st/nine: Avoid Constant upload when there is no change
authorAxel Davy <axel.davy@ens.fr>
Sun, 9 Aug 2015 17:02:02 +0000 (19:02 +0200)
committerAxel Davy <axel.davy@ens.fr>
Fri, 21 Aug 2015 20:21:48 +0000 (22:21 +0200)
It is very common for d3d9 apps to set again the constants
they need before every draw call, even if nothing changed.

Since we are mostly gpu bound, it is better to check
for change, and upload constants again (and thus use
gpu bandwith) only if the constants changed.

Signed-off-by: Axel Davy <axel.davy@ens.fr>
src/gallium/state_trackers/nine/device9.c

index dbe0e16..7b2a2f1 100644 (file)
@@ -3297,6 +3297,12 @@ NineDevice9_SetVertexShaderConstantF( struct NineDevice9 *This,
        return D3D_OK;
     user_assert(pConstantData, D3DERR_INVALIDCALL);
 
+    if (!This->is_recording) {
+        if (!memcmp(&state->vs_const_f[StartRegister * 4], pConstantData,
+                    Vector4fCount * 4 * sizeof(state->vs_const_f[0])))
+            return D3D_OK;
+    }
+
     memcpy(&state->vs_const_f[StartRegister * 4],
            pConstantData,
            Vector4fCount * 4 * sizeof(state->vs_const_f[0]));
@@ -3346,6 +3352,11 @@ NineDevice9_SetVertexShaderConstantI( struct NineDevice9 *This,
     user_assert(pConstantData, D3DERR_INVALIDCALL);
 
     if (This->driver_caps.vs_integer) {
+        if (!This->is_recording) {
+            if (!memcmp(&state->vs_const_i[StartRegister][0], pConstantData,
+                        Vector4iCount * sizeof(state->vs_const_i[0])))
+                return D3D_OK;
+        }
         memcpy(&state->vs_const_i[StartRegister][0],
                pConstantData,
                Vector4iCount * sizeof(state->vs_const_i[0]));
@@ -3410,6 +3421,16 @@ NineDevice9_SetVertexShaderConstantB( struct NineDevice9 *This,
     user_assert(StartRegister + BoolCount <= NINE_MAX_CONST_B, D3DERR_INVALIDCALL);
     user_assert(pConstantData, D3DERR_INVALIDCALL);
 
+    if (!This->is_recording) {
+        bool noChange = true;
+        for (i = 0; i < BoolCount; i++) {
+            if (!!state->vs_const_b[StartRegister + i] != !!pConstantData[i])
+              noChange = false;
+        }
+        if (noChange)
+            return D3D_OK;
+    }
+
     for (i = 0; i < BoolCount; i++)
         state->vs_const_b[StartRegister + i] = pConstantData[i] ? bool_true : 0;
 
@@ -3635,6 +3656,12 @@ NineDevice9_SetPixelShaderConstantF( struct NineDevice9 *This,
        return D3D_OK;
     user_assert(pConstantData, D3DERR_INVALIDCALL);
 
+    if (!This->is_recording) {
+        if (!memcmp(&state->ps_const_f[StartRegister * 4], pConstantData,
+                    Vector4fCount * 4 * sizeof(state->ps_const_f[0])))
+            return D3D_OK;
+    }
+
     memcpy(&state->ps_const_f[StartRegister * 4],
            pConstantData,
            Vector4fCount * 4 * sizeof(state->ps_const_f[0]));
@@ -3684,6 +3711,11 @@ NineDevice9_SetPixelShaderConstantI( struct NineDevice9 *This,
     user_assert(pConstantData, D3DERR_INVALIDCALL);
 
     if (This->driver_caps.ps_integer) {
+        if (!This->is_recording) {
+            if (!memcmp(&state->ps_const_i[StartRegister][0], pConstantData,
+                        Vector4iCount * sizeof(state->ps_const_i[0])))
+                return D3D_OK;
+        }
         memcpy(&state->ps_const_i[StartRegister][0],
                pConstantData,
                Vector4iCount * sizeof(state->ps_const_i[0]));
@@ -3747,6 +3779,16 @@ NineDevice9_SetPixelShaderConstantB( struct NineDevice9 *This,
     user_assert(StartRegister + BoolCount <= NINE_MAX_CONST_B, D3DERR_INVALIDCALL);
     user_assert(pConstantData, D3DERR_INVALIDCALL);
 
+    if (!This->is_recording) {
+        bool noChange = true;
+        for (i = 0; i < BoolCount; i++) {
+            if (!!state->ps_const_b[StartRegister + i] != !!pConstantData[i])
+              noChange = false;
+        }
+        if (noChange)
+            return D3D_OK;
+    }
+
     for (i = 0; i < BoolCount; i++)
         state->ps_const_b[StartRegister + i] = pConstantData[i] ? bool_true : 0;