The "valid_" prefix was used above to describe our allocation that
gets reused multiple times, which is totally unrelated.
Signed-off-by: Eric Anholt <eric@anholt.net>
Reviewed-by: Markus Wick <markus@selfnet.de>
while (nbox) {
int box_cnt, i;
- float *valid_vertices;
+ float *next_box;
- valid_vertices = pvertices;
+ next_box = pvertices;
box_cnt = nbox > valid_nbox ? valid_nbox : nbox;
for (i = 0; i < box_cnt; i++) {
glamor_set_normalize_vcoords(pixmap_priv, xscale, yscale,
box[i].x1, box[i].y1,
box[i].x2, box[i].y2,
glamor_priv->yInverted,
- valid_vertices);
- valid_vertices += 4 * 2;
+ next_box);
+ next_box += 4 * 2;
}
if (box_cnt == 1)
glDrawArrays(GL_TRIANGLE_FAN, 0, box_cnt * 4);