Be more consistant with 'draw' module.
sp_draw_arrays.c \
sp_prim_setup.c \
sp_prim_vbuf.c \
- sp_quad.c \
+ sp_quad_pipe.c \
sp_quad_alpha_test.c \
sp_quad_blend.c \
sp_quad_colormask.c \
'sp_setup.c',
'sp_quad_alpha_test.c',
'sp_quad_blend.c',
- 'sp_quad.c',
+ 'sp_quad_pipe.c',
'sp_quad_colormask.c',
'sp_quad_coverage.c',
'sp_quad_depth_test.c',
#include "draw/draw_vertex.h"
-#include "sp_quad.h"
+#include "sp_quad_pipe.h"
#include "sp_tex_sample.h"
#include "sp_context.h"
#include "sp_headers.h"
-#include "sp_quad.h"
+#include "sp_quad_pipe.h"
#include "pipe/p_defines.h"
#include "util/u_memory.h"
#include "sp_headers.h"
#include "sp_surface.h"
#include "sp_tile_cache.h"
-#include "sp_quad.h"
+#include "sp_quad_pipe.h"
#define VEC4_COPY(DST, SRC) \
#include "sp_context.h"
#include "sp_headers.h"
#include "sp_surface.h"
-#include "sp_quad.h"
+#include "sp_quad_pipe.h"
/**
#include "sp_context.h"
#include "sp_headers.h"
#include "sp_surface.h"
-#include "sp_quad.h"
+#include "sp_quad_pipe.h"
#include "sp_tile_cache.h"
#include "util/u_memory.h"
#include "sp_context.h"
#include "sp_headers.h"
-#include "sp_quad.h"
+#include "sp_quad_pipe.h"
/**
#include "sp_context.h"
#include "sp_headers.h"
#include "sp_surface.h"
-#include "sp_quad.h"
+#include "sp_quad_pipe.h"
#include "sp_tile_cache.h"
#include "pipe/p_defines.h"
#include "util/u_memory.h"
#include "sp_headers.h"
-#include "sp_quad.h"
+#include "sp_quad_pipe.h"
/**
#include "sp_context.h"
#include "sp_state.h"
#include "sp_headers.h"
-#include "sp_quad.h"
+#include "sp_quad_pipe.h"
#include "sp_texture.h"
#include "sp_tex_sample.h"
#include "sp_context.h"
#include "sp_headers.h"
#include "sp_surface.h"
-#include "sp_quad.h"
+#include "sp_quad_pipe.h"
static unsigned count_bits( unsigned val )
{
#include "sp_context.h"
#include "sp_headers.h"
#include "sp_surface.h"
-#include "sp_quad.h"
+#include "sp_quad_pipe.h"
#include "sp_tile_cache.h"
#include "sp_headers.h"
#include "sp_surface.h"
#include "sp_tile_cache.h"
-#include "sp_quad.h"
+#include "sp_quad_pipe.h"
#include "pipe/p_defines.h"
#include "util/u_memory.h"
#include "sp_context.h"
#include "sp_headers.h"
-#include "sp_quad.h"
+#include "sp_quad_pipe.h"
#include "pipe/p_defines.h"
#include "util/u_memory.h"
#include "sp_context.h"
#include "sp_headers.h"
-#include "sp_quad.h"
+#include "sp_quad_pipe.h"
#include "sp_state.h"
#include "sp_prim_setup.h"
#include "draw/draw_context.h"