/**
* @defgroup Anchorblock Anchorblock
+ * @ingroup Elementary
*
* Anchorblock is for displaying tet that contains markup with anchors like:
* \<a href=1234\>something\</\> in it. These will be drawn differently and will
/**
* @defgroup Anchorview Anchorview
+ * @ingroup Elementary
*
* This is just like the Anchorblock object, but provides a scroller to hold
* the text automatically.
/**
* @defgroup Fileselector Fileselector
+ * @ingroup Elementary
*
* A fileselector is a widget that allows a user to navigate through a tree
* of files. It contains buttons for Home(~) and Up(..) as well as cancel/ok
/**
* @defgroup File_Selector_Button File Selector Button
+ * @ingroup Elementary
*
* A button that, when clicked, creates an Elementary window (or inner
* window) with an Elementary File Selector within. When a file is
#include "elm_priv.h"
/**
- * @defgroup Hoversel
+ * @defgroup Hoversel Hoversel
+ * @ingroup Elementary
*
* A hoversel is a button that pops up a list of items (automatically
* choosing the direction to display) that have a lable and/or an icon to
#include "elm_priv.h"
/**
* @defgroup Notepad Notepad
+ * @ingroup Elementary
*
* The notepad is an object for quickly loading a text file, displaying it,
* allowing editing of it and saving of changes back to the file loaded.
/**
* @defgroup Scrolled_Entry Scrolled_Entry
+ * @ingroup Elementary
*
* A scrolled entry is a convenience widget which shows
* a box that the user can enter text into. Unlike an
#include <errno.h>
/**
- * @addtogroup ActionSheet ActionSheet
+ * @defgroup ActionSheet ActionSheet
+ * @ingroup Elementary
*
* Display an action sheet
*
/**
*
- * @addtogroup Actionslider Actionslider
+ * @defgroup Actionslider Actionslider
+ * @ingroup Elementary
*
* This is an actionslider.
*/
+
+
+/**
+ *
+ * @defgroup Analogclock Analogclock
+ * @ingroup Elementary
+ *
+ * This is an analogclock.
+ */
+
+
/*
*
* vim:ts=8:sw=3:sts=8:noexpandtab:cino=>5n-3f0^-2{2
*/
/**
- * @addtogroup Animatedicon Animatedicon
+ * @defgroup Animatedicon Animatedicon
+ * @ingroup Elementary
*
* This is an animatedicon.
*/
#include <Elementary.h>
/**
- * @addtogroup Animator Animator
+ * @defgroup Animator Animator
+ * @ingroup Elementary
*
* Support basic animation functions for Evas_Object
*/
\r
/**\r
* @defgroup Autocompleteview Autocompleteview\r
+ * @ingroup Elementary\r
*\r
* This widget show's the completed strings in a dropdown list \r
* based on the initial few characters entered by the user.\r
/**
* @defgroup Bg Bg
+ * @ingroup Elementary
*
* The bg object is used for setting a solid background to a window or packing
* into any container object.
/**
* @defgroup Box Box
+ * @ingroup Elementary
*
* A box object arranges objects in a single row within a box. Sub objects can
* be added at the start, end or before or after any existing object in the
/**
* @defgroup Bubble Bubble
+ * @ingroup Elementary
*
* The Bubble is an widget used to show a text in a frame as speech is
* represented in comics.
/**
* @defgroup Button Button
+ * @ingroup Elementary
*
* This is a push-button. Press it and run some function. It can contain
* a simple label and icon object.
#include "elm_priv.h"
/**
- * @addtogroup Buttonpicker Buttonpicker
+ * @defgroup Buttonpicker Buttonpicker
+ * @ingroup Elementary
*
* This is a buttonpicker.
*/
//#define SCALE_DOWN_FACTOR (0.125)
/**
- * @addtogroup Cabinet Cabinet
+ * @defgroup Cabinet Cabinet
+ * @ingroup Elementary
*
* This is a cabinet.
*/
/**
* @defgroup Check Check
+ * @ingroup Elementary
*
* The check widget allows for toggling a value between true or false (1 or 0).
*
#include "elm_priv.h"
/**
- * @addtogroup Chronometer Chronometer
+ * @defgroup Chronometer Chronometer
+ * @ingroup Elementary
*
* It's a widget to show chronometer.
