return itemX() + view->cellWidth();
}
}
- void setPosition(qreal col, qreal row) {
- moveTo(pointForPosition(col, row));
+ void setPosition(qreal col, qreal row, bool immediate = false) {
+ moveTo(pointForPosition(col, row), immediate);
}
bool contains(qreal x, qreal y) const {
return (x >= itemX() && x < itemX() + view->cellWidth() &&
if (!(item = static_cast<FxGridItemSG*>(createItem(modelIndex, doBuffer))))
break;
if (!transitioner || !transitioner->canTransition(QQuickItemViewTransitioner::PopulateTransition, true)) // pos will be set by layoutVisibleItems()
- item->setPosition(colPos, rowPos);
+ item->setPosition(colPos, rowPos, true);
item->item->setVisible(!doBuffer);
visibleItems.append(item);
if (++colNum >= columns) {
break;
--visibleIndex;
if (!transitioner || !transitioner->canTransition(QQuickItemViewTransitioner::PopulateTransition, true)) // pos will be set by layoutVisibleItems()
- item->setPosition(colPos, rowPos);
+ item->setPosition(colPos, rowPos, true);
item->item->setVisible(!doBuffer);
visibleItems.prepend(item);
if (--colNum < 0) {
return transitionableItem ? transitionableItem->itemY() : item->y();
}
-void FxViewItem::moveTo(const QPointF &pos)
+void FxViewItem::moveTo(const QPointF &pos, bool immediate)
{
if (transitionableItem)
- transitionableItem->moveTo(pos);
+ transitionableItem->moveTo(pos, immediate);
else
item->setPos(pos);
}
qreal itemX() const;
qreal itemY() const;
- void moveTo(const QPointF &pos);
+ void moveTo(const QPointF &pos, bool immediate);
void setVisible(bool visible);
QQuickItemViewTransitioner::TransitionType scheduledTransitionType() const;
return item->y();
}
-void QQuickItemViewTransitionableItem::moveTo(const QPointF &pos)
+void QQuickItemViewTransitionableItem::moveTo(const QPointF &pos, bool immediate)
{
- if (transitionScheduledOrRunning()) {
+ if (immediate || !transitionScheduledOrRunning()) {
+ if (immediate) {
+ if (transition)
+ transition->cancel();
+ resetTransitionData();
+ }
+ item->setPos(pos);
+ } else {
nextTransitionTo = pos;
nextTransitionToSet = true;
- } else {
- item->setPos(pos);
}
}
qreal itemX() const;
qreal itemY() const;
- void moveTo(const QPointF &pos);
+ void moveTo(const QPointF &pos, bool immediate = false);
bool transitionScheduledOrRunning() const;
bool transitionRunning() const;
: itemX() + item->width());
}
}
- void setPosition(qreal pos) {
+ void setPosition(qreal pos, bool immediate = false) {
// position the section immediately even if there is a transition
if (section()) {
if (view->orientation() == QQuickListView::Vertical) {
section()->setX(pos);
}
}
- moveTo(pointForPosition(pos));
+ moveTo(pointForPosition(pos), immediate);
}
void setSize(qreal size) {
if (view->orientation() == QQuickListView::Vertical)
if (!(item = static_cast<FxListItemSG*>(createItem(modelIndex, doBuffer))))
break;
if (!transitioner || !transitioner->canTransition(QQuickItemViewTransitioner::PopulateTransition, true)) // pos will be set by layoutVisibleItems()
- item->setPosition(pos);
+ item->setPosition(pos, true);
item->item->setVisible(!doBuffer);
pos += item->size() + spacing;
visibleItems.append(item);
--visibleIndex;
visiblePos -= item->size() + spacing;
if (!transitioner || !transitioner->canTransition(QQuickItemViewTransitioner::PopulateTransition, true)) // pos will be set by layoutVisibleItems()
- item->setPosition(visiblePos);
+ item->setPosition(visiblePos, true);
item->item->setVisible(!doBuffer);
visibleItems.prepend(item);
changed = true;
add: Transition {
id: addTargets
+ enabled: enableAddTransitions
SequentialAnimation {
ScriptAction { script: grid.runningAddTargets = true }
ParallelAnimation {
addDisplaced: Transition {
id: addDisplaced
+ enabled: enableAddTransitions
SequentialAnimation {
ScriptAction { script: grid.runningAddDisplaced = true }
ParallelAnimation {
move: Transition {
id: moveTargets
+ enabled: enableMoveTransitions
SequentialAnimation {
ScriptAction { script: grid.runningMoveTargets = true }
ParallelAnimation {
moveDisplaced: Transition {
id: moveDisplaced
+ enabled: enableMoveTransitions
SequentialAnimation {
ScriptAction { script: grid.runningMoveDisplaced = true }
