2008-01-14 Emmanuele Bassi <ebassi@openedhand.com>
+ * clutter/clutter-timeline.c (timeline_timeout_func): Fix
+ check if the last frame was reached by skipping a frame (#654,
+ Johan Bilien)
+
+2008-01-14 Emmanuele Bassi <ebassi@openedhand.com>
+
* clutter/clutter-shader.c: Use correct format string for
gssize. (#695, Tommi Komulainen)
((priv->direction == CLUTTER_TIMELINE_BACKWARD) &&
(priv->current_frame_num < 0)))
{
- guint frame_diff = 0;
-
if (priv->direction == CLUTTER_TIMELINE_FORWARD)
{
- frame_diff = priv->current_frame_num - priv->n_frames;
priv->current_frame_num = priv->n_frames;
}
else if (priv->direction == CLUTTER_TIMELINE_BACKWARD)
{
- frame_diff = priv->current_frame_num * -1;
priv->current_frame_num = 0;
}
CLUTTER_NOTE (SCHEDULER,
- "Timeline [%p] completed (cur: %d, tot: %d, drop: %d, diff: %d)",
+ "Timeline [%p] completed (cur: %d, tot: %d, drop: %d)",
timeline,
priv->current_frame_num,
priv->n_frames,
- n_frames - 1,
- frame_diff);
+ n_frames - 1);
/* if we skipped some frame to get here let's see whether we still need
* to emit the last new-frame signal with the last frame
*/
- if (frame_diff > 1)
+ if (n_frames > 1)
{
g_signal_emit (timeline, timeline_signals[NEW_FRAME], 0,
priv->current_frame_num);