*
/**
* @defgroup Clock Clock
+ * @ingroup Elementary
*
* It's a widget to show clock with animation. The update of time is
* shown in an animation like the flip of a sheet.
#include <Ecore.h>
/**
- * @addtogroup Colorpalette Colorpalette
+ * @defgroup Colorpalette Colorpalette
+ * @ingroup Elementary
*
* Using colorpalette, you can select a color by clicking
* a color rectangle on the colorpalette.
#include <Ecore.h>
/**
- * @addtogroup Colorpicker Colorpicker
+ * @defgroup Colorpicker Colorpicker
+ * @ingroup Elementary
*
* By using colorpicker, you can select a color.
* Colorpicker made a color using HSV/HSB mode.
/**
* @defgroup Conformant Conformant
+ * @ingroup Elementary
*
* The aim is to provide a widget that can be used in elementary apps to
* account for space taken up by the indicator & softkey windows when running
/**
- * @addtogroup Controlbar Controlbar
+ * @defgroup Controlbar Controlbar
+ * @ingroup Elementary
*
* This is a Controlbar. It can contain label and icon objects.
* In edit mode, you can change the location of items.
#include "elm_priv.h"
/**
- * @addtogroup Ctxpopup
+ * @defgroup Ctxpopup Ctxpopup
+ * @ingroup Elementary
*
* Contextual popup.
*/
#include <string.h>
/**
- * @addtogroup Datepicker Datepicker
+ * @defgroup Datepicker Datepicker
+ * @ingroup Elementary
*
* This is a date picker.
*/
#include <string.h>
/**
- * @addtogroup Datepicker Datepicker
+ * @defgroup Datepicker2 Datepicker2
+ * @ingroup Elementary
*
* This is a date picker.
*/
* @param parent The parent object
* @return The new object or NULL if it cannot be created
*
- * @ingroup Datepicker
+ * @ingroup Datepicker2
*/
EAPI Evas_Object *
elm_datepicker2_add(Evas_Object *parent)
* @param month The month to set
* @param day The day to set
*
- * @ingroup Datepicker
+ * @ingroup Datepicker2
*/
EAPI void
elm_datepicker2_date_set(Evas_Object *obj, int year, int month, int day)
* @param month The pointer to the variable get the selected month
* @param day The pointer to the variable get the selected day
*
- * @ingroup Datepicker
+ * @ingroup Datepicker2
*/
EAPI void
elm_datepicker2_date_get(Evas_Object *obj, int *year, int *month, int *day)
* @param month The month to set
* @param day The day to set
*
- * @ingroup Datepicker
+ * @ingroup Datepicker2
*/
EAPI void
elm_datepicker2_date_min_set(Evas_Object *obj, int year, int month, int day)
* @param month The pointer to the variable get the minimum month
* @param day The pointer to the variable get the minimum day
*
- * @ingroup Datepicker
+ * @ingroup Datepicker2
*/
EAPI void
elm_datepicker2_date_min_get(Evas_Object *obj, int *year, int *month, int *day)
* @param month The month to set
* @param day The day to set
*
- * @ingroup Datepicker
+ * @ingroup Datepicker2
*/
EAPI void
elm_datepicker2_date_max_set(Evas_Object *obj, int year, int month, int day)
* @param month The pointer to the variable get the maximum month
* @param day The pointer to the variable get the maximum day
*
- * @ingroup Datepicker
+ * @ingroup Datepicker2
*/
EAPI void
elm_datepicker2_date_max_get(Evas_Object *obj, int *year, int *month, int *day)
* @param obj The datepicker object
* @param fmt The date format, ex) yymmdd
*
- * @ingroup Datepicker
+ * @ingroup Datepicker2
*/
EAPI void
elm_datepicker2_date_format_set(Evas_Object *obj, const char *fmt)
* @param obj The datepicker object
* @return The date format of given datepicker
*
- * @ingroup Datepicker
+ * @ingroup Datepicker2
*/
EAPI const char *
elm_datepicker2_date_format_get(Evas_Object *obj)
#include <string.h>
/**
- * @addtogroup Datepicker3 Datepicker3
+ * @defgroup Datepicker3 Datepicker3
+ * @ingroup Elementary
*
* This is a date picker3.