ParallelAnimation {
remove: Transition {
id: removeTargets
+ enabled: enableRemoveTransitions
SequentialAnimation {
ScriptAction { script: grid.runningRemoveTargets = true }
ParallelAnimation {
removeDisplaced: Transition {
id: removeDisplaced
+ enabled: enableRemoveTransitions
SequentialAnimation {
ScriptAction { script: grid.runningRemoveDisplaced = true }
ParallelAnimation {
QFETCH(int, initialCount);
QFETCH(qreal, contentY);
QFETCH(QList<ListChange>, changes);
+ QFETCH(bool, enableAddTransitions);
+ QFETCH(bool, enableMoveTransitions);
+ QFETCH(bool, enableRemoveTransitions);
QFETCH(bool, rippleAddDisplaced);
// add transitions on the left, moves on the right
ctxt->setContextProperty("moveDisplaced_transitionFrom", moveDisplaced_transitionFrom);
ctxt->setContextProperty("removeTargets_transitionTo", removeTargets_transitionTo);
ctxt->setContextProperty("removeDisplaced_transitionFrom", removeDisplaced_transitionFrom);
+ ctxt->setContextProperty("enableAddTransitions", enableAddTransitions);
+ ctxt->setContextProperty("enableMoveTransitions", enableMoveTransitions);
+ ctxt->setContextProperty("enableRemoveTransitions", enableRemoveTransitions);
ctxt->setContextProperty("rippleAddDisplaced", rippleAddDisplaced);
canvas->setSource(testFileUrl("multipleTransitions.qml"));
canvas->show();
for (int i=firstVisibleIndex; i < model.count() && i < itemCount; ++i) {
QQuickItem *item = findItem<QQuickItem>(contentItem, "wrapper", i);
QVERIFY2(item, QTest::toString(QString("Item %1 not found").arg(i)));
- QCOMPARE(item->x(), (i%3)*80.0);
- QCOMPARE(item->y(), (i/3)*60.0);
+ QTRY_COMPARE(item->x(), (i%3)*80.0);
+ QTRY_COMPARE(item->y(), (i/3)*60.0);
QQuickText *name = findItem<QQuickText>(contentItem, "textName", i);
QVERIFY(name != 0);
QTRY_COMPARE(name->text(), model.name(i));
QTest::addColumn<int>("initialCount");
QTest::addColumn<qreal>("contentY");
QTest::addColumn<QList<ListChange> >("changes");
+ QTest::addColumn<bool>("enableAddTransitions");
+ QTest::addColumn<bool>("enableMoveTransitions");
+ QTest::addColumn<bool>("enableRemoveTransitions");
QTest::addColumn<bool>("rippleAddDisplaced");
// the added item and displaced items should move to final dest correctly
<< ListChange::insert(0, 1)
<< ListChange::move(0, 3, 1)
)
- << false;
+ << true << true << true << false;
// items affected by the add should change from move to add transition
QTest::newRow("move, then insert item before the moved item") << 20 << 0.0 << (QList<ListChange>()
<< ListChange::move(1, 10, 3)
<< ListChange::insert(0, 1)
)
- << false;
+ << true << true << true << false;
// items should be placed correctly if you trigger a transition then refill for that index
QTest::newRow("add at 0, flick down, flick back to top and add at 0 again") << 20 << 0.0 << (QList<ListChange>()
<< ListChange::setContentY(0.0)
<< ListChange::insert(0, 1)
)
- << false;
+ << true << true << true << false;
QTest::newRow("insert then remove same index, with ripple effect on add displaced") << 20 << 0.0 << (QList<ListChange>()
<< ListChange::insert(1, 1)
<< ListChange::remove(1, 1)
)
- << true;
+ << true << true << true << true;
+
+ // if item is removed while undergoing a displaced transition, all other items should end up at their correct positions,
+ // even if a remove-displace transition is not present to re-animate them
+ QTest::newRow("insert then remove, with remove disabled") << 20 << 0.0 << (QList<ListChange>()
+ << ListChange::insert(0, 1)
+ << ListChange::remove(2, 1)
+ )
+ << true << true << false << false;
+
+ // if last item is not flush with the edge of the view, it should still be refilled in correctly after a
+ // remove has changed the position of where it will move to
+ QTest::newRow("insert twice then remove, with remove disabled") << 20 << 0.0 << (QList<ListChange>()
+ << ListChange::setContentY(-10.0)
+ << ListChange::insert(0, 1)
+ << ListChange::insert(0, 1)
+ << ListChange::remove(2, 1)
+ )
+ << true << true << false << false;
}
void tst_QQuickGridView::cacheBuffer()
add: Transition {
id: addTargets
+ enabled: enableAddTransitions
SequentialAnimation {
ScriptAction { script: list.runningAddTargets = true }
