#include <Ecore.h>
#include <Ecore_Evas.h>
+
+#include <math.h>
+#include <Eina.h>
+
+#define PATH_KAPPA 0.5522847498
+#define PI 3.1415926535
+
+typedef struct _Bezier
+{
+float x1, y1, x2, y2, x3, y3, x4, y4;
+}Bezier;
+
+typedef struct _Point
+{
+ int x;
+ int y;
+}Point;
+
+static
+Bezier bezierFromPoints(Point p1, Point p2,
+ Point p3, Point p4)
+{
+ Bezier b;
+ b.x1 = p1.x;
+ b.y1 = p1.y;
+ b.x2 = p2.x;
+ b.y2 = p2.y;
+ b.x3 = p3.x;
+ b.y3 = p3.y;
+ b.x4 = p4.x;
+ b.y4 = p4.y;
+ return b;
+}
+
+inline void
+parameterSplitLeft(Bezier *b, float t, Bezier *left)
+{
+ left->x1 = b->x1;
+ left->y1 = b->y1;
+
+ left->x2 = b->x1 + t * ( b->x2 - b->x1 );
+ left->y2 = b->y1 + t * ( b->y2 - b->y1 );
+
+ left->x3 = b->x2 + t * ( b->x3 - b->x2 ); // temporary holding spot
+ left->y3 = b->y2 + t * ( b->y3 - b->y2 ); // temporary holding spot
+
+ b->x3 = b->x3 + t * ( b->x4 - b->x3 );
+ b->y3 = b->y3 + t * ( b->y4 - b->y3 );
+
+ b->x2 = left->x3 + t * ( b->x3 - left->x3);
+ b->y2 = left->y3 + t * ( b->y3 - left->y3);
+
+ left->x3 = left->x2 + t * ( left->x3 - left->x2 );
+ left->y3 = left->y2 + t * ( left->y3 - left->y2 );
+
+ left->x4 = b->x1 = left->x3 + t * (b->x2 - left->x3);
+ left->y4 = b->y1 = left->y3 + t * (b->y2 - left->y3);
+}
+static
+Bezier bezierOnInterval(Bezier *b, float t0, float t1)
+{
+ if (t0 == 0 && t1 == 1)
+ return *b;
+
+ Bezier result;
+ parameterSplitLeft(b, t0, &result);
+ float trueT = (t1-t0)/(1-t0);
+ parameterSplitLeft(b, trueT, &result);
+
+ return result;
+}
+
+inline void
+_bezier_coefficients(float t, float *ap, float *bp, float *cp, float *dp)
+{
+ float a,b,c,d;
+ float m_t = 1. - t;
+ b = m_t * m_t;
+ c = t * t;
+ d = c * t;
+ a = b * m_t;
+ b *= 3. * t;
+ c *= 3. * m_t;
+ *ap = a;
+ *bp = b;
+ *cp = c;
+ *dp = d;
+}
+
+static
+float _t_for_arc_angle(float angle)
+{
+ if (angle < 0.00001)
+ return 0;
+
+ if (angle == 90.0)
+ return 1;
+
+ float radians = PI * angle / 180;
+ float cosAngle = cos(radians);
+ float sinAngle = sin(radians);
+
+ // initial guess
+ float tc = angle / 90;
+ // do some iterations of newton's method to approximate cosAngle
+ // finds the zero of the function b.pointAt(tc).x() - cosAngle
+ tc -= ((((2-3*PATH_KAPPA) * tc + 3*(PATH_KAPPA-1)) * tc) * tc + 1 - cosAngle) // value
+ / (((6-9*PATH_KAPPA) * tc + 6*(PATH_KAPPA-1)) * tc); // derivative
+ tc -= ((((2-3*PATH_KAPPA) * tc + 3*(PATH_KAPPA-1)) * tc) * tc + 1 - cosAngle) // value
+ / (((6-9*PATH_KAPPA) * tc + 6*(PATH_KAPPA-1)) * tc); // derivative
+
+ // initial guess
+ float ts = tc;
+ // do some iterations of newton's method to approximate sinAngle
+ // finds the zero of the function b.pointAt(tc).y() - sinAngle
+ ts -= ((((3*PATH_KAPPA-2) * ts - 6*PATH_KAPPA + 3) * ts + 3*PATH_KAPPA) * ts - sinAngle)
+ / (((9*PATH_KAPPA-6) * ts + 12*PATH_KAPPA - 6) * ts + 3*PATH_KAPPA);
+ ts -= ((((3*PATH_KAPPA-2) * ts - 6*PATH_KAPPA + 3) * ts + 3*PATH_KAPPA) * ts - sinAngle)
+ / (((9*PATH_KAPPA-6) * ts + 12*PATH_KAPPA - 6) * ts + 3*PATH_KAPPA);
+
+ // use the average of the t that best approximates cosAngle
