//M*/
#include <opencv2/gpu/device/common.hpp>
+#include <opencv2/gpu/device/saturate_cast.hpp>
#include <icf.hpp>
#include <float.h>
namespace cv { namespace gpu { namespace device {
namespace icf {
+ __device__ __forceinline__ void luv(const float& b, const float& g, const float& r, uchar& __l, uchar& __u, uchar& __v)
+ {
+ // rgb -> XYZ
+ float x = 0.412453f * r + 0.357580f * g + 0.180423f * b;
+ float y = 0.212671f * r + 0.715160f * g + 0.072169f * b;
+ float z = 0.019334f * r + 0.119193f * g + 0.950227f * b;
+
+ // computed for D65
+ const float _ur = 0.19783303699678276f;
+ const float _vr = 0.46833047435252234f;
+
+ const float divisor = fmax((x + 15.f * y + 3.f * z), FLT_EPSILON);
+ const float _u = __fdividef(4.f * x, divisor);
+ const float _v = __fdividef(9.f * y, divisor);
+
+ const float L = fmax(0.f, ((116.f * cbrtf(y)) - 16.f));
+ const float U = 13.f * L * (_u - _ur);
+ const float V = 13.f * L * (_v - _vr);
+
+ // L in [0, 100], u in [-134, 220], v in [-140, 122]
+ __l = static_cast<uchar>( L * (255.f / 100.f));
+ __u = static_cast<uchar>((U + 134.f) * (255.f / (220.f + 134.f )));
+ __v = static_cast<uchar>((V + 140.f) * (255.f / (122.f + 140.f )));
+ }
+
+ __global__ void bgr2Luv_d(const uchar* rgb, const int rgbPitch, uchar* luvg, const int luvgPitch)
+ {
+ const int y = blockIdx.y * blockDim.y + threadIdx.y;
+ const int x = blockIdx.x * blockDim.x + threadIdx.x;
+
+ uchar3 color = ((uchar3*)(rgb + rgbPitch * y))[x];
+ uchar l, u, v;
+ luv(color.x / 255.f, color.y / 255.f, color.z / 255.f, l, u, v);
+
+ luvg[luvgPitch * y + x] = l;
+ luvg[luvgPitch * (y + 480) + x] = u;
+ luvg[luvgPitch * (y + 2 * 480) + x] = v;
+ }
+
+ void bgr2Luv(const PtrStepSzb& bgr, PtrStepSzb luv)
+ {
+ dim3 block(32, 8);
+ dim3 grid(bgr.cols / 32, bgr.rows / 8);
+
+ bgr2Luv_d<<<grid, block>>>((const uchar*)bgr.ptr(0), bgr.step, (uchar*)luv.ptr(0), luv.step);
+
+ cudaSafeCall(cudaDeviceSynchronize());
+ }
+
+ __device__ __forceinline__ int fast_angle_bin(const float& dx, const float& dy)
+ {
+ const float angle_quantum = M_PI / 6.f;
+ float angle = atan2(dx, dy) + (angle_quantum / 2.f);
+
+ if (angle < 0) angle += M_PI;
+
+ const float angle_scaling = 1.f / angle_quantum;
+ return static_cast<int>(angle * angle_scaling) % 6;
+ }
+
+ texture<uchar, cudaTextureType2D, cudaReadModeElementType> tgray;
+
+ __global__ void magnitude_d(PtrStepSzb mag)
+ {
+ const int x = blockIdx.x * blockDim.x + threadIdx.x;
+ const int y = blockIdx.y * blockDim.y + threadIdx.y;
+
+ const float dx_a = tex2D(tgray, x + 1, y),
+ dx_b = tex2D(tgray, x - 1, y),
+ dx = dx_a - dx_b,
+
+ dy_a = tex2D(tgray, x, y + 1),
+ dy_b = tex2D(tgray, x, y - 1),
+ dy = dy_a - dy_b;
+
+
+ const float magnitude_scaling = 1.0f/ sqrtf(2);
+
+ const float magnitude = sqrtf((dx * dx) + (dy * dy)) * magnitude_scaling;
+ const uchar magnitude_u8 = static_cast<uchar>(magnitude);
+
+ mag( 480 * 6 + y, x) = magnitude_u8;
+
+ int angle_channel_index;
+
+ angle_channel_index = fast_angle_bin(dy, dx);
+ mag( 480 * angle_channel_index + y, x) = magnitude_u8;
+ }
+
+ void magnitude(const PtrStepSzb& gray, PtrStepSzb mag)
+ {
+ dim3 block(32, 8);
+ dim3 grid(gray.cols / 32, gray.rows / 8);
+
+ cudaChannelFormatDesc desc = cudaCreateChannelDesc<uchar>();
+ cudaSafeCall( cudaBindTexture2D(0, tgray, gray.data, desc, gray.cols, gray.rows, gray.step) );
+
+ magnitude_d<<<grid, block>>>(mag);
+
+ cudaSafeCall(cudaDeviceSynchronize());
+ }
+
// ToDo: use textures or uncached load instruction.
__global__ void magToHist(const uchar* __restrict__ mag,
const float* __restrict__ angle, const int angPitch,
void suppress(const PtrStepSzb& objects, PtrStepSzb overlaps, PtrStepSzi ndetections,
PtrStepSzb suppressed, cudaStream_t stream);
+
+ void bgr2Luv(const PtrStepSzb& bgr, PtrStepSzb luv);
+ void magnitude(const PtrStepSzb& gray, PtrStepSzb mag);
}
namespace imgproc {
Algorithm::read(fn);
}
+namespace {
+
+void bgr2Luv(const cv::gpu::GpuMat& input, cv::gpu::GpuMat& integral)
+{
+ cv::gpu::GpuMat bgr;
+ cv::gpu::GaussianBlur(input, bgr, cv::Size(3, 3), -1);
+
+ cv::gpu::GpuMat gray, luv, shrunk, buffer;
+ luv.create(bgr.rows * 10, bgr.cols, CV_8UC1);
+ luv.setTo(0);
+
+ cv::gpu::cvtColor(bgr, gray, CV_BGR2GRAY);
+ cv::gpu::device::icf::magnitude(gray, luv(cv::Rect(0, 0, bgr.cols, bgr.rows * 7)));
+
+ cv::gpu::GpuMat __luv(luv, cv::Rect(0, bgr.rows * 7, bgr.cols, bgr.rows * 3));
+ cv::gpu::device::icf::bgr2Luv(bgr, __luv);
+
+ cv::gpu::resize(luv, shrunk, cv::Size(), 0.25f, 0.25f, CV_INTER_AREA);
+ cv::gpu::integralBuffered(shrunk, integral, buffer);
+}
+}
+
+void cv::gpu::SCascade::preprocess(InputArray _bgr, OutputArray _channels, Stream& stream) const
+{
+ CV_Assert(fields);
+ (void)stream;
+ const GpuMat bgr = _bgr.getGpuMat(), channels = _channels.getGpuMat();
+}
+
+
#endif
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