--- /dev/null
+//
+// GamePadButton.cs
+//
+// Author:
+// robert <${AuthorEmail}>
+//
+// Copyright (c) 2012 robert
+//
+// Permission is hereby granted, free of charge, to any person obtaining a copy
+// of this software and associated documentation files (the "Software"), to deal
+// in the Software without restriction, including without limitation the rights
+// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
+// copies of the Software, and to permit persons to whom the Software is
+// furnished to do so, subject to the following conditions:
+//
+// The above copyright notice and this permission notice shall be included in
+// all copies or substantial portions of the Software.
+//
+// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
+// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
+// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
+// THE SOFTWARE.
+using System;
+
+namespace OpenTK.Input
+{
+ public enum Buttons
+ {
+ /// <summary>
+ /// DPad up direction button
+ /// </summary>
+ DPadUp = 1 << 0,
+
+ /// <summary>
+ /// DPad down direction button
+ /// </summary>
+ DPadDown = 1 << 1,
+
+ /// <summary>
+ /// DPad left direction button
+ /// </summary>
+ DPadLeft = 1 << 2,
+
+ /// <summary>
+ /// DPad right direction button
+ /// </summary>
+ DPadRight = 1 << 3,
+
+ /// <summary>
+ /// Start button
+ /// </summary>
+ Start = 1 << 4,
+
+ /// <summary>
+ /// Back button
+ /// </summary>
+ Back = 1 << 5,
+
+ /// <summary>
+ /// Left stick button
+ /// </summary>
+ LeftStick = 1 << 6,
+
+ /// <summary>
+ /// Right stick button
+ /// </summary>
+ RightStick = 1 << 7,
+
+ /// <summary>
+ /// Left shoulder button
+ /// </summary>
+ LeftShoulder = 1 << 8,
+
+ /// <summary>
+ /// Right shoulder button
+ /// </summary>
+ RightShoulder = 1 << 9,
+
+ /// <summary>
+ /// Home button
+ /// </summary>
+ Home = 1 << 11,
+
+ /// <summary>
+ /// Home button
+ /// </summary>
+ BigButton = Home,
+
+ /// <summary>
+ /// A button
+ /// </summary>
+ A = 1 << 12,
+
+ /// <summary>
+ /// B button
+ /// </summary>
+ B = 1 << 13,
+
+ /// <summary>
+ /// X button
+ /// </summary>
+ X = 1 << 14,
+
+ /// <summary>
+ /// Y button
+ /// </summary>
+ Y = 1 << 15,
+
+ /// <summary>
+ /// Left thumbstick left direction button
+ /// </summary>
+ LeftThumbstickLeft = 1 << 21,
+
+ /// <summary>
+ /// Right trigger button
+ /// </summary>
+ RightTrigger = 1 << 22,
+
+ /// <summary>
+ /// Left trigger button
+ /// </summary>
+ LeftTrigger = 1 << 23,
+
+ /// <summary>
+ /// Right thumbstick up direction button
+ /// </summary>
+ RightThumbstickUp = 1 << 24,
+
+ /// <summary>
+ /// Right thumbstick down direction button
+ /// </summary>
+ RightThumbstickDown = 1 << 25,
+
+ /// <summary>
+ /// Right stick right direction button
+ /// </summary>
+ RightThumbstickRight = 1 << 26,
+
+ /// <summary>
+ /// Right stick left direction button
+ /// </summary>
+ RightThumbstickLeft = 1 << 27,
+
+ /// <summary>
+ /// Left stick up direction button
+ /// </summary>
+ LeftThumbstickUp = 1 << 28,
+
+ /// <summary>
+ /// Left stick down direction button
+ /// </summary>
+ LeftThumbstickDown = 1 << 29,
+
+ /// <summary>
+ /// Left stick right direction button
+ /// </summary>
+ LeftThumbstickRight = 1 << 30,
+
+ /// <summary>The first button of the gamepad.</summary>
+ Button0 = A,
+ /// <summary>The second button of the gamepad.</summary>
+ Button1 = B,
+ /// <summary>The third button of the gamepad.</summary>
+ Button2 = X,
+ /// <summary>The fourth button of the gamepad.</summary>
+ Button3 = Y,
+ /// <summary>The fifth button of the gamepad.</summary>
+ Button4 = Start,
+ /// <summary>The sixth button of the gamepad.</summary>
+ Button5 = Back,
+ /// <summary>The seventh button of the gamepad.</summary>
+ Button6 = LeftStick,
+ /// <summary>The eighth button of the gamepad.</summary>
+ Button7 = RightStick,
+ /// <summary>The ninth button of the gamepad.</summary>
+ Button8 = LeftShoulder,
+ /// <summary>The tenth button of the gamepad.</summary>
+ Button9 = RightShoulder,
+ /// <summary>The eleventh button of the gamepad.</summary>
+ Button10 = Home,
+ /// <summary>The twelfth button of the gamepad.</summary>
+ Button11 = DPadUp,
+ /// <summary>The thirteenth button of the gamepad.</summary>
+ Button12 = DPadDown,
+ /// <summary>The fourteenth button of the gamepad.</summary>
+ Button13 = DPadLeft,
+ /// <summary>The fifteenth button of the gamepad.</summary>
+ Button14 = DPadRight,
+ /// <summary>The sixteenth button of the gamepad.</summary>
+ Button15 = LeftTrigger,
+ /// <summary>The seventeenth button of the gamepad.</summary>
+ Button16 = RightTrigger,
+ /// <summary>The eighteenth button of the gamepad.</summary>
+ Button17 = LeftThumbstickUp,
+ /// <summary>The nineteenth button of the gamepad.</summary>
+ Button18 = LeftThumbstickDown,
+ /// <summary>The twentieth button of the gamepad.</summary>
+ Button19 = LeftThumbstickLeft,
+ /// <summary>The twentieth-one button of the gamepad.</summary>
+ Button20 = LeftThumbstickRight,
+ /// <summary>The twentieth-one button of the gamepad.</summary>
+ Button21 = RightThumbstickUp,
+ /// <summary>The twentieth-one button of the gamepad.</summary>
+ Button22 = RightThumbstickDown,
+ /// <summary>The twentieth-one button of the gamepad.</summary>
+ Button23 = RightThumbstickLeft,
+ /// <summary>The twentieth-one button of the gamepad.</summary>
+ Button24 = RightThumbstickRight,
+ }
+}
+++ /dev/null
-//
-// GamePadButton.cs
-//
-// Author:
-// robert <${AuthorEmail}>
-//
-// Copyright (c) 2012 robert
-//
-// Permission is hereby granted, free of charge, to any person obtaining a copy
-// of this software and associated documentation files (the "Software"), to deal
-// in the Software without restriction, including without limitation the rights
-// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
-// copies of the Software, and to permit persons to whom the Software is
-// furnished to do so, subject to the following conditions:
-//
-// The above copyright notice and this permission notice shall be included in
-// all copies or substantial portions of the Software.