+ // and the t that best approximates sinAngle
+ float t = 0.5 * (tc + ts);
+ return t;
+}
+
+static void
+_find_ellipse_coords(int x, int y, int w, int h, float angle, float length,
+ Point* startPoint, Point *endPoint)
+{
+ if (!w || !h ) {
+ if (startPoint)
+ startPoint->x = 0 , startPoint->y = 0;
+ if (endPoint)
+ endPoint->x = 0 , endPoint->y = 0;
+ return;
+ }
+
+ int w2 = w / 2;
+ int h2 = h / 2;
+
+ float angles[2] = { angle, angle + length };
+ Point *points[2] = { startPoint, endPoint };
+ int i =0;
+ for (i = 0; i < 2; ++i) {
+ if (!points[i])
+ continue;
+
+ float theta = angles[i] - 360 * floor(angles[i] / 360);
+ float t = theta / 90;
+ // truncate
+ int quadrant = (int)t;
+ t -= quadrant;
+
+ t = _t_for_arc_angle(90 * t);
+
+ // swap x and y?
+ if (quadrant & 1)
+ t = 1 - t;
+
+ float a, b, c, d;
+ _bezier_coefficients(t, &a, &b, &c, &d);
+ float px = a + b + c*PATH_KAPPA;
+ float py = d + c + b*PATH_KAPPA;
+
+ // left quadrants
+ if (quadrant == 1 || quadrant == 2)
+ px = -px;
+
+ // top quadrants
+ if (quadrant == 0 || quadrant == 1)
+ py = -py;
+ int cx = x+w/2;
+ int cy = y+h/2;
+ points[i]->x = cx + w2 * px;
+ points[i]->y = cy + h2 * py;
+ }
+}
+
+
+//// The return value is the starting point of the arc
+static
+Point _curves_for_arc(int x, int y, int w, int h,
+ float startAngle, float sweepLength,
+ Point *curves, int *point_count)
+{
+ *point_count = 0;
+ int w2 = w / 2;
+ int w2k = w2 * PATH_KAPPA;
+
+ int h2 = h / 2;
+ int h2k = h2 * PATH_KAPPA;
+
+ Point points[16] =
+ {
+ // start point
+ x + w, y + h2,
+
+ // 0 -> 270 degrees
+ x + w, y + h2 + h2k,
+ x + w2 + w2k, y + h,
+ x + w2, y + h,
+
+ // 270 -> 180 degrees
+ x + w2 - w2k, y + h,
+ x, y + h2 + h2k,
+ x, y + h2,
+
+ // 180 -> 90 degrees
+ x, y + h2 - h2k,
+ x + w2 - w2k, y,
+ x + w2, y,
+
+ // 90 -> 0 degrees
+ x + w2 + w2k, y,
+ x + w, y + h2 - h2k,
+ x + w, y + h2
+ };
+
+ if (sweepLength > 360) sweepLength = 360;
+ else if (sweepLength < -360) sweepLength = -360;
+
+ // Special case fast paths
+ if (startAngle == 0) {
+ if (sweepLength == 360) {
+ for (int i = 11; i >= 0; --i)
+ curves[(*point_count)++] = points[i];
+ return points[12];
+ } else if (sweepLength == -360) {
+ for (int i = 1; i <= 12; ++i)
+ curves[(*point_count)++] = points[i];
+ return points[0];
+ }
+ }
+
+ int startSegment = (int)(floor(startAngle / 90));
+ int endSegment = (int)(floor((startAngle + sweepLength) / 90));
+
+ float startT = (startAngle - startSegment * 90) / 90;
+ float endT = (startAngle + sweepLength - endSegment * 90) / 90;
+
+ int delta = sweepLength > 0 ? 1 : -1;
+ if (delta < 0) {
+ startT = 1 - startT;
+ endT = 1 - endT;
+ }
+
+ // avoid empty start segment
+ if (startT == 1.0) {
+ startT = 0;
+ startSegment += delta;
+ }
+
+ // avoid empty end segment
+ if (endT == 0) {
+ endT = 1;
+ endSegment -= delta;
+ }
+
+ startT = _t_for_arc_angle(startT * 90);
+ endT = _t_for_arc_angle(endT * 90);
+
+ Eina_Bool splitAtStart = !(fabs(startT) <= 0.00001f);
+ Eina_Bool splitAtEnd = !(fabs(endT - 1.0) <= 0.00001f);
+
+ const int end = endSegment + delta;
+
+ // empty arc?
