Replaced SEPERATE with SEPARATE.
Renumbered _NEW_ flags.
Removed _NEW_COLORTABLE.
/* Build an SWvertex from a GrVertex. This is workable because in
- * states where the GrVertex is insufficent (eg seperate-specular),
+ * states where the GrVertex is insufficent (eg separate-specular),
* the driver initiates a total fallback, and builds SWvertices
* directly -- it recognizes that it will never have use for the
* GrVertex.
-/* $Id: blend.c,v 1.31 2001/03/12 00:48:37 gareth Exp $ */
+/* $Id: blend.c,v 1.32 2001/03/29 16:50:31 brianp Exp $ */
/*
* Mesa 3-D graphics library
ASSERT_OUTSIDE_BEGIN_END(ctx);
if (MESA_VERBOSE & (VERBOSE_API|VERBOSE_TEXTURE))
- fprintf(stderr, "glBlendFuncSeperate %s %s %s %s\n",
+ fprintf(stderr, "glBlendFuncSeparate %s %s %s %s\n",
_mesa_lookup_enum_by_nr(sfactorRGB),
_mesa_lookup_enum_by_nr(dfactorRGB),
_mesa_lookup_enum_by_nr(sfactorA),
-/* $Id: debug.c,v 1.9 2001/03/12 00:48:37 gareth Exp $ */
+/* $Id: debug.c,v 1.10 2001/03/29 16:50:31 brianp Exp $ */
/*
* Mesa 3-D graphics library
(state & _NEW_VIEWPORT) ? "ctx->Viewport, " : "",
(state & _NEW_PACKUNPACK) ? "ctx->Pack/Unpack, " : "",
(state & _NEW_ARRAY) ? "ctx->Array, " : "",
- (state & _NEW_COLORTABLE) ? "ctx->{*}ColorTable, " : "",
(state & _NEW_RENDERMODE) ? "ctx->RenderMode, " : "",
(state & _NEW_BUFFERS) ? "ctx->Visual, ctx->DrawBuffer,, " : "");
}
(flags & DD_FEEDBACK) ? "feedback, " : "",
(flags & DD_SELECT) ? "select, " : "",
(flags & DD_FLATSHADE) ? "flat-shade, " : "",
- (flags & DD_SEPERATE_SPECULAR) ? "seperate-specular, " : "",
+ (flags & DD_SEPARATE_SPECULAR) ? "separate-specular, " : "",
(flags & DD_TRI_LIGHT_TWOSIDE) ? "tri-light-twoside, " : "",
(flags & DD_TRI_UNFILLED) ? "tri-unfilled, " : "",
(flags & DD_TRI_STIPPLE) ? "tri-stipple, " : "",
-/* $Id: depth.c,v 1.27 2001/03/12 00:48:37 gareth Exp $ */
+/* $Id: depth.c,v 1.28 2001/03/29 16:50:32 brianp Exp $ */
/*
* Mesa 3-D graphics library
FLUSH_VERTICES(ctx, _NEW_DEPTH);
ctx->Depth.Func = func;
- if (func == GL_NEVER)
- ctx->_TriangleCaps |= DD_Z_NEVER;
- else
- ctx->_TriangleCaps &= ~DD_Z_NEVER;
-
if (ctx->Driver.DepthFunc)
ctx->Driver.DepthFunc( ctx, func );
}
-/* $Id: enable.c,v 1.45 2001/03/12 00:48:37 gareth Exp $ */
+/* $Id: enable.c,v 1.46 2001/03/29 16:50:32 brianp Exp $ */
/*
* Mesa 3-D graphics library
if ((ctx->Light.Enabled &&
ctx->Light.Model.ColorControl==GL_SEPARATE_SPECULAR_COLOR)
|| ctx->Fog.ColorSumEnabled)
- ctx->_TriangleCaps |= DD_SEPERATE_SPECULAR;
+ ctx->_TriangleCaps |= DD_SEPARATE_SPECULAR;
else
- ctx->_TriangleCaps &= ~DD_SEPERATE_SPECULAR;
+ ctx->_TriangleCaps &= ~DD_SEPARATE_SPECULAR;
break;
case GL_LINE_SMOOTH:
if ((ctx->Light.Enabled &&
ctx->Light.Model.ColorControl==GL_SEPARATE_SPECULAR_COLOR)
|| ctx->Fog.ColorSumEnabled)