*/
#include <Ecore.h>
/**
- * @addtogroup DialogueGroup DialogueGroup
+ * @defgroup DialogueGroup DialogueGroup
+ * @ingroup Elementary
*
* Using dialoguegroup, you can make a dialogue group.
*/
#include <math.h>
/**
- * @addtogroup Discpicker Discpicker
+ * @defgroup Discpicker Discpicker
+ * @ingroup Elementary
*
* This is a discpicker.
*/
\r
\r
/**\r
- * @addtogroup Diskcontroller Diskcontroller\r
+ * @defgroup Diskcontroller Diskcontroller\r
+ * @ingroup Elementary\r
*\r
* This is a Diskcontroller. It can contain label and icon objects.\r
*/\r
#include "elm_priv.h"
/**
- * @addtogroup Editfield Editfield
+ * @defgroup Editfield Editfield
+ * @ingroup Elementary
*
* This is a editfield. It can contain a simple label and icon objects.
*/
/**
* @defgroup Entry Entry
+ * @ingroup Elementary
*
* An entry is a convenience widget which shows
* a box that the user can enter text into. Unlike a
/**
* @defgroup Flip Flip
+ * @ingroup Elementary
*
* This holds 2 content objects: one on the front and one on the back. It
* allows you to flip from front to back and vice-versa using various effects.
/**
* @defgroup Frame Frame
+ * @ingroup Elementary
*
* This holds some content and has a title. Looks like a frame, but
* supports styles so multple frames are avaible
/**\r
*\r
- * @addtogroup Gallery\r
+ * @defgroup Gallery\r
+ * @ingroup Elementary\r
*\r
* This is an gallery.\r
*\r
/**
* @defgroup Gengrid Gengrid
+ * @ingroup Elementary
*
* This widget aims to position objects in a grid layout while actually
* building only the visible ones, using the same idea as genlist: the user
/**
* @defgroup Genlist Genlist
+ * @ingroup Elementary
*
* The aim was to have more expansive list that the simple list in
* Elementary that could have more flexible items and allow many more entries
#include "elm_priv.h"
/**
- * @addtogroup Gridbox
+ * @defgroup Gridbox Gridbox
+ * @ingroup Elementary
*
* This is a gridbox
*/
#include "elm_priv.h"
/**
- * @addtogroup Scroller Scroller
+ * @defgroup Scroller Scroller
+ * @ingroup Elementary
*
* A scroller holds a single object and "scrolls it around". This means that
* it allows the user to use a scrollbar (or a finger) to drag the viewable
/**
* @defgroup Hover Hover
+ * @ingroup Elementary
*
* A Hover object will over over the @p Parent object at the @p Target
* location. Anything in the background will be given a darker coloring
/**
* @defgroup Icon Icon
+ * @ingroup Elementary
*
* A standard icon that may be provided by the theme (delete, edit,
* arrows etc.) or a custom file (PNG, JPG, EDJE etc.) used for an
/**
* @defgroup Image Image
+ * @ingroup Elementary
*
* A standard image that may be provided by the theme (delete, edit,
* arrows etc.) or a custom file (PNG, JPG, EDJE etc.) used for an
/**
* @defgroup Index Index
+ * @ingroup Elementary
*
* An index object is a type of list that categorizes items in it
* by letter.
#include "elm_priv.h"
/**
- * @addtogroup Label Label
+ * @defgroup Label Label
+ * @ingroup Elementary
*
* Display text, with simple html-like markup. The theme of course
* can invent new markup tags and style them any way it likes
/**
* @defgroup Layout Layout
+ * @ingroup Elementary
*
* This takes a standard Edje design file and wraps it very thinly
* in a widget and handles swallowing widgets into swallow regions
/**
* @defgroup List List
+ * @ingroup Elementary
*
* A list is a very simple type of list widget. For more robust
* lists, @ref Genlist should probably be used.
/**
* @defgroup Map Map
+ * @ingroup Elementary
*
* This is a widget specifically for displaying the free map OpenStreetMap.
*
/**
* @defgroup Mapbuf Mapbuf
+ * @ingroup Elementary
*
* This holds 1 content object and uses an Evas Map to move/resize etc. it.
