const struct gl_format_info *info = _mesa_get_format_info(format);
switch (pname) {
+ case GL_RED_BITS:
case GL_TEXTURE_RED_SIZE:
+ case GL_RENDERBUFFER_RED_SIZE_EXT:
+ case GL_FRAMEBUFFER_ATTACHMENT_RED_SIZE:
return info->RedBits;
+ case GL_GREEN_BITS:
case GL_TEXTURE_GREEN_SIZE:
+ case GL_RENDERBUFFER_GREEN_SIZE_EXT:
+ case GL_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE:
return info->GreenBits;
+ case GL_BLUE_BITS:
case GL_TEXTURE_BLUE_SIZE:
+ case GL_RENDERBUFFER_BLUE_SIZE_EXT:
+ case GL_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE:
return info->BlueBits;
+ case GL_ALPHA_BITS:
case GL_TEXTURE_ALPHA_SIZE:
+ case GL_RENDERBUFFER_ALPHA_SIZE_EXT:
+ case GL_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE:
return info->AlphaBits;
case GL_TEXTURE_INTENSITY_SIZE:
return info->IntensityBits;
case GL_TEXTURE_LUMINANCE_SIZE:
return info->LuminanceBits;
+ case GL_INDEX_BITS:
case GL_TEXTURE_INDEX_SIZE_EXT:
return info->IndexBits;
+ case GL_DEPTH_BITS:
case GL_TEXTURE_DEPTH_SIZE_ARB:
+ case GL_RENDERBUFFER_DEPTH_SIZE_EXT:
+ case GL_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE:
return info->DepthBits;
+ case GL_STENCIL_BITS:
case GL_TEXTURE_STENCIL_SIZE_EXT:
+ case GL_RENDERBUFFER_STENCIL_SIZE_EXT:
+ case GL_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE:
return info->StencilBits;
default:
_mesa_problem(NULL, "bad pname in _mesa_get_format_bits()");