ParallelAnimation {
addDisplaced: Transition {
id: addDisplaced
+ enabled: enableAddTransitions
SequentialAnimation {
ScriptAction { script: list.runningAddDisplaced = true }
PauseAnimation { duration: rippleAddDisplaced ? addDisplaced.ViewTransition.index * root.duration/10 : 0 }
move: Transition {
id: moveTargets
+ enabled: enableMoveTransitions
SequentialAnimation {
ScriptAction { script: list.runningMoveTargets = true }
ParallelAnimation {
moveDisplaced: Transition {
id: moveDisplaced
+ enabled: enableMoveTransitions
SequentialAnimation {
ScriptAction { script: list.runningMoveDisplaced = true }
ParallelAnimation {
remove: Transition {
id: removeTargets
+ enabled: enableRemoveTransitions
SequentialAnimation {
ScriptAction { script: list.runningRemoveTargets = true }
ParallelAnimation {
removeDisplaced: Transition {
id: removeDisplaced
+ enabled: enableRemoveTransitions
SequentialAnimation {
ScriptAction { script: list.runningRemoveDisplaced = true }
ParallelAnimation {
QFETCH(int, initialCount);
QFETCH(qreal, contentY);
QFETCH(QList<ListChange>, changes);
+ QFETCH(bool, enableAddTransitions);
+ QFETCH(bool, enableMoveTransitions);
+ QFETCH(bool, enableRemoveTransitions);
QFETCH(bool, rippleAddDisplaced);
QPointF addTargets_transitionFrom(-50, -50);
ctxt->setContextProperty("moveDisplaced_transitionFrom", moveDisplaced_transitionFrom);
ctxt->setContextProperty("removeTargets_transitionTo", removeTargets_transitionTo);
ctxt->setContextProperty("removeDisplaced_transitionFrom", removeDisplaced_transitionFrom);
+ ctxt->setContextProperty("enableAddTransitions", enableAddTransitions);
+ ctxt->setContextProperty("enableMoveTransitions", enableMoveTransitions);
+ ctxt->setContextProperty("enableRemoveTransitions", enableRemoveTransitions);
ctxt->setContextProperty("rippleAddDisplaced", rippleAddDisplaced);
canvas->setSource(testFileUrl("multipleTransitions.qml"));
canvas->show();
QTest::addColumn<int>("initialCount");
QTest::addColumn<qreal>("contentY");
QTest::addColumn<QList<ListChange> >("changes");
+ QTest::addColumn<bool>("enableAddTransitions");
+ QTest::addColumn<bool>("enableMoveTransitions");
+ QTest::addColumn<bool>("enableRemoveTransitions");
QTest::addColumn<bool>("rippleAddDisplaced");
// the added item and displaced items should move to final dest correctly
<< ListChange::insert(0, 1)
<< ListChange::move(0, 3, 1)
)
- << false;
+ << true << true << true << false;
// items affected by the add should change from move to add transition
QTest::newRow("move, then insert item before the moved item") << 20 << 0.0 << (QList<ListChange>()
<< ListChange::move(1, 10, 3)
<< ListChange::insert(0, 1)
)
- << false;
+ << true << true << true << false;
// items should be placed correctly if you trigger a transition then refill for that index
QTest::newRow("add at 0, flick down, flick back to top and add at 0 again") << 20 << 0.0 << (QList<ListChange>()
<< ListChange::setContentY(0.0)
<< ListChange::insert(0, 1)
)
- << false;
+ << true << true << true << false;
QTest::newRow("insert then remove same index, with ripple effect on add displaced") << 20 << 0.0 << (QList<ListChange>()
<< ListChange::insert(1, 1)
<< ListChange::remove(1, 1)
)
- << true;
+ << true << true << true << true;
+
+ // if item is removed while undergoing a displaced transition, all other items should end up at their correct positions,
+ // even if a remove-displace transition is not present to re-animate them
+ QTest::newRow("insert then remove, with remove disabled") << 20 << 0.0 << (QList<ListChange>()
+ << ListChange::insert(0, 1)
+ << ListChange::remove(2, 1)
+ )
+ << true << true << false << false;
+
+ // if last item is not flush with the edge of the view, it should still be refilled in correctly after a
+ // remove has changed the position of where it will move to
+ QTest::newRow("insert twice then remove, with remove disabled") << 20 << 0.0 << (QList<ListChange>()
+ << ListChange::setContentY(-10.0)
+ << ListChange::insert(0, 1)
+ << ListChange::insert(0, 1)
+ << ListChange::remove(2, 1)
+ )
+ << true << true << false << false;
}
QList<int> tst_QQuickListView::toIntList(const QVariantList &list)