cogl-path: Renames cogl_path_get/set cogl_get/set_path
authorRobert Bragg <robert@linux.intel.com>
Tue, 1 Jun 2010 16:34:59 +0000 (17:34 +0100)
committerRobert Bragg <robert@linux.intel.com>
Fri, 4 Jun 2010 13:44:15 +0000 (14:44 +0100)
These aren't path methods so aren't consistent with the
cogl_object_method naming style we are aiming for.

clutter/cogl/cogl/cogl-clip-state.c
clutter/cogl/cogl/cogl-path.c
clutter/cogl/cogl/cogl-path.h
doc/reference/cogl/cogl-sections.txt
tests/conform/test-cogl-path.c

index bb8ec1e..9e1798f 100644 (file)
@@ -235,7 +235,7 @@ cogl_clip_push_from_path_preserve (void)
 
   cogl_get_modelview_matrix (&modelview_matrix);
 
-  _cogl_clip_stack_push_from_path (stack, cogl_path_get (),
+  _cogl_clip_stack_push_from_path (stack, cogl_get_path (),
                                    &modelview_matrix);
 
   clip_state->stack_dirty = TRUE;
index b89d29f..9c1475a 100644 (file)
@@ -1061,29 +1061,6 @@ cogl_path_rel_curve_to (float x_1,
 }
 
 CoglPath *
-cogl_path_get (void)
-{
-  _COGL_GET_CONTEXT (ctx, NULL);
-
-  return ctx->current_path;
-}
-
-void
-cogl_path_set (CoglPath *path)
-{
-  _COGL_GET_CONTEXT (ctx, NO_RETVAL);
-
-  if (!cogl_is_path (path))
-    return;
-
-  /* Reference the new object first in case it is the same as the old
-     object */
-  cogl_object_ref (path);
-  cogl_object_unref (ctx->current_path);
-  ctx->current_path = path;
-}
-
-CoglPath *
 _cogl_path_new (void)
 {
   CoglPath *path;
@@ -1241,3 +1218,27 @@ cogl_rel_curve2_to (float x_1,
 }
 
 #endif
+
+CoglPath *
+cogl_get_path (void)
+{
+  _COGL_GET_CONTEXT (ctx, NULL);
+
+  return ctx->current_path;
+}
+
+void
+cogl_set_path (CoglPath *path)
+{
+  _COGL_GET_CONTEXT (ctx, NO_RETVAL);
+
+  if (!cogl_is_path (path))
+    return;
+
+  /* Reference the new object first in case it is the same as the old
+     object */
+  cogl_object_ref (path);
+  cogl_object_unref (ctx->current_path);
+  ctx->current_path = path;
+}
+
index 618f320..aa8bfd2 100644 (file)
@@ -368,7 +368,7 @@ cogl_path_round_rectangle (float x_1,
                            float arc_step);
 
 /**
- * cogl_path_get:
+ * cogl_get_path:
  *
  * Gets a pointer to the current path. The path can later be used
  * again by calling cogl_path_set(). Note that the path isn't copied
@@ -382,10 +382,10 @@ cogl_path_round_rectangle (float x_1,
  * Since: 1.4
  */
 CoglPath *
-cogl_path_get (void);
+cogl_get_path (void);
 
 /**
- * cogl_path_set:
+ * cogl_set_path:
  * @path: A #CoglPath object
  *
  * Replaces the current path with @path. A reference is taken on the
@@ -395,7 +395,7 @@ cogl_path_get (void);
  * Since: 1.4
  */
 void
-cogl_path_set (CoglPath *path);
+cogl_set_path (CoglPath *path);
 
 /**
  * cogl_path_copy:
index 900a882..755a582 100644 (file)
@@ -155,8 +155,8 @@ cogl_polygon
 
 <SUBSECTION>
 cogl_path_new
-cogl_path_get
-cogl_path_set
+cogl_get_path
+cogl_set_path
 cogl_path_copy
 cogl_path_move_to
 cogl_path_close
index 4c127b5..35ee843 100644 (file)
@@ -82,27 +82,27 @@ on_paint (ClutterActor *actor, TestState *state)
                        BLOCK_SIZE, BLOCK_SIZE);
   cogl_path_rectangle (BLOCK_SIZE / 2, BLOCK_SIZE / 2,
                        BLOCK_SIZE * 3 / 4, BLOCK_SIZE);
-  path_a = cogl_handle_ref (cogl_path_get ());
+  path_a = cogl_handle_ref (cogl_get_path ());
   draw_path_at (0, 0);
 
   /* Create another path filling the whole block */
   cogl_path_rectangle (0, 0, BLOCK_SIZE, BLOCK_SIZE);
-  path_b = cogl_handle_ref (cogl_path_get ());
+  path_b = cogl_handle_ref (cogl_get_path ());
   draw_path_at (1, 0);
 
   /* Draw the first path again */
-  cogl_path_set (path_a);
+  cogl_set_path (path_a);
   draw_path_at (2, 0);
 
   /* Draw a copy of path a */
   path_c = cogl_path_copy (path_a);
-  cogl_path_set (path_c);
+  cogl_set_path (path_c);
   draw_path_at (3, 0);
 
   /* Add another rectangle to path a. We'll use line_to's instead of
      cogl_rectangle so that we don't create another sub-path because
      that is more likely to break the copy */
-  cogl_path_set (path_a);
+  cogl_set_path (path_a);
   cogl_path_line_to (0, BLOCK_SIZE / 2);
   cogl_path_line_to (0, 0);
   cogl_path_line_to (BLOCK_SIZE / 2, 0);
@@ -110,13 +110,13 @@ on_paint (ClutterActor *actor, TestState *state)
   draw_path_at (4, 0);
 
   /* Draw the copy again. It should not have changed */
-  cogl_path_set (path_c);
+  cogl_set_path (path_c);
   draw_path_at (5, 0);
 
   /* Add another rectangle to path c. It will be added in two halves,
      one as an extension of the previous path and the other as a new
      sub path */
-  cogl_path_set (path_c);
+  cogl_set_path (path_c);
   cogl_path_line_to (BLOCK_SIZE / 2, 0);
   cogl_path_line_to (BLOCK_SIZE * 3 / 4, 0);
   cogl_path_line_to (BLOCK_SIZE * 3 / 4, BLOCK_SIZE / 2);
@@ -125,7 +125,7 @@ on_paint (ClutterActor *actor, TestState *state)
   draw_path_at (6, 0);
 
   /* Draw the original path again. It should not have changed */
-  cogl_path_set (path_a);
+  cogl_set_path (path_a);
   draw_path_at (7, 0);
 
   cogl_handle_unref (path_a);