Geometry shaders declared gl_PerVertex input, but the vertex shader does
not have such an output
Components: Vulkan
VK-GL-CTS issue: 4320
Affected tests:
dEQP-VK.pipeline.cache.*
Change-Id: Iaf5d567295f6216848663a28696f8b7dddb71020
{
case VK_SHADER_STAGE_VERTEX_BIT:
programCollection.glslSources.add("color_vert" + missSuffix) << glu::VertexSource(
- "#version 310 es\n"
+ "#version 450\n"
"layout(location = 0) in vec4 position;\n"
"layout(location = 1) in vec4 color;\n"
"layout(location = 0) out highp vec4 vtxColor;\n"
+ "out gl_PerVertex { vec4 gl_Position; };\n"
"void main (void)\n"
"{\n"
" gl_Position = position;\n"