* This is can be called before allocating a texture to be a dst for copySurface. This is only
* used for doing dst copies needed in blends, thus the src is always a GrRenderTarget. It will
* populate the origin, config, and flags fields of the desc such that copySurface can
- * efficiently succeed. rectsMustMatch will be set to true if the copy operation must ensure
- * that the src and dest rects are identical. disallowSubrect will be set to true if copy rect
- * must equal src's bounds.
+ * efficiently succeed.
*/
- virtual bool initDescForDstCopy(const GrRenderTarget* src, GrSurfaceDesc* desc,
- bool* rectsMustMatch, bool* disallowSubrect) const = 0;
+ virtual bool initDescForDstCopy(const GrRenderTarget* src, GrSurfaceDesc* desc) const = 0;
protected:
/** Subclasses must call this at the end of their constructors in order to apply caps
clip.getConservativeBounds(rt->width(), rt->height(), ©Rect);
SkIRect drawIBounds;
- SkIRect clippedRect;
opBounds.roundOut(&drawIBounds);
// Cover up for any precision issues by outsetting the op bounds a pixel in each direction.
drawIBounds.outset(1, 1);
- if (!clippedRect.intersect(copyRect, drawIBounds)) {
+ if (!copyRect.intersect(drawIBounds)) {
#ifdef SK_DEBUG
GrCapsDebugf(this->caps(), "Missed an early reject. "
"Bailing on draw from setupDstTexture.\n");
// MSAA consideration: When there is support for reading MSAA samples in the shader we could
// have per-sample dst values by making the copy multisampled.
GrSurfaceDesc desc;
- bool rectsMustMatch = false;
- bool disallowSubrect = false;
- if (!this->caps()->initDescForDstCopy(rt, &desc, &rectsMustMatch, &disallowSubrect)) {
+ if (!this->caps()->initDescForDstCopy(rt, &desc)) {
desc.fOrigin = kDefault_GrSurfaceOrigin;
desc.fFlags = kRenderTarget_GrSurfaceFlag;
desc.fConfig = rt->config();
}
- if (!disallowSubrect) {
- copyRect = clippedRect;
- }
+ desc.fWidth = copyRect.width();
+ desc.fHeight = copyRect.height();
- SkIPoint dstPoint;
- SkIPoint dstOffset;
static const uint32_t kFlags = 0;
- sk_sp<GrTexture> copy;
- if (rectsMustMatch) {
- SkASSERT(desc.fOrigin == rt->origin());
- desc.fWidth = rt->width();
- desc.fHeight = rt->height();
- dstPoint = {copyRect.fLeft, copyRect.fTop};
- dstOffset = {0, 0};
- copy.reset(fContext->resourceProvider()->createTexture(desc, SkBudgeted::kYes, kFlags));
- } else {
- desc.fWidth = copyRect.width();
- desc.fHeight = copyRect.height();
- dstPoint = {0, 0};
- dstOffset = {copyRect.fLeft, copyRect.fTop};
- copy.reset(fContext->resourceProvider()->createApproxTexture(desc, kFlags));
- }
+ sk_sp<GrTexture> copy(fContext->resourceProvider()->createApproxTexture(desc, kFlags));
if (!copy) {
SkDebugf("Failed to create temporary copy of destination texture.\n");
return;
}
-
+ SkIPoint dstPoint = {0, 0};
this->getOpList()->copySurface(copy.get(), rt, copyRect, dstPoint);
dstTexture->setTexture(std::move(copy));
- dstTexture->setOffset(dstOffset);
+ dstTexture->setOffset(copyRect.fLeft, copyRect.fTop);
}
// is available.