+ if (startSegment == end) {
+ const int quadrant = 3 - ((startSegment % 4) + 4) % 4;
+ const int j = 3 * quadrant;
+ return delta > 0 ? points[j + 3] : points[j];
+ }
+
+
+ Point startPoint, endPoint;
+ _find_ellipse_coords(x, y, w, h, startAngle, sweepLength, &startPoint, &endPoint);
+
+ for (int i = startSegment; i != end; i += delta) {
+ const int quadrant = 3 - ((i % 4) + 4) % 4;
+ const int j = 3 * quadrant;
+
+ Bezier b;
+ if (delta > 0)
+ b = bezierFromPoints(points[j + 3], points[j + 2], points[j + 1], points[j]);
+ else
+ b = bezierFromPoints(points[j], points[j + 1], points[j + 2], points[j + 3]);
+
+ // empty arc?
+ if (startSegment == endSegment && (startT == endT))
+ return startPoint;
+
+ if (i == startSegment) {
+ if (i == endSegment && splitAtEnd)
+ b = bezierOnInterval(&b, startT, endT);
+ else if (splitAtStart)
+ b = bezierOnInterval(&b, startT, 1);
+ } else if (i == endSegment && splitAtEnd) {
+ b = bezierOnInterval(&b, 0, endT);
+ }
+
+ // push control points
+ curves[(*point_count)].x = b.x2;
+ curves[(*point_count)++].y = b.y2;
+ curves[(*point_count)].x = b.x3;
+ curves[(*point_count)++].y = b.y3;
+ curves[(*point_count)].x = b.x4;
+ curves[(*point_count)++].y = b.y4;
+ }
+
+ curves[*(point_count)-1] = endPoint;
+
+ return startPoint;
+}
+
+void _arcto(Efl_Graphics_Path_Command **path_cmd, double **points,int x, int y, int width, int height, int startAngle, int sweepLength)
+{
+ int point_count;
+
+ Point pts[15];
+ Point curve_start = _curves_for_arc(x,y,width,height, startAngle, sweepLength, pts, &point_count);
+ int cx = x + (width)/2;
+ int cy = y + (height)/2;
+
+ efl_graphics_path_append_move_to(path_cmd, points, cx, cy);
+
+ efl_graphics_path_append_line_to(path_cmd, points, curve_start.x, curve_start.y);
+ for (int i=0; i<point_count; i+=3) {
+ efl_graphics_path_append_cubic_to(path_cmd, points,
+ pts[i+2].x, pts[i+2].y,
+ pts[i].x, pts[i].y,
+ pts[i+1].x, pts[i+1].y);
+ }
+ efl_graphics_path_append_close(path_cmd, points);
+}
+
+void _rect_add(Efl_Graphics_Path_Command **path_cmd, double **points,int x, int y, int w, int h)
+{
+ efl_graphics_path_append_move_to(path_cmd, points, x, y);
+ efl_graphics_path_append_line_to(path_cmd, points, x + w, y);
+ efl_graphics_path_append_line_to(path_cmd, points, x + w, y +h);
+ efl_graphics_path_append_line_to(path_cmd, points, x, y +h);
+ efl_graphics_path_append_close(path_cmd, points);
+}
+
+
struct example_data
{
Ecore_Evas *ee;
}
static void
-vector_set(int w, int h)
+vector_set(int x, int y, int w, int h)
{
Efl_Graphics_Path_Command *path_cmd = NULL;
double *points = NULL;
+ int vg_w = w, vg_h = h;
//Create VG Object
+
+ Evas_Object *tmp = evas_object_rectangle_add(d.evas);
+ evas_object_resize(tmp, vg_w, vg_h);