*/
/**
* @defgroup Menu Menu
+ * @ingroup Elementary
*
* A menu is a list of items displayed above the window. Each item can
* have a sub-menu. The menu object can be used to display a menu on right
/**
* @defgroup NavigationBar NavigationBar
- * @ingroup [Elementary]
+ * @ingroup Elementary
*
* The Navigationbar is an object that manages the presentation of hierarchical data in your application.
* It covers whole content region with a bar, typically displayed at the top of the screen,
/**
* @defgroup Notify notify
+ * @ingroup Elementary
*
* Display a window in a particular region of the application (top, bottom ...).
* A timeout can be set to automatically close the window.
/**
* @defgroup PageControl PageControl
+ * @ingroup Elementary
*
* A page control is a succession of dots centered in the control.
* Each dot corresponds to a page in the application\92s document (or other data-model entity),
/**
* @defgroup Pager Pager
- * @ingroup [Elementary]
+ * @ingroup Elementary
*
* The pager is an object that allows flipping (with animation) between 1 or
* more ?\9cpages??of objects, much like a stack of windows within the window.
/**
* @defgroup Panel Panel
+ * @ingroup Elementary
*
* A panel is a type of animated container that contains subobjects. It
* can be expanded or contracted.
/**
* @defgroup Photo Photo
+ * @ingroup Elementary
*
* For displaying the photo of a person (contact). Simple yet
* with a very specific purpose.
/**
* @defgroup Photocam Photocam
+ * @ingroup Elementary
*
* This is a widget specifically for displaying high-resolution digital
* camera photos giving speedy feedback (fast load), low memory footprint
#include "elm_priv.h"
/**
- * @addtogroup Picker Picker
+ * @defgroup Picker Picker
+ * @ingroup Elementary
*
* This is a picker.
*/
\r
/**\r
* @defgroup Popup Popup\r
+ * @ingroup Elementary\r
*\r
* This is a popup widget. it can be used to display information/ get information from user.\r
*/\r
/**
* @defgroup Progressbar Progressbar
+ * @ingroup Elementary
*
* The progressbar adds a widget for representing current progress
* of a job status
/**
*
- * @addtogroup QuickContactBadge
+ * @defgroup QuickContactBadge QuickContactBadge
+ * @ingroup Elementary
*
* This is an quickcontactbadge.
*/
/**
* @defgroup Radio Radio
+ * @ingroup Elementary
*
* The radio button allows for 1 or more selectors to be created to select 1
* of a set of options.
#include "elm_priv.h"
/**
- * @addtogroup Ratingbar Ratingbar
+ * @defgroup Ratingbar Ratingbar
+ * @ingroup Elementary
*
* This is a ratingbar.
*/
/**
* @defgroup Grid Scrolled Grid
+ * @ingroup Elementary
*
* This widget aims to position objects in a grid layout while actually
* building only the visible ones, using the same idea as genlist: the user
/**
* @defgroup Scroller Scroller
+ * @ingroup Elementary
*
* A scroller holds a single object and "scrolls it around". This means that
* it allows the user to use a scrollbar (or a finger) to drag the viewable
#include "elm_priv.h"
/**
- * @addtogroup Searchbar
+ * @defgroup Searchbar Searchbar
+ * @ingroup Elementary
*
* This is Searchbar.
* It can contain a simple entry and button object.
#include "elm_priv.h"
/**
- * @addtogroup SegmentControl SegmentControl
+ * @defgroup SegmentControl SegmentControl
+ * @ingroup Elementary
*
* SegmentControl object is a horizontal control made of multiple segments,
* each segment functioning as a discrete button. A segmented control affords a compact means to group together a number of controls.
/**
* @defgroup Separator Separator
+ * @ingroup Elementary
*
* A separator is a widget that adds a very thin object to separate other objects.
* A separator can be vertical or horizontal.
/**
* @defgroup Slider Slider
+ * @ingroup Elementary
*
* The slider adds a dragable “slider” widget for selecting the value of
* something within a range.