- ctx->_TriangleCaps |= DD_SEPERATE_SPECULAR;
+ ctx->_TriangleCaps |= DD_SEPARATE_SPECULAR;
else
- ctx->_TriangleCaps &= ~DD_SEPERATE_SPECULAR;
+ ctx->_TriangleCaps &= ~DD_SEPARATE_SPECULAR;
break;
-/* $Id: glheader.h,v 1.18 2001/03/12 00:48:38 gareth Exp $ */
+/* $Id: glheader.h,v 1.19 2001/03/29 16:50:32 brianp Exp $ */
/*
* Mesa 3-D graphics library
#endif
+/* This is a macro on IRIX */
+#ifdef _P
+#undef _P
+#endif
+
#include "GL/gl.h"
-/* $Id: light.c,v 1.41 2001/03/12 00:48:38 gareth Exp $ */
+/* $Id: light.c,v 1.42 2001/03/29 16:50:32 brianp Exp $ */
/*
* Mesa 3-D graphics library
if ((ctx->Light.Enabled &&
ctx->Light.Model.ColorControl==GL_SEPARATE_SPECULAR_COLOR)
|| ctx->Fog.ColorSumEnabled)
- ctx->_TriangleCaps |= DD_SEPERATE_SPECULAR;
+ ctx->_TriangleCaps |= DD_SEPARATE_SPECULAR;
else
- ctx->_TriangleCaps &= ~DD_SEPERATE_SPECULAR;
+ ctx->_TriangleCaps &= ~DD_SEPARATE_SPECULAR;
break;
default:
-/* $Id: mtypes.h,v 1.35 2001/03/28 21:36:31 gareth Exp $ */
+/* $Id: mtypes.h,v 1.36 2001/03/29 16:50:32 brianp Exp $ */
/*
* Mesa 3-D graphics library
#endif
-/* This is a macro on IRIX */
-#ifdef _P
-#undef _P
-#endif
-
-
/* Please try to mark derived values with a leading underscore ('_').
*/
#define TEXTURE3_3D (TEXTURE0_3D << 12)
#define TEXTURE3_CUBE (TEXTURE0_CUBE << 12)
#define TEXTURE3_ANY (TEXTURE3_1D | TEXTURE3_2D | TEXTURE3_3D | TEXTURE3_CUBE)
-#define TEXTURE4_1D (TEXTURE0_1D << 16) /* Texture unit 3 */
+#define TEXTURE4_1D (TEXTURE0_1D << 16) /* Texture unit 4 */
#define TEXTURE4_2D (TEXTURE0_2D << 16)
#define TEXTURE4_3D (TEXTURE0_3D << 16)
#define TEXTURE4_CUBE (TEXTURE0_CUBE << 16)
#define TEXTURE5_ANY (TEXTURE3_1D | TEXTURE3_2D | TEXTURE3_3D | TEXTURE3_CUBE)
-#define TEXTURE5_1D (TEXTURE0_1D << 20) /* Texture unit 3 */
+#define TEXTURE5_1D (TEXTURE0_1D << 20) /* Texture unit 5 */
#define TEXTURE5_2D (TEXTURE0_2D << 20)
#define TEXTURE5_3D (TEXTURE0_3D << 20)
#define TEXTURE5_CUBE (TEXTURE0_CUBE << 20)
#define TEXTURE5_ANY (TEXTURE3_1D | TEXTURE3_2D | TEXTURE3_3D | TEXTURE3_CUBE)
-#define TEXTURE6_1D (TEXTURE0_1D << 24) /* Texture unit 3 */
+#define TEXTURE6_1D (TEXTURE0_1D << 24) /* Texture unit 6 */
#define TEXTURE6_2D (TEXTURE0_2D << 24)
#define TEXTURE6_3D (TEXTURE0_3D << 24)
#define TEXTURE6_CUBE (TEXTURE0_CUBE << 24)
#define TEXTURE6_ANY (TEXTURE3_1D | TEXTURE3_2D | TEXTURE3_3D | TEXTURE3_CUBE)
-#define TEXTURE7_1D (TEXTURE0_1D << 28) /* Texture unit 3 */
+#define TEXTURE7_1D (TEXTURE0_1D << 28) /* Texture unit 7 */
#define TEXTURE7_2D (TEXTURE0_2D << 28)
#define TEXTURE7_3D (TEXTURE0_3D << 28)
#define TEXTURE7_CUBE (TEXTURE0_CUBE << 28)
};
-
/*
* Client pixel packing/unpacking attributes
*/
};
-
-
struct gl_array_attrib {
struct gl_client_array Vertex; /* client data descriptors */
struct gl_client_array Normal;
