if (!eglglessink->eglglesctx.buffer_preserved) {
/* Build shader program for black borders */
eglglessink->eglglesctx.vertshader[1] = glCreateShader (GL_VERTEX_SHADER);
- GST_DEBUG_OBJECT (eglglessink, "Sending %s to handle %d", vert_COPY_prog,
- eglglessink->eglglesctx.vertshader[1]);
+ GST_DEBUG_OBJECT (eglglessink, "Sending %s to handle %d",
+ vert_COPY_prog_no_tex, eglglessink->eglglesctx.vertshader[1]);
glShaderSource (eglglessink->eglglesctx.vertshader[1], 1,
&vert_COPY_prog_no_tex, NULL);
if (got_gl_error ("glShaderSource vertex"))