Use srcu console list iteration for console list traversal.
Document why the console_lock is still necessary. Note that this
is a preparatory change for when console_lock no longer provides
synchronization for the console list.
Signed-off-by: John Ogness <john.ogness@linutronix.de>
Reviewed-by: Petr Mladek <pmladek@suse.com>
Signed-off-by: Petr Mladek <pmladek@suse.com>
Link: https://lore.kernel.org/r/20221116162152.193147-17-john.ogness@linutronix.de
struct console *c;
u64 last_diff = 0;
u64 printk_seq;
+ int cookie;
u64 diff;
u64 seq;
for (;;) {
diff = 0;
+ /*
+ * Hold the console_lock to guarantee safe access to
+ * console->seq and to prevent changes to @console_suspended
+ * until all consoles have been processed.
+ */
console_lock();
- for_each_console(c) {
+ cookie = console_srcu_read_lock();
+ for_each_console_srcu(c) {
if (con && con != c)
continue;
if (!console_is_usable(c))
if (printk_seq < seq)
diff += seq - printk_seq;
}
+ console_srcu_read_unlock(cookie);
/*
* If consoles are suspended, it cannot be expected that they