};
-
-
struct gl_feedback {
GLenum Type;
GLuint _Mask; /* FB_* bits */
};
-
struct gl_selection {
GLuint *Buffer;
GLuint BufferSize; /* size of SelectBuffer */
};
-
/*
* 1-D Evaluator control points
*/
};
-
/*
* State which can be shared by multiple contexts:
*/
};
-
/*
* A "frame buffer" is a color buffer and its optional ancillary buffers:
* depth, accum, stencil, and software-simulated alpha buffers.
/*
- * Constants which may be overriden by device driver.
+ * Constants which may be overriden by device driver during context creation
+ * but are never changed after that.
*/
struct gl_constants {
GLint MaxTextureSize;
#define _NEW_EVAL 0x80 /* ctx->Eval, ctx->EvalMap */
#define _NEW_FOG 0x100 /* ctx->Fog */
#define _NEW_HINT 0x200 /* ctx->Hint */
-#define _NEW_400 0x400 /* */
-#define _NEW_LIGHT 0x800 /* ctx->Light */
-#define _NEW_1000 0x1000 /* */
-#define _NEW_LINE 0x2000 /* ctx->Line */
-#define _NEW_4000 0x4000 /* */
-#define _NEW_PIXEL 0x8000 /* ctx->Pixel */
-#define _NEW_POINT 0x10000 /* ctx->Point */
-#define _NEW_POLYGON 0x20000 /* ctx->Polygon */
-#define _NEW_POLYGONSTIPPLE 0x40000 /* ctx->PolygonStipple */
-#define _NEW_SCISSOR 0x80000 /* ctx->Scissor */
-#define _NEW_STENCIL 0x100000 /* ctx->Stencil */
-#define _NEW_TEXTURE 0x200000 /* ctx->Texture */
-#define _NEW_TRANSFORM 0x400000 /* ctx->Transform */
-#define _NEW_VIEWPORT 0x800000 /* ctx->Viewport */
-#define _NEW_PACKUNPACK 0x1000000 /* ctx->Pack, ctx->Unpack */
-#define _NEW_ARRAY 0x2000000 /* ctx->Array */
-#define _NEW_COLORTABLE 0x4000000 /* ctx->{*}ColorTable */
-#define _NEW_RENDERMODE 0x8000000 /* RenderMode, Feedback, Select */
-#define _NEW_BUFFERS 0x10000000 /* ctx->Visual, ctx->DrawBuffer, */
+#define _NEW_LIGHT 0x400 /* ctx->Light */
+#define _NEW_LINE 0x800 /* ctx->Line */
+#define _NEW_PIXEL 0x1000 /* ctx->Pixel */
+#define _NEW_POINT 0x2000 /* ctx->Point */
+#define _NEW_POLYGON 0x4000 /* ctx->Polygon */
+#define _NEW_POLYGONSTIPPLE 0x8000 /* ctx->PolygonStipple */
+#define _NEW_SCISSOR 0x10000 /* ctx->Scissor */
+#define _NEW_STENCIL 0x20000 /* ctx->Stencil */
+#define _NEW_TEXTURE 0x40000 /* ctx->Texture */
+#define _NEW_TRANSFORM 0x80000 /* ctx->Transform */
+#define _NEW_VIEWPORT 0x100000 /* ctx->Viewport */
+#define _NEW_PACKUNPACK 0x200000 /* ctx->Pack, ctx->Unpack */
+#define _NEW_ARRAY 0x400000 /* ctx->Array */
+#define _NEW_RENDERMODE 0x800000 /* RenderMode, Feedback, Select */
+#define _NEW_BUFFERS 0x1000000 /* ctx->Visual, ctx->DrawBuffer, */
#define _NEW_ALL ~0
#define _NEW_ARRAY_TEXCOORD_7 0x4000
#define _NEW_ARRAY_ALL 0x7fff
-#define _NEW_ARRAY_TEXCOORD(i) (_NEW_ARRAY_TEXCOORD_0<<(i))
+#define _NEW_ARRAY_TEXCOORD(i) (_NEW_ARRAY_TEXCOORD_0 << (i))
/* A bunch of flags that we think might be useful to drivers.