if (ctxInfo.version() >= GR_GL_VER(3, 0)) {
fBlitFramebufferFlags = kNoFormatConversionForMSAASrc_BlitFramebufferFlag |
- kNoMSAADst_BlitFramebufferFlag |
kRectsMustMatchForMSAASrc_BlitFramebufferFlag;
} else if (ctxInfo.hasExtension("GL_CHROMIUM_framebuffer_multisample") ||
ctxInfo.hasExtension("GL_ANGLE_framebuffer_blit")) {
fBlitFramebufferFlags = kNoScalingOrMirroring_BlitFramebufferFlag |
kResolveMustBeFull_BlitFrambufferFlag |
kNoMSAADst_BlitFramebufferFlag |
- kNoFormatConversion_BlitFramebufferFlag |
- kRectsMustMatchForMSAASrc_BlitFramebufferFlag;
+ kNoFormatConversion_BlitFramebufferFlag;
}
} else {
if (fUsesMixedSamples) {
#endif
}
-bool GrGLCaps::initDescForDstCopy(const GrRenderTarget* src, GrSurfaceDesc* desc,
- bool* rectsMustMatch, bool* disallowSubrect) const {
- // By default, we don't require rects to match.
- *rectsMustMatch = false;
-
- // By default, we allow subrects.
- *disallowSubrect = false;
-
+bool GrGLCaps::initDescForDstCopy(const GrRenderTarget* src, GrSurfaceDesc* desc) const {
// If the src is a texture, we can implement the blit as a draw assuming the config is
// renderable.
if (src->asTexture() && this->isConfigRenderable(src->config(), false)) {
// texture. This code prefers CopyTexSubImage to fbo blit and avoids triggering temporary fbo
// creation. It isn't clear that avoiding temporary fbo creation is actually optimal.
GrSurfaceOrigin originForBlitFramebuffer = kDefault_GrSurfaceOrigin;
- bool rectsMustMatchForBlitFramebuffer = false;
- bool disallowSubrectForBlitFramebuffer = false;
- if (src->numColorSamples() &&
- (this->blitFramebufferSupportFlags() & kResolveMustBeFull_BlitFrambufferFlag)) {
- rectsMustMatchForBlitFramebuffer = true;
- disallowSubrectForBlitFramebuffer = true;
- // Mirroring causes rects to mismatch later, don't allow it.
- originForBlitFramebuffer = src->origin();
- } else if (src->numColorSamples() && (this->blitFramebufferSupportFlags() &
- kRectsMustMatchForMSAASrc_BlitFramebufferFlag)) {
- rectsMustMatchForBlitFramebuffer = true;
- // Mirroring causes rects to mismatch later, don't allow it.
- originForBlitFramebuffer = src->origin();
- } else if (this->blitFramebufferSupportFlags() & kNoScalingOrMirroring_BlitFramebufferFlag) {
+ if (this->blitFramebufferSupportFlags() & kNoScalingOrMirroring_BlitFramebufferFlag) {
originForBlitFramebuffer = src->origin();
}
if (this->canConfigBeFBOColorAttachment(kBGRA_8888_GrPixelConfig)) {
desc->fOrigin = originForBlitFramebuffer;
desc->fConfig = kBGRA_8888_GrPixelConfig;
- *rectsMustMatch = rectsMustMatchForBlitFramebuffer;
- *disallowSubrect = disallowSubrectForBlitFramebuffer;
return true;
}
return false;
if (this->canConfigBeFBOColorAttachment(src->config())) {
desc->fOrigin = originForBlitFramebuffer;
desc->fConfig = src->config();
- *rectsMustMatch = rectsMustMatchForBlitFramebuffer;
- *disallowSubrect = disallowSubrectForBlitFramebuffer;
return true;
}
return false;
return fRGBAToBGRAReadbackConversionsAreSlow;
}
- bool initDescForDstCopy(const GrRenderTarget* src, GrSurfaceDesc* desc, bool* rectsMustMatch,
- bool* disallowSubrect) const override;
+ bool initDescForDstCopy(const GrRenderTarget* src, GrSurfaceDesc* desc) const override;
private:
enum ExternalFormatUsage {
}
}
if (GrGLCaps::kResolveMustBeFull_BlitFrambufferFlag & blitFramebufferFlags) {
- if (srcRT && srcRT->numColorSamples()) {
- if (dstRT && !dstRT->numColorSamples()) {
- return false;
- }
- if (SkRect::Make(srcRect) != srcRT->getBoundsRect()) {
- return false;
- }
+ if (srcRT && srcRT->numColorSamples() && dstRT && !dstRT->numColorSamples()) {
+ return false;
}
}
if (GrGLCaps::kNoMSAADst_BlitFramebufferFlag & blitFramebufferFlags) {
}
}
if (GrGLCaps::kRectsMustMatchForMSAASrc_BlitFramebufferFlag & blitFramebufferFlags) {
- if (srcRT && srcRT->numColorSamples()) {
- if (dstPoint.fX != srcRect.fLeft || dstPoint.fY != srcRect.fTop) {
- return false;
- }
- if (dst->origin() != src->origin()) {
- return false;
- }
+ if (srcRT && srcRT->numColorSamples() &&
+ (dstPoint.fX != srcRect.fLeft || dstPoint.fY != srcRect.fTop)) {
+ return false;
}
}
return true;
this->init(contextOptions, vkInterface, physDev, featureFlags, extensionFlags);
}
-bool GrVkCaps::initDescForDstCopy(const GrRenderTarget* src, GrSurfaceDesc* desc,
- bool* rectsMustMatch, bool* disallowSubrect) const {
- // Vk doesn't use rectsMustMatch or disallowSubrect. Always return false.
