindPipeline")))
+        return xglCmdBindPipeline;
+    else if (!strncmp("xglCmdBindPipelineDelta", (const char *) funcName, sizeof("xglCmdBindPipelineDelta")))
+        return xglCmdBindPipelineDelta;
+    else if (!strncmp("xglCmdBindStateObject", (const char *) funcName, sizeof("xglCmdBindStateObject")))
+        return xglCmdBindStateObject;
+    else if (!strncmp("xglCmdBindDescriptorSet", (const char *) funcName, sizeof("xglCmdBindDescriptorSet")))
+        return xglCmdBindDescriptorSet;
+    else if (!strncmp("xglCmdBindDynamicMemoryView", (const char *) funcName, sizeof("xglCmdBindDynamicMemoryView")))
+        return xglCmdBindDynamicMemoryView;
+    else if (!strncmp("xglCmdBindIndexData", (const char *) funcName, sizeof("xglCmdBindIndexData")))
+        return xglCmdBindIndexData;
+    else if (!strncmp("xglCmdBindAttachments", (const char *) funcName, sizeof("xglCmdBindAttachments")))
+        return xglCmdBindAttachments;
+    else if (!strncmp("xglCmdPrepareMemoryRegions", (const char *) funcName, sizeof("xglCmdPrepareMemoryRegions")))
+        return xglCmdPrepareMemoryRegions;
+    else if (!strncmp("xglCmdPrepareImages", (const char *) funcName, sizeof("xglCmdPrepareImages")))
+        return xglCmdPrepareImages;
+    else if (!strncmp("xglCmdDraw", (const char *) funcName, sizeof("xglCmdDraw")))
+        return xglCmdDraw;
+    else if (!strncmp("xglCmdDrawIndexed", (const char *) funcName, sizeof("xglCmdDrawIndexed")))
+        return xglCmdDrawIndexed;
+    else if (!strncmp("xglCmdDrawIndirect", (const char *) funcName, sizeof("xglCmdDrawIndirect")))
+        return xglCmdDrawIndirect;
+    else if (!strncmp("xglCmdDrawIndexedIndirect", (const char *) funcName, sizeof("xglCmdDrawIndexedIndirect")))
+        return xglCmdDrawIndexedIndirect;
+    else if (!strncmp("xglCmdDispatch", (const char *) funcName, sizeof("xglCmdDispatch")))
+        return xglCmdDispatch;
+    else if (!strncmp("xglCmdDispatchIndirect", (const char *) funcName, sizeof("xglCmdDispatchIndirect")))
+        return xglCmdDispatchIndirect;
+    else if (!strncmp("xglCmdCopyMemory", (const char *) funcName, sizeof("xglCmdCopyMemory")))
+        return xglCmdCopyMemory;
+    else if (!strncmp("xglCmdCopyImage", (const char *) funcName, sizeof("xglCmdCopyImage")))
+        return xglCmdCopyImage;
+    else if (!strncmp("xglCmdCopyMemoryToImage", (const char *) funcName, sizeof("xglCmdCopyMemoryToImage")))
+        return xglCmdCopyMemoryToImage;
+    else if (!strncmp("xglCmdCopyImageToMemory", (const char *) funcName, sizeof("xglCmdCopyImageToMemory")))
+        return xglCmdCopyImageToMemory;
+    else if (!strncmp("xglCmdCloneImageData", (const char *) funcName, sizeof("xglCmdCloneImageData")))
+        return xglCmdCloneImageData;
+    else if (!strncmp("xglCmdUpdateMemory", (const char *) funcName, sizeof("xglCmdUpdateMemory")))
+        return xglCmdUpdateMemory;
+    else if (!strncmp("xglCmdFillMemory", (const char *) funcName, sizeof("xglCmdFillMemory")))
+        return xglCmdFillMemory;
+    else if (!strncmp("xglCmdClearColorImage", (const char *) funcName, sizeof("xglCmdClearColorImage")))
+        return xglCmdClearColorImage;
+    else if (!strncmp("xglCmdClearColorImageRaw", (const char *) funcName, sizeof("xglCmdClearColorImageRaw")))
+        return xglCmdClearColorImageRaw;
+    else if (!strncmp("xglCmdClearDepthStencil", (const char *) funcName, sizeof("xglCmdClearDepthStencil")))
+        return xglCmdClearDepthStencil;
+    else if (!strncmp("xglCmdResolveImage", (const char *) funcName, sizeof("xglCmdResolveImage")))