*/
#define DD_FEEDBACK 0x1
#define DD_SELECT 0x2
#define DD_FLATSHADE 0x4
-#define DD_SEPERATE_SPECULAR 0x10
+#define DD_SEPARATE_SPECULAR 0x10
#define DD_TRI_LIGHT_TWOSIDE 0x20
#define DD_TRI_UNFILLED 0x40
#define DD_TRI_SMOOTH 0x80
#define DD_POINT_SIZE 0x8000
#define DD_POINT_ATTEN 0x10000
#define DD_TRI_CULL_FRONT_BACK 0x400000 /* special case on some hw */
-#define DD_Z_NEVER 0x800000 /* special case on some hw */
-#define DD_STENCIL 0x1000000
+#define DD_STENCIL 0x800000
/* Define the state changes under which each of these bits might change
*/
#define _DD_NEW_SELECT _NEW_RENDERMODE
#define _DD_NEW_FLATSHADE _NEW_LIGHT
#define _DD_NEW_MULTIDRAW _NEW_COLOR
-#define _DD_NEW_SEPERATE_SPECULAR (_NEW_LIGHT|_NEW_FOG)
+#define _DD_NEW_SEPARATE_SPECULAR (_NEW_LIGHT | _NEW_FOG)
#define _DD_NEW_TRI_LIGHT_TWOSIDE _NEW_LIGHT
#define _DD_NEW_TRI_UNFILLED _NEW_POLYGON
#define _DD_NEW_TRI_SMOOTH _NEW_POLYGON
#define _DD_NEW_POINT_SIZE _NEW_POINT
#define _DD_NEW_POINT_ATTEN _NEW_POINT
#define _DD_NEW_TRI_CULL_FRONT_BACK _NEW_POLYGON
-#define _DD_NEW_Z_NEVER _NEW_DEPTH
#define _DD_NEW_STENCIL _NEW_STENCIL
+#define _MESA_NEW_NEED_EYE_COORDS (_NEW_LIGHT | \
+ _NEW_TEXTURE | \
+ _NEW_POINT | \
+ _NEW_MODELVIEW)
-#define _MESA_NEW_NEED_EYE_COORDS (_NEW_LIGHT| \
- _NEW_TEXTURE| \
- _NEW_POINT| \
- _NEW_MODELVIEW)
+#define _MESA_NEW_NEED_NORMALS (_NEW_LIGHT | \
+ _NEW_TEXTURE)
-#define _MESA_NEW_NEED_NORMALS (_NEW_LIGHT| \
- _NEW_TEXTURE)
-#define _IMAGE_NEW_TRANSFER_STATE (_NEW_PIXEL|_NEW_COLOR_MATRIX)
+#define _IMAGE_NEW_TRANSFER_STATE (_NEW_PIXEL | _NEW_COLOR_MATRIX)
#define NEED_NORMALS_TEXGEN 0x1
#define NEED_EYE_POINT_ATTEN 0x8
-
/*
* Forward declaration of display list datatypes:
*/
typedef union node Node;
-
-
/* This has to be included here. */
#include "dd.h"
-
-
/*
* Core Mesa's support for tnl modules:
*/
-/* $Id: s_aatriangle.c,v 1.11 2001/03/28 21:37:24 brianp Exp $ */
+/* $Id: s_aatriangle.c,v 1.12 2001/03/29 16:50:32 brianp Exp $ */
/*
* Mesa 3-D graphics library
ASSERT(ctx->Polygon.SmoothFlag);
if (ctx->Texture._ReallyEnabled) {
