The local 'pos' variable doesn't serve any purpose other than being a
shortcut for pb->pos, but the result doesn't remove much, so simply drop
the local variable.
Signed-off-by: Thierry Reding <treding@nvidia.com>
*/
static void host1x_pushbuffer_push(struct push_buffer *pb, u32 op1, u32 op2)
{
- u32 pos = pb->pos;
- u32 *p = (u32 *)((void *)pb->mapped + pos);
- WARN_ON(pos == pb->fence);
+ u32 *p = (u32 *)((void *)pb->mapped + pb->pos);
+
+ WARN_ON(pb->pos == pb->fence);
*(p++) = op1;
*(p++) = op2;
- pb->pos = (pos + 8) & (pb->size_bytes - 1);
+ pb->pos = (pb->pos + 8) & (pb->size_bytes - 1);
}
/*