Bool
secVideoCanDirectDrawing (SECVideoTv *tv, int src_w, int src_h, int dst_w, int dst_h)
{
- XDBG_RETURN_VAL_IF_FAIL(src_w != 0, FALSE);
- XDBG_RETURN_VAL_IF_FAIL(src_h != 0, FALSE);
- XDBG_RETURN_VAL_IF_FAIL(dst_w != 0, FALSE);
- XDBG_RETURN_VAL_IF_FAIL(dst_h != 0, FALSE);
+ XDBG_RETURN_VAL_IF_FAIL(src_w > 0, FALSE);
+ XDBG_RETURN_VAL_IF_FAIL(src_h > 0, FALSE);
+ XDBG_RETURN_VAL_IF_FAIL(dst_w > 0, FALSE);
+ XDBG_RETURN_VAL_IF_FAIL(dst_h > 0, FALSE);
#if 1
/* :TODO. Need Fix flickering in direct draw case */
return FALSE;