-//
-// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
-// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
-// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
-// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
-// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
-// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
-// THE SOFTWARE.
-using System;
-
-namespace OpenTK
-{
- public enum GamePadButton
- {
- /// <summary>The first button of the gamepad.</summary>
- Button0 = 0,
- /// <summary>The second button of the gamepad.</summary>
- Button1,
- /// <summary>The third button of the gamepad.</summary>
- Button2,
- /// <summary>The fourth button of the gamepad.</summary>
- Button3,
- /// <summary>The fifth button of the gamepad.</summary>
- Button4,
- /// <summary>The sixth button of the gamepad.</summary>
- Button5,
- /// <summary>The seventh button of the gamepad.</summary>
- Button6,
- /// <summary>The eighth button of the gamepad.</summary>
- Button7,
- /// <summary>The ninth button of the gamepad.</summary>
- Button8,
- /// <summary>The tenth button of the gamepad.</summary>
- Button9,
- /// <summary>The eleventh button of the gamepad.</summary>
- Button10,
- /// <summary>The twelfth button of the gamepad.</summary>
- Button11,
- /// <summary>The thirteenth button of the gamepad.</summary>
- Button12,
- /// <summary>The fourteenth button of the gamepad.</summary>
- Button13,
- /// <summary>The fifteenth button of the gamepad.</summary>
- Button14,
- /// <summary>The sixteenth button of the gamepad.</summary>
- Button15,
- /// <summary>The last button of the gamepad.</summary>
- LastButton
- }
-}
-
--- /dev/null
+// #region License
+//
+// GamePadButtons.cs
+//
+// Author:
+// Stefanos A. <stapostol@gmail.com>
+//
+// Copyright (c) 2006-2013 Stefanos Apostolopoulos
+//
+// Permission is hereby granted, free of charge, to any person obtaining a copy
+// of this software and associated documentation files (the "Software"), to deal
+// in the Software without restriction, including without limitation the rights
+// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
+// copies of the Software, and to permit persons to whom the Software is
+// furnished to do so, subject to the following conditions:
+//
+// The above copyright notice and this permission notice shall be included in
+// all copies or substantial portions of the Software.
+//
+// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
+// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
+// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
+// THE SOFTWARE.
+//
+// #endregion
+using System;
+
+namespace OpenTK.Input
+{
+
+ public struct GamePadButtons : IEquatable<GamePadButtons>
+ {
+ Buttons buttons;
+
+ public GamePadButtons(Buttons state)
+ {
+ buttons = state;
+ }
+
+ #region Public Members
+
+ public ButtonState A
+ {
+ get { return GetButton(Buttons.A); }
+ }
+
+ public ButtonState B
+ {
+ get { return GetButton(Buttons.B); }
+ }
+
+ public ButtonState X
+ {
+ get { return GetButton(Buttons.X); }
+ }
+
+ public ButtonState Y
+ {
+ get { return GetButton(Buttons.Y); }
+ }
+
+ public ButtonState Back
+ {
+ get { return GetButton(Buttons.Back); }
+ }
+
+ public ButtonState BigButton
+ {
+ get { return GetButton(Buttons.BigButton); }
+ }
+
+ public ButtonState LeftShoulder
+ {
+ get { return GetButton(Buttons.LeftShoulder); }
+ }
+
+ public ButtonState LeftStick
+ {
+ get { return GetButton(Buttons.LeftStick); }
+ }
+
+ public ButtonState RightShoulder
+ {
+ get { return GetButton(Buttons.RightShoulder); }
+ }
+
+ public ButtonState RightStick
+ {
+ get { return GetButton(Buttons.RightStick); }
+ }
+
+ public ButtonState Start
+ {
+ get { return GetButton(Buttons.Start); }
+ }
+
+ public static bool operator ==(GamePadButtons left, GamePadButtons right)
+ {
+ return left.Equals(right);
+ }
+
+ public static bool operator !=(GamePadButtons left, GamePadButtons right)
+ {
+ return !left.Equals(right);
+ }
+
+ #endregion
+
+ #region IEquatable Members
+
+ public bool Equals(GamePadButtons other)
+ {
+ return buttons == other.buttons;
+ }
+
+ #endregion
+
+ #region Private Members
+
+ ButtonState GetButton(Buttons b)
+ {
+ return (buttons & b) != 0 ? ButtonState.Pressed : ButtonState.Released;
+ }
+
+ #endregion
+ }
+}
+