The glib/gthread-win32.c was accidently removed from the last commit, sorry
#include "libglib.vs10.sourcefiles"
<ClCompile Include="..\..\..\glib\giowin32.c" />
<ClCompile Include="..\..\..\glib\gspawn-win32.c" />
+ <ClCompile Include="..\..\..\glib\gthread-win32.c" />
<ClCompile Include="..\..\..\glib\gwin32.c" />
<ClCompile Include="..\..\..\glib