Core wayland protocol
- - implement glyph cache and dnd
+ - glyph cache
- dnd, figure out large object transfer: through wayland protocol or
pass an fd through the compositor to the other client and let them
switching away from. for minimized windows that we don't want live
thumb nails for. etc.
- - Move/resize protocols? In the style of the dnd protocol, if a
- surface has grabbed an input, it can request a resize (top/bottom |
- left/right) or a move. Goes on for duration of grab or until
- surface cancels. Surface gets resize(w,h) during resize events and
- must reallocate buffer and redraw.
-
- - Initial surface placement issue.
-
- Consolidate drm buffer upload with a create_buffer request, returns
buffer object we can use in surface.attach, cache.upload and
input.attach? Will increase object id usage significantly, each
- multi touch?
+ - synaptics, 3-button emulation, scim
+
- sparse/gcc plugin based idl compiler
- crack?
- multi gpu, needs queue and seqno to wait on in requests
- - synaptics, 3-button emulation, scim
-
- - what to do when protocol out buffer fills up? Just block on write
- would work I guess. Clients are supposed to throttle using the
- bread crumb events, so we shouldn't get into this situation.
-
Clients and ports
- port gtk+