exec->GetUniformfvARB = _mesa_GetUniformfvARB;
exec->GetUniformivARB = _mesa_GetUniformivARB;
exec->GetShaderSourceARB = _mesa_GetShaderSourceARB;
-#if FEATURE_ARB_vertex_shader
- exec->BindAttribLocationARB = _mesa_BindAttribLocationARB;
- exec->GetActiveAttribARB = _mesa_GetActiveAttribARB;
- exec->GetAttribLocationARB = _mesa_GetAttribLocationARB;
-#endif
-#endif /* FEATURE_ARB_shader_objects */
+#endif /* FEATURE_ARB_shader_objects */\r
+\r
+#if FEATURE_ARB_vertex_shader\r
+ exec->BindAttribLocationARB = _mesa_BindAttribLocationARB;\r
+ exec->GetActiveAttribARB = _mesa_GetActiveAttribARB;\r
+ exec->GetAttribLocationARB = _mesa_GetAttribLocationARB;\r
+#endif /* FEATURE_ARB_vertex_shader */
/* GL_ATI_fragment_shader */
#if FEATURE_ATI_fragment_shader