+ evas_object_color_set(tmp, 100, 80,50, 100);
+ evas_object_move(tmp, x,y);
+ evas_object_show(tmp);
+
d.vg = evas_object_vg_add(d.evas);
- evas_object_resize(d.vg, w, h);
+ evas_object_resize(d.vg, vg_w, vg_h);
+ evas_object_move(d.vg, x,y);
evas_object_show(d.vg);
+ evas_object_clip_set(d.vg, tmp);
+
+ // Applying map on the evas_object_vg
+// Evas_Map *m = evas_map_new(4);
+// evas_map_smooth_set(m, EINA_TRUE);
+// evas_map_util_points_populate_from_object_full(m, d.vg, 0);
+// evas_map_util_rotate(m, 10, 0,0);
+// evas_object_map_enable_set(d.vg, EINA_TRUE);
+// evas_object_map_set(d.vg, m);
+
+ // apply some transformation
+ double radian = 30.0 * 2 * 3.141 / 360.0;
+ Eina_Matrix3 matrix;
+ eina_matrix3_rotate(&matrix, radian);
+
+ Evas_VG_Node *root = evas_object_vg_root_node_get(d.vg);
+ //eo_do(root, evas_vg_node_transformation_set(&matrix));
+
+ Evas_VG_Node *bg = eo_add(EVAS_VG_SHAPE_CLASS, root);
+ _rect_add(&path_cmd, &points, 0, 0 , vg_w, vg_h);
+ eo_do(bg,
+ evas_vg_node_origin_set(0, 0),
+ efl_graphics_shape_stroke_width_set(1.0),
+ evas_vg_node_color_set(128, 128, 128, 80),
+ efl_graphics_shape_path_set(path_cmd, points));
+
+
+ free(path_cmd);
+ free(points);
+ path_cmd = NULL;
+ points = NULL;
+
+ Evas_VG_Node *shape = eo_add(EVAS_VG_SHAPE_CLASS, root);
+ Evas_VG_Node *rgradient = eo_add(EVAS_VG_GRADIENT_RADIAL_CLASS, root);
+ Evas_VG_Node *lgradient = eo_add(EVAS_VG_GRADIENT_LINEAR_CLASS, root);
- Evas_VG_Root_Node *root = evas_object_vg_root_node_get(d.vg);
- Evas_VG_Shape *shape = eo_add(EVAS_VG_SHAPE_CLASS, root);
+ _arcto(&path_cmd, &points, 0, 0, 100, 100, 25, 330);
- efl_graphics_path_append_circle(&path_cmd, &points, (w / 2), (h / 2), (w / 2));
+Efl_Graphics_Gradient_Stop stops[3];
+ stops[0].r = 255;
+ stops[0].g = 0;
+ stops[0].b = 0;
+ stops[0].a = 255;
+ stops[0].offset = 0;
+ stops[1].r = 0;
+ stops[1].g = 255;
+ stops[1].b = 0;
+ stops[1].a = 255;
+ stops[1].offset = 0.5;
+ stops[2].r = 0;
+ stops[2].g = 0;
+ stops[2].b = 255;
+ stops[2].a = 255;
+ stops[2].offset = 1;
+
+ eo_do(rgradient,
+ evas_vg_node_origin_set(10,10),
+ efl_graphics_gradient_stop_set(stops, 3),
+ efl_graphics_gradient_spread_set(EFL_GRAPHICS_GRADIENT_SPREAD_REFLECT),
+ efl_graphics_gradient_stop_set(stops, 3),
+ efl_graphics_gradient_radial_center_set(30, 30),
+ efl_graphics_gradient_radial_radius_set(80)
+ );
+
+ eo_do(lgradient,
+ evas_vg_node_origin_set(10,10),
+ efl_graphics_gradient_stop_set(stops, 3),
+ efl_graphics_gradient_spread_set(EFL_GRAPHICS_GRADIENT_SPREAD_REFLECT),
+ efl_graphics_gradient_stop_set(stops, 3),
+ efl_graphics_gradient_linear_start_set(10,10),
+ efl_graphics_gradient_linear_end_set(50,50)
+ );
eo_do(shape,
- efl_graphics_shape_stroke_scale_set(5.0),
