Since lottie print a lots of logs every frame, we'd better
seperate the trace tag for lottie.
Change-Id: I6cadc0b46c8a80ee74d80db60e009518a965366e
Signed-off-by: Eunki Hong <eunkiki.hong@samsung.com>
Debug::Filter* gVectorAnimationLogFilter = Debug::Filter::New(Debug::NoLogging, false, "LOG_VECTOR_ANIMATION");
#endif
-DALI_INIT_TRACE_FILTER(gTraceFilter, DALI_TRACE_IMAGE_PERFORMANCE_MARKER, false);
+DALI_INIT_TRACE_FILTER(gTraceFilter, DALI_TRACE_VECTOR_ANIMATION_PERFORMANCE_MARKER, false);
} // unnamed namespace
Debug::Filter* gVectorAnimationLogFilter = Debug::Filter::New(Debug::NoLogging, false, "LOG_VECTOR_ANIMATION");
#endif
-DALI_INIT_TRACE_FILTER(gTraceFilter, DALI_TRACE_IMAGE_PERFORMANCE_MARKER, false);
+DALI_INIT_TRACE_FILTER(gTraceFilter, DALI_TRACE_VECTOR_ANIMATION_PERFORMANCE_MARKER, false);
#ifdef TRACE_ENABLED
uint64_t GetNanoseconds()
Debug::Filter* gVectorAnimationLogFilter = Debug::Filter::New(Debug::NoLogging, false, "LOG_VECTOR_ANIMATION");
#endif
-DALI_INIT_TRACE_FILTER(gTraceFilter, DALI_TRACE_IMAGE_PERFORMANCE_MARKER, false);
+DALI_INIT_TRACE_FILTER(gTraceFilter, DALI_TRACE_VECTOR_ANIMATION_PERFORMANCE_MARKER, false);
} // unnamed namespace