Merge "Use safe glFramebufferTexture* function"
authorTreehugger Robot <treehugger-gerrit@google.com>
Wed, 16 Aug 2017 18:59:45 +0000 (18:59 +0000)
committerGerrit Code Review <noreply-gerritcodereview@google.com>
Wed, 16 Aug 2017 18:59:45 +0000 (18:59 +0000)
modules/gles31/functional/es31fShaderFramebufferFetchTests.cpp

index 9d77831..39a08d5 100644 (file)
@@ -1236,7 +1236,7 @@ TextureLevelTestCase::IterateResult TextureLevelTestCase::iterate (void)
                const tcu::ScopedLogSection section                     (m_testCtx.getLog(), name.str(), desc.str());
                tcu::TextureLevel                       reference               = genReferenceTexture(level, levelColors, uniformColor);
 
-               m_gl.framebufferTexture(GL_DRAW_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, m_texColorBuffer, level);
+               m_gl.framebufferTextureLayer(GL_DRAW_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, m_texColorBuffer, level, 0);
 
                genUniformColor(uniformColor);
                render();