/**
* @defgroup Slideshow slideshow
+ * @ingroup Elementary
*
* This object display a list of object (generally a list of images) and some actions like
* next/previous are used to navigate. The animations are defined in the theme,
/*\r
- * @addgroup SlidingDrawer\r
+ * @defgroup SlidingDrawer SlidingDrawer\r
+ * @ingroup Elementary\r
*\r
* This is a slidingdrawer.\r
*/\r
#include "elm_priv.h"
/**
- * @addtogroup Softkey Softkey
+ * @defgroup Softkey Softkey
+ * @ingroup Elementary
*
* This is a softkey
*/
#include <ctype.h>
/**
- * @defgroup Spinner
+ * @defgroup Spinner Spinner
+ * @ingroup Elementary
*
* A spinner is a widget which allows the user to increase or decrease
* numeric values. By default the spinner will not wrap and has a label
\r
/**\r
* @addtogroup Tab Tab\r
+ * @ingroup Elementary\r
*\r
* This is a Tab. It can contain label and icon objects.\r
* You can change the location of items.\r
\r
\r
/**\r
- * @addtogroup Tab Tab\r
+ * @defgroup Tab Tab\r
+ * @ingroup Elementary\r
*\r
* This is a Tab. It can contain label and icon objects.\r
* You can change the location of items.\r
/**
* @defgroup Table Table
+ * @ingroup Elementary
*
* Arranges widgets in a table where items can also span multiple
* columns or rows - even overlap (and then be raised or lowered
#include "elm_priv.h"
/**
- * @defgroup Theme
+ * @defgroup Theme Theme
+ * @ingroup Elementary
*
* Functions to modify the theme in the currently running app.
*/
/**
* @defgroup Thumb Thumb
+ * @ingroup Elementary
*
* A thumb object is used for displaying the thumbnail of an image or video.
* You must have compiled Elementary with Ethumb_Client support and the DBus
#include "elm_priv.h"
/**
- * @addtogroup Timepicker Timepicker
+ * @defgroup Timepicker Timepicker
+ * @ingroup Elementary
*
* This is a time picker.
*/
#include "elm_priv.h"
/**
- * @addtogroup Timepicker3 Timepicker3
+ * @defgroup Timepicker3 Timepicker3
+ * @ingroup Elementary
*
* This is a time picker3.
*/
#include "elm_priv.h"
/**
- * @addtogroup Titlebar Titlebar
+ * @defgroup Titlebar Titlebar
+ * @ingroup Elementary
*
* This is a titlebar widget. It can contain simple label,icon
* and other objects.
#include "elm_priv.h"
/**
- * @defgroup Toggle
+ * @defgroup Toggle Toggle
+ * @ingroup Elementary
*
* A toggle is a slider which can be used to toggle between
* two values. It has two states: on and off.
/**
* @defgroup Toolbar Toolbar
+ * @ingroup Elementary
*
* A toolbar is a widget that displays a list of buttons inside
* a box. It is scrollable, and only one item can be selected at a time.
#include "elm_priv.h"
/**
- * @addtogroup Toolbar Toolbar
+ * @defgroup Toolbar Toolbar
+ * @ingroup Elementary
*
- * @addtogroup Toolbar Toolbar
* For listing a selection of items in a list within a "bar", each item having an icon and label.
* This is more or less intended for use when selecting different modes - much like a tab widget,
* but this is just the bar piece.
/**
*
- * @addtogroup Transit
+ * @defgroup Transit Transit
+ * @ingroup Elementary
*
* Transit
*/
/**\r
*\r
- * @addtogroup Viewflipper\r
+ * @defgroup Viewflipper Viewflipper\r
+ * @ingroup Elementary\r
*\r
* This is an viewflipper.\r
* viewflipper api can retrun the following values \r
/**
* @defgroup Win Win
+ * @ingroup Elementary
*
* The window class of Elementary. Contains functions to manipulate
* windows.
/*\r
- * @addgroup WiperControl\r
+ * @defgroup WiperControl WiperControl\r
+ * @ingroup Elementary\r
*\r
* This is a wipercontrol.\r
*/\r
#define ZC_DEFAULT_RANGE 5
/**
- * @addtogroup ZoomControls
+ * @defgroup ZoomControls ZoomControls
+ * @ingroup Elementary
*
* This is a zoomcontrols. Press it and run some function.
*/