- *rectsMustMatch = false;
- *disallowSubrect = false;
-
+bool GrVkCaps::initDescForDstCopy(const GrRenderTarget* src, GrSurfaceDesc* desc) const {
// We can always succeed here with either a CopyImage (none msaa src) or ResolveImage (msaa).
// For CopyImage we can make a simple texture, for ResolveImage we require the dst to be a
// render target as well.
return fPreferedStencilFormat;
}
- bool initDescForDstCopy(const GrRenderTarget* src, GrSurfaceDesc* desc,
- bool* rectsMustMatch, bool* disallowSubrect) const override;
+ bool initDescForDstCopy(const GrRenderTarget* src, GrSurfaceDesc* desc) const override;
private:
enum VkVendor {
* found in the LICENSE file.
*/
-#include <functional>
-#include "SkBitmap.h"
-#include "SkCanvas.h"
+#include "Test.h"
#include "SkColor.h"
#include "SkColorPriv.h"
-#include "SkSurface.h"
#include "SkTaskGroup.h"
-#include "SkUtils.h"
-#include "Test.h"
-
-#if SK_SUPPORT_GPU
-#include "GrContext.h"
-#include "GrContextPriv.h"
-#include "GrResourceProvider.h"
-#include "GrSurfaceContext.h"
-#include "GrSurfaceProxy.h"
-#include "GrTexture.h"
-#endif
+#include <functional>
struct Results { int diffs, diffs_0x00, diffs_0xff, diffs_by_1; };
};
for (auto multiply : perfect) { REPORTER_ASSERT(r, test(multiply).diffs == 0); }
}
-
-#if SK_SUPPORT_GPU
-namespace {
-static sk_sp<SkSurface> create_gpu_surface_backend_texture_as_render_target(
- GrContext* context, int sampleCnt, int width, int height, GrPixelConfig config,
- sk_sp<GrTexture>* backingSurface) {
- GrSurfaceDesc backingDesc;
- backingDesc.fHeight = height;
- backingDesc.fWidth = width;
- backingDesc.fConfig = config;
- backingDesc.fOrigin = kDefault_GrSurfaceOrigin;
- backingDesc.fFlags = kRenderTarget_GrSurfaceFlag;
-
- (*backingSurface)
- .reset(context->resourceProvider()->createTexture(backingDesc, SkBudgeted::kNo));
-
- GrBackendTextureDesc desc;
- desc.fConfig = config;
- desc.fWidth = width;
- desc.fHeight = height;
- desc.fFlags = kRenderTarget_GrBackendTextureFlag;
- desc.fTextureHandle = (*backingSurface)->getTextureHandle();
- desc.fSampleCnt = sampleCnt;
- sk_sp<SkSurface> surface =
- SkSurface::MakeFromBackendTextureAsRenderTarget(context, desc, nullptr);
- return surface;
-}
-}
-
-// Tests blending to a surface with no texture available.