- if (ctx->_TriangleCaps & DD_SEPERATE_SPECULAR) {
+ if (ctx->_TriangleCaps & DD_SEPARATE_SPECULAR) {
if (swrast->_MultiTextureEnabled) {
SWRAST_CONTEXT(ctx)->Triangle = spec_multitex_aa_tri;
}
-/* $Id: s_context.c,v 1.18 2001/03/19 02:25:36 keithw Exp $ */
+/* $Id: s_context.c,v 1.19 2001/03/29 16:50:32 brianp Exp $ */
/*
* Mesa 3-D graphics library
_SWRAST_NEW_RASTERMASK| \
_NEW_LIGHT| \
_NEW_FOG | \
- _DD_NEW_SEPERATE_SPECULAR)
+ _DD_NEW_SEPARATE_SPECULAR)
#define _SWRAST_NEW_LINE (_SWRAST_NEW_DERIVED | \
_NEW_RENDERMODE| \
_NEW_LIGHT| \
_NEW_FOG| \
_NEW_DEPTH | \
- _DD_NEW_SEPERATE_SPECULAR)
+ _DD_NEW_SEPARATE_SPECULAR)
#define _SWRAST_NEW_POINT (_SWRAST_NEW_DERIVED | \
_NEW_RENDERMODE | \
_NEW_TEXTURE | \
_NEW_LIGHT | \
_NEW_FOG | \
- _DD_NEW_SEPERATE_SPECULAR)
+ _DD_NEW_SEPARATE_SPECULAR)
#define _SWRAST_NEW_TEXTURE_SAMPLE_FUNC _NEW_TEXTURE
_swrast_validate_derived( ctx );
swrast->choose_triangle( ctx );
- if ((ctx->_TriangleCaps & DD_SEPERATE_SPECULAR) &&
+ if ((ctx->_TriangleCaps & DD_SEPARATE_SPECULAR) &&
!ctx->Texture._ReallyEnabled) {
swrast->SpecTriangle = swrast->Triangle;
swrast->Triangle = _swrast_add_spec_terms_triangle;
_swrast_validate_derived( ctx );
swrast->choose_line( ctx );
- if ((ctx->_TriangleCaps & DD_SEPERATE_SPECULAR) &&
+ if ((ctx->_TriangleCaps & DD_SEPARATE_SPECULAR) &&
!ctx->Texture._ReallyEnabled) {
swrast->SpecLine = swrast->Line;
swrast->Line = _swrast_add_spec_terms_line;
_swrast_validate_derived( ctx );
swrast->choose_point( ctx );
- if ((ctx->_TriangleCaps & DD_SEPERATE_SPECULAR) &&
+ if ((ctx->_TriangleCaps & DD_SEPARATE_SPECULAR) &&
!ctx->Texture._ReallyEnabled) {
swrast->SpecPoint = swrast->Point;
swrast->Point = _swrast_add_spec_terms_point;
-/* $Id: s_context.h,v 1.8 2001/03/19 02:25:36 keithw Exp $ */
+/* $Id: s_context.h,v 1.9 2001/03/29 16:50:32 brianp Exp $ */
/*
* Mesa 3-D graphics library
swrast_line_func Line;
swrast_tri_func Triangle;
- /* Placeholders for when seperate specular (or secondary color) is
+ /* Placeholders for when separate specular (or secondary color) is
* enabled but texturing is not.