+        return xglCmdResolveImage;
+    else if (!strncmp("xglCmdSetEvent", (const char *) funcName, sizeof("xglCmdSetEvent")))
+        return xglCmdSetEvent;
+    else if (!strncmp("xglCmdResetEvent", (const char *) funcName, sizeof("xglCmdResetEvent")))
+        return xglCmdResetEvent;
+    else if (!strncmp("xglCmdMemoryAtomic", (const char *) funcName, sizeof("xglCmdMemoryAtomic")))
+        return xglCmdMemoryAtomic;
+    else if (!strncmp("xglCmdBeginQuery", (const char *) funcName, sizeof("xglCmdBeginQuery")))
+        return xglCmdBeginQuery;
+    else if (!strncmp("xglCmdEndQuery", (const char *) funcName, sizeof("xglCmdEndQuery")))
+        return xglCmdEndQuery;
+    else if (!strncmp("xglCmdResetQueryPool", (const char *) funcName, sizeof("xglCmdResetQueryPool")))
+        return xglCmdResetQueryPool;
+    else if (!strncmp("xglCmdWriteTimestamp", (const char *) funcName, sizeof("xglCmdWriteTimestamp")))
+        return xglCmdWriteTimestamp;
+    else if (!strncmp("xglCmdInitAtomicCounters", (const char *) funcName, sizeof("xglCmdInitAtomicCounters")))
+        return xglCmdInitAtomicCounters;
+    else if (!strncmp("xglCmdLoadAtomicCounters", (const char *) funcName, sizeof("xglCmdLoadAtomicCounters")))
+        return xglCmdLoadAtomicCounters;
+    else if (!strncmp("xglCmdSaveAtomicCounters", (const char *) funcName, sizeof("xglCmdSaveAtomicCounters")))
+        return xglCmdSaveAtomicCounters;
+    else if (!strncmp("xglDbgSetValidationLevel", (const char *) funcName, sizeof("xglDbgSetValidationLevel")))
+        return xglDbgSetValidationLevel;
+    else if (!strncmp("xglDbgRegisterMsgCallback", (const char *) funcName, sizeof("xglDbgRegisterMsgCallback")))
+        return xglDbgRegisterMsgCallback;
+    else if (!strncmp("xglDbgUnregisterMsgCallback", (const char *) funcName, sizeof("xglDbgUnregisterMsgCallback")))
+        return xglDbgUnregisterMsgCallback;
+    else if (!strncmp("xglDbgSetMessageFilter", (const char *) funcName, sizeof("xglDbgSetMessageFilter")))
+        return xglDbgSetMessageFilter;
+    else if (!strncmp("xglDbgSetObjectTag", (const char *) funcName, sizeof("xglDbgSetObjectTag")))
+        return xglDbgSetObjectTag;
+    else if (!strncmp("xglDbgSetGlobalOption", (const char *) funcName, sizeof("xglDbgSetGlobalOption")))
+        return xglDbgSetGlobalOption;
+    else if (!strncmp("xglDbgSetDeviceOption", (const char *) funcName, sizeof("xglDbgSetDeviceOption")))
+        return xglDbgSetDeviceOption;
+    else if (!strncmp("xglCmdDbgMarkerBegin", (const char *) funcName, sizeof("xglCmdDbgMarkerBegin")))
+        return xglCmdDbgMarkerBegin;
+    else if (!strncmp("xglCmdDbgMarkerEnd", (const char *) funcName, sizeof("xglCmdDbgMarkerEnd")))
+        return xglCmdDbgMarkerEnd;
+    else if (!strncmp("xglWsiX11AssociateConnection", (const char *) funcName, sizeof("xglWsiX11AssociateConnection")))
+        return xglWsiX11AssociateConnection;
+    else if (!strncmp("xglWsiX11GetMSC", (const char *) funcName, sizeof("xglWsiX11GetMSC")))
+        return xglWsiX11GetMSC;
+    else if (!strncmp("xglWsiX11CreatePresentableImage", (const char *) funcName, sizeof("xglWsiX11CreatePresentableImage")))
+        return xglWsiX11CreatePresentableImage;
+    else if (!strncmp("xglWsiX11QueuePresent", (const char *) funcName, sizeof("xglWsiX11QueuePresent")))
+        return xglWsiX11QueuePresent;
+    else {
+        XGL_BASE_LAYER_OBJECT* gpuw = (XGL_BASE_LAYER_OBJECT *) gpu;
+        if (gpuw->pGPA == NULL)
+            return NULL;
+        return gpuw->pGPA(gpuw->nextObject, funcName);
+    }
+}
+