return 0;
}
-static int
+static void
tp_button_handle_timeout(struct tp_dispatch *tp, uint32_t now)
{
struct tp_touch *t;
- uint32_t min_timeout = INT_MAX;
tp_for_each_touch(tp, t) {
if (t->button.timeout != 0 && t->button.timeout <= now) {
tp_button_clear_timer(tp, t);
tp_button_handle_event(tp, t, BUTTON_EVENT_TIMEOUT, now);
}
- if (t->button.timeout != 0)
- min_timeout = min(t->button.timeout, min_timeout);
}
-
- return min_timeout == INT_MAX ? 0 : min_timeout;
}
int