*/
swrast_point_func SpecPoint;
-/* $Id: s_lines.c,v 1.14 2001/03/12 00:48:42 gareth Exp $ */
+/* $Id: s_lines.c,v 1.15 2001/03/29 16:50:32 brianp Exp $ */
/*
* Mesa 3-D graphics library
}
else if (ctx->Texture._ReallyEnabled) {
if (swrast->_MultiTextureEnabled ||
- (ctx->_TriangleCaps & DD_SEPERATE_SPECULAR)) {
+ (ctx->_TriangleCaps & DD_SEPARATE_SPECULAR)) {
/* multi-texture and/or separate specular color */
if (ctx->Light.ShadeModel==GL_SMOOTH)
swrast->Line = smooth_multitextured_line;
-/* $Id: s_triangle.c,v 1.23 2001/03/28 21:31:24 brianp Exp $ */
+/* $Id: s_triangle.c,v 1.24 2001/03/29 16:50:32 brianp Exp $ */
/*
* Mesa 3-D graphics library
if (swrast->_MultiTextureEnabled) {
USE(lambda_multitextured_triangle);
}
- else if (ctx->_TriangleCaps & DD_SEPERATE_SPECULAR) {
+ else if (ctx->_TriangleCaps & DD_SEPARATE_SPECULAR) {
/* separate specular color interpolation */
if (needLambda) {
USE(lambda_textured_spec_triangle);
-/* $Id: ss_vbtmp.h,v 1.12 2001/03/12 00:48:43 gareth Exp $ */
+/* $Id: ss_vbtmp.h,v 1.13 2001/03/29 16:50:33 brianp Exp $ */
/*
* Mesa 3-D graphics library
/* Tie up some dangling pointers for flat/twoside code in ss_tritmp.h
*/
- if ((ctx->_TriangleCaps & DD_SEPERATE_SPECULAR) == 0) {
+ if ((ctx->_TriangleCaps & DD_SEPARATE_SPECULAR) == 0) {
VB->SecondaryColorPtr[0] = VB->ColorPtr[0];
VB->SecondaryColorPtr[1] = VB->ColorPtr[1];
}
-/* $Id: t_vb_render.c,v 1.16 2001/03/19 02:25:37 keithw Exp $ */
+/* $Id: t_vb_render.c,v 1.17 2001/03/29 16:50:33 brianp Exp $ */
/*
* Mesa 3-D graphics library
if (ctx->Visual.rgbMode) {
inputs |= VERT_RGBA;
- if (ctx->_TriangleCaps & DD_SEPERATE_SPECULAR)
+ if (ctx->_TriangleCaps & DD_SEPARATE_SPECULAR)
inputs |= VERT_SPEC_RGB;
if (ctx->Texture._ReallyEnabled) {
{
"render",
(_NEW_BUFFERS |
- _DD_NEW_SEPERATE_SPECULAR |
+ _DD_NEW_SEPARATE_SPECULAR |
_DD_NEW_FLATSHADE |
_NEW_TEXTURE|
_NEW_LIGHT|
-/* $Id: t_vb_vertex.c,v 1.7 2001/03/12 00:48:44 gareth Exp $ */
+/* $Id: t_vb_vertex.c,v 1.8 2001/03/29 16:50:33 brianp Exp $ */
/*
* Mesa 3-D graphics library
TNLcontext *tnl = TNL_CONTEXT(ctx);
struct vertex_buffer *VB = &tnl->vb;
- if (stage->changed_inputs)
- {
-/* VB->ObjPtr->size = 4; */
+ if (stage->changed_inputs) {
if (ctx->_NeedEyeCoords) {
- /* Seperate modelview and project transformations:
+ /* Separate modelview and project transformations:
*/
if (ctx->ModelView.type == MATRIX_IDENTITY)
VB->EyePtr = VB->ObjPtr;
VB->ClipPtr = TransformRaw( &store->clip, &ctx->ProjectionMatrix,
VB->EyePtr );
}
- else
- {
+ else {
/* Combined modelviewproject transform:
*/
if (ctx->_ModelProjectMatrix.type == MATRIX_IDENTITY)
VB->ClipPtr = VB->ObjPtr;
else
- VB->ClipPtr = TransformRaw( &store->clip, &ctx->_ModelProjectMatrix,
+ VB->ClipPtr = TransformRaw( &store->clip,
+ &ctx->_ModelProjectMatrix,
VB->ObjPtr );
}