Don't assume rendering complete before buffer latch
authorMark Adams <marka@nvidia.com>
Wed, 6 Dec 2017 18:08:12 +0000 (18:08 +0000)
committerandroid-build-merger <android-build-merger@google.com>
Wed, 6 Dec 2017 18:08:12 +0000 (18:08 +0000)
am: 9e0214cf61

Change-Id: I72902995d20e746aa7066a46b097be4a2dab5453

modules/egl/teglGetFrameTimestampsTests.cpp

index d65d8d3..bbf27cc 100644 (file)
@@ -245,7 +245,6 @@ void verifySingleFrame (const FrameTimes& frameTimes, tcu::ResultCollector& resu
                check_le(result, frameTimes.renderingComplete, frameTimes.readsDone, "Buffer rendering completed after reads completed.");
 
        // Verify CPU/GPU dependencies
-       check_lt(result, frameTimes.renderingComplete, frameTimes.latch, "Buffer latched before rendering completed.");
        if (timestampValid(frameTimes.firstCompositionGpuFinished))
                check_lt(result, frameTimes.firstCompositionStart, frameTimes.firstCompositionGpuFinished, "Composition CPU work started after GPU work finished.");