- efl_graphics_shape_stroke_width_set(3.0),
- efl_graphics_shape_stroke_color_set(255, 0, 0, 255),
+ evas_vg_node_origin_set(10, 10),
+ evas_vg_shape_fill_set(rgradient),
+ efl_graphics_shape_stroke_scale_set(2.0),
+ efl_graphics_shape_stroke_width_set(1.0),
+ evas_vg_node_color_set(0, 0, 255, 255),
+ efl_graphics_shape_stroke_color_set(0, 0, 255, 128),
efl_graphics_shape_path_set(path_cmd, points));
+
+
+ free(path_cmd);
+ free(points);
+ path_cmd = NULL;
+ points = NULL;
+
+ Evas_VG_Node *rect = eo_add(EVAS_VG_SHAPE_CLASS, root);
+ _rect_add(&path_cmd, &points, 0, 0 , 100, 100);
+ eo_do(rect,
+ evas_vg_node_origin_set(100, 100),
+ evas_vg_shape_fill_set(lgradient),
+ efl_graphics_shape_stroke_width_set(2.0),
+ efl_graphics_shape_stroke_join_set(EFL_GRAPHICS_JOIN_ROUND),
+ efl_graphics_shape_stroke_color_set(255, 255, 255, 255),
+ efl_graphics_shape_path_set(path_cmd, points));
+
+ free(path_cmd);
+ free(points);
+ path_cmd = NULL;
+ points = NULL;
+
+
+ Evas_VG_Node *rect1 = eo_add(EVAS_VG_SHAPE_CLASS, root);
+ _rect_add(&path_cmd, &points, 0, 0 , 70, 70);
+ eo_do(rect1,
+ evas_vg_node_origin_set(50, 70),
+ efl_graphics_shape_stroke_scale_set(2),
+ efl_graphics_shape_stroke_width_set(8.0),
+ efl_graphics_shape_stroke_join_set(EFL_GRAPHICS_JOIN_ROUND),
+ efl_graphics_shape_stroke_color_set(0, 100, 80, 100),
+ efl_graphics_shape_path_set(path_cmd, points));
+
+ free(path_cmd);
+ free(points);
+ path_cmd = NULL;
+ points = NULL;
+
+
+
+
+ Evas_VG_Node *circle = eo_add(EVAS_VG_SHAPE_CLASS, root);
+ _arcto(&path_cmd, &points, 0, 0, 250, 100, 30, 300);
+ eo_do(circle,
+ evas_vg_shape_fill_set(lgradient),
+ //evas_vg_node_transformation_set(&matrix),
+ evas_vg_node_origin_set(50,50),
+ evas_vg_node_color_set(255, 0, 0, 50),
+ efl_graphics_shape_path_set(path_cmd, points));
+
+ free(path_cmd);
+ free(points);
+ path_cmd = NULL;
+ points = NULL;
+
+ // Foreground
+ Evas_VG_Node *fg = eo_add(EVAS_VG_SHAPE_CLASS, root);
+ _rect_add(&path_cmd, &points, 0, 0 , vg_w, vg_h);
+ eo_do(fg,
+ evas_vg_node_origin_set(0, 0),
+ efl_graphics_shape_stroke_width_set(5.0),
+ efl_graphics_shape_stroke_join_set(EFL_GRAPHICS_JOIN_ROUND),
+ efl_graphics_shape_stroke_color_set(255, 255, 0, 70),
+ efl_graphics_shape_path_set(path_cmd, points));
+
+ free(path_cmd);
+ free(points);
+ path_cmd = NULL;
+ points = NULL;
+
}
int
d.evas = ecore_evas_get(d.ee);
d.bg = evas_object_rectangle_add(d.evas);
- evas_object_color_set(d.bg, 255, 255, 255, 255); /* white bg */
+ evas_object_color_set(d.bg, 70, 70, 70, 255); /* white bg */
evas_object_show(d.bg);
_canvas_resize_cb(d.ee);
- vector_set(WIDTH, HEIGHT);
+ vector_set(50, 50, 300 ,300);
+ //vector_set(30, 90, 300 ,300);
ecore_main_loop_begin();
ecore_evas_shutdown();