These changes should have no functional effect (they're mostly in
comments), but they mess the bracket matching of my editor up.
Components: Vulkan
Change-Id: I306af082b7e839a53c9064cc6385ca8905c91a12
<< "void main (void)\n"
<< "{\n"
<< " if (gl_InvocationID == 0)\n"
- <<" {\n"
+ << " {\n"
<< " gl_TessLevelOuter[0] = 1.0f;\n"
<< " gl_TessLevelOuter[1] = 1.0f;\n"
<< " }\n"
"void main (void)\n"
"{\n"
" if (gl_InvocationID == 0)\n"
- {\n"
+ " {\n"
" gl_TessLevelOuter[0] = 1.0f;\n"
" gl_TessLevelOuter[1] = 1.0f;\n"
" }\n"
"void main (void)\n"
"{\n"
" if (gl_InvocationID == 0)\n"
- {\n"
+ " {\n"
" gl_TessLevelOuter[0] = 1.0f;\n"
" gl_TessLevelOuter[1] = 1.0f;\n"
" }\n"