assert(offset <= bo->size - 4);
assert((write_domain & (write_domain - 1)) == 0);
+ /* An object needing a fence is a tiled buffer, so it won't have
+ * relocs to other buffers.
+ */
+ if (need_fence) {
+ assert(target_bo_gem->reloc_count == 0);
+ target_bo_gem->reloc_tree_fences = 1;
+ }
+
/* Make sure that we're not adding a reloc to something whose size has
* already been accounted for.
*/
if (target_bo_gem != bo_gem) {
target_bo_gem->used_as_reloc_target = true;
bo_gem->reloc_tree_size += target_bo_gem->reloc_tree_size;
+ bo_gem->reloc_tree_fences += target_bo_gem->reloc_tree_fences;
}
- /* An object needing a fence is a tiled buffer, so it won't have
- * relocs to other buffers.
- */
- if (need_fence)
- target_bo_gem->reloc_tree_fences = 1;
- bo_gem->reloc_tree_fences += target_bo_gem->reloc_tree_fences;
bo_gem->relocs[bo_gem->reloc_count].offset = offset;
bo_gem->relocs[bo_gem->reloc_count].delta = target_offset;