-DEF_GPUTEST_FOR_GL_RENDERING_CONTEXTS(ES2BlendWithNoTexture, reporter, ctxInfo) {
- GrContext* context = ctxInfo.grContext();
- const int kWidth = 10;
- const int kHeight = 10;
- const GrPixelConfig kConfig = kRGBA_8888_GrPixelConfig;
- const SkColorType kColorType = kRGBA_8888_SkColorType;
-
- // Build our test cases:
- struct RectAndSamplePoint {
- SkRect rect;
- SkIPoint outPoint;
- SkIPoint inPoint;
- } allRectsAndPoints[3] = {
- {SkRect::MakeXYWH(0, 0, 5, 5), SkIPoint::Make(7, 7), SkIPoint::Make(2, 2)},
- {SkRect::MakeXYWH(2, 2, 5, 5), SkIPoint::Make(0, 0), SkIPoint::Make(4, 4)},
- {SkRect::MakeXYWH(5, 5, 5, 5), SkIPoint::Make(2, 2), SkIPoint::Make(7, 7)},
- };
-
- struct TestCase {
- RectAndSamplePoint rectAndPoints;
- int sampleCnt;
- };
- std::vector<TestCase> testCases;
-
- for (int sampleCnt : {0, 4, 8}) {
- for (auto rectAndPoints : allRectsAndPoints) {
- testCases.push_back({rectAndPoints, sampleCnt});
- }
- }
-
- // Run each test case:
- for (auto testCase : testCases) {
- int sampleCnt = testCase.sampleCnt;
- SkRect paintRect = testCase.rectAndPoints.rect;
- SkIPoint outPoint = testCase.rectAndPoints.outPoint;
- SkIPoint inPoint = testCase.rectAndPoints.inPoint;
-
- sk_sp<GrTexture> backingSurface;
- // BGRA forces a framebuffer blit on ES2.
- sk_sp<SkSurface> surface = create_gpu_surface_backend_texture_as_render_target(
- context, sampleCnt, kWidth, kHeight, kConfig, &backingSurface);
-
- if (!surface && sampleCnt > 0) {
- // Some platforms don't support MSAA.
- continue;
- }
- REPORTER_ASSERT(reporter, !!surface);
-
- // Fill our canvas with 0xFFFF80
- SkCanvas* canvas = surface->getCanvas();
- SkPaint black_paint;
- black_paint.setColor(SkColorSetRGB(0xFF, 0xFF, 0x80));
- canvas->drawRect(SkRect::MakeXYWH(0, 0, kWidth, kHeight), black_paint);
-
- // Blend 2x2 pixels at 5,5 with 0x80FFFF. Use multiply blend mode as this will trigger
- // a copy of the destination.
- SkPaint white_paint;
- white_paint.setColor(SkColorSetRGB(0x80, 0xFF, 0xFF));
- white_paint.setBlendMode(SkBlendMode::kMultiply);
- canvas->drawRect(paintRect, white_paint);
-
- // Read the result into a bitmap.
- SkBitmap bitmap;
- REPORTER_ASSERT(reporter, bitmap.tryAllocPixels(SkImageInfo::Make(
- kWidth, kHeight, kColorType, kPremul_SkAlphaType)));
- bitmap.lockPixels();
- REPORTER_ASSERT(
- reporter,
- surface->readPixels(bitmap.info(), bitmap.getPixels(), bitmap.rowBytes(), 0, 0));
-
- // Check the in/out pixels.
- REPORTER_ASSERT(reporter, bitmap.getColor(outPoint.x(), outPoint.y()) ==
- SkColorSetRGB(0xFF, 0xFF, 0x80));
- REPORTER_ASSERT(reporter, bitmap.getColor(inPoint.x(), inPoint.y()) ==
- SkColorSetRGB(0x80, 0xFF, 0x80));
-
- // Clean up - surface depends on backingSurface and must be released first.
- bitmap.unlockPixels();
- surface.reset();
- backingSurface.reset();
- }
-}
-#endif
bool isConfigTexturable(GrPixelConfig config) const override { return false; }
bool isConfigRenderable(GrPixelConfig config, bool withMSAA) const override { return false; }
bool canConfigBeImageStorage(GrPixelConfig) const override { return false; }
- bool initDescForDstCopy(const GrRenderTarget* src, GrSurfaceDesc* desc, bool* rectsMustMatch,
- bool* disallowSubrect) const override {
+ bool initDescForDstCopy(const GrRenderTarget* src, GrSurfaceDesc* desc) const override {
return false;
}