--- /dev/null
+#include <X11/Xlib.h>
+#include <X11/extensions/Xcomposite.h>
+#include <clutter/clutter.h>
+#include <clutter/x11/clutter-x11.h>
+#include <clutter/glx/clutter-glx.h>
+#include <gst/gst.h>
+#include <gst/interfaces/xoverlay.h>
+
+#define W 320
+#define H 240
+
+struct GstGLClutterActor_ {
+ Window win;
+ Window root;
+ ClutterActor *texture;
+ ClutterActor *stage;
+};
+
+typedef struct GstGLClutterActor_ GstGLClutterActor;
+
+static gboolean
+create_actor (GstGLClutterActor *actor) {
+ ClutterKnot knot[2];
+ ClutterTimeline *timeline;
+ ClutterEffectTemplate *effect_template;
+
+ actor->texture = g_object_new (CLUTTER_GLX_TYPE_TEXTURE_PIXMAP,
+ "window", actor->win,
+ "automatic-updates", TRUE, NULL);
+ clutter_container_add_actor (CLUTTER_CONTAINER (actor->stage), actor->texture);
+ clutter_actor_set_scale (actor->texture, 0.2 , 0.2);
+ clutter_actor_set_opacity (actor->texture, 0);
+ clutter_actor_show (actor->texture);
+
+ timeline = clutter_timeline_new(120 /* frames */, 50 /* frames per second. */);
+ clutter_timeline_set_loop(timeline, TRUE);
+ clutter_timeline_start(timeline);
+
+ /* Instead of our custom callback,
+ * we could use a standard callback. For instance, CLUTTER_ALPHA_SINE_INC.
+ */
+ effect_template =
+ clutter_effect_template_new (timeline, CLUTTER_ALPHA_SINE_INC);
+
+ knot[0].x = -10;
+ knot[0].y = -10;
+ knot[1].x= 160;
+ knot[1].y= 120;
+
+ // Move the actor along the path:
+ clutter_effect_path (effect_template, actor->texture, knot,
+ sizeof(knot) / sizeof(ClutterKnot), NULL, NULL);
+ clutter_effect_scale (effect_template, actor->texture, 1.0, 1.0, NULL, NULL);
+ clutter_effect_rotate (effect_template, actor->texture,
+ CLUTTER_Z_AXIS, 360.0, W/2.0, H/2.0, 0.0,
+ CLUTTER_ROTATE_CW, NULL, NULL);
+ clutter_effect_rotate (effect_template, actor->texture,
+ CLUTTER_X_AXIS, 360.0, 0.0, W/4.0, 0.0,
+ CLUTTER_ROTATE_CW, NULL, NULL);
+
+ // Also change the actor's opacity while moving it along the path:
+ // (You would probably want to use a different ClutterEffectTemplate,
+ // so you could use a different alpha callback for this.)
+ clutter_effect_fade (effect_template, actor->texture, 255, NULL, NULL);
+
+ g_object_unref (effect_template);
+ g_object_unref (timeline);
+
+ return FALSE;
+}
+
+static GstBusSyncReply
+create_window (GstBus * bus, GstMessage * message, gpointer data)
+{
+ GstGLClutterActor *actor = (GstGLClutterActor *) data;
+ // ignore anything but 'prepare-xwindow-id' element messages
+ if (GST_MESSAGE_TYPE (message) != GST_MESSAGE_ELEMENT)
+ return GST_BUS_PASS;
+
+ if (!gst_structure_has_name (message->structure, "prepare-xwindow-id"))
+ return GST_BUS_PASS;
+
+ g_debug ("CREATING WINDOW");
+
+ gst_x_overlay_set_xwindow_id (GST_X_OVERLAY (GST_MESSAGE_SRC (message)), actor->win);
+ clutter_threads_add_idle ((GSourceFunc) create_actor, actor);
+
+ gst_message_unref (message);
+ return GST_BUS_DROP;
+}
+
+int
+main (int argc, char *argv[])
+{
+ GstPipeline *pipeline;
+ GstBus *bus;
+ ClutterActor *stage;
+ GstGLClutterActor *actor;
+ Display *disp;
+ Window stage_win;
+
+ clutter_init (&argc, &argv);
+ gst_init (&argc, &argv);
+
+ disp = clutter_x11_get_default_display ();
+ if(!clutter_x11_has_composite_extension ()) {
+ g_error ("XComposite extension missing");
+ }
+
+
+ stage = clutter_stage_get_default ();
+// clutter_actor_set_size (CLUTTER_ACTOR (stage), W*3+2, H);
+
+ stage_win = clutter_x11_get_stage_window (CLUTTER_STAGE (stage));
+
+ actor = g_new0 (GstGLClutterActor, 1);
+ actor->stage = stage;
+ actor->win = XCreateSimpleWindow (disp, stage_win, 0, 0, W, H, 0, 0, 0);
+ XCompositeRedirectWindow (disp, actor->win, CompositeRedirectManual);
+ XMapRaised (disp, actor->win);
+ XSync (disp, FALSE);
+
+ pipeline = GST_PIPELINE (gst_parse_launch ("videotestsrc ! video/x-raw-rgb, width=320, height=240, framerate=(fraction)30/1 ! "
+ "glupload ! gleffects effect=twirl ! glimagesink", NULL));
+
+ bus = gst_pipeline_get_bus (GST_PIPELINE (pipeline));
+
+ gst_bus_set_sync_handler (bus, (GstBusSyncHandler) create_window, actor);
+
+ gst_element_set_state (GST_ELEMENT (pipeline), GST_STATE_PLAYING);
+
+ clutter_actor_show_all (stage);
+
+ clutter_main();
+
+ gst_element_set_state (GST_ELEMENT (pipeline), GST_STATE_NULL);
+ g_object_unref (pipeline);
+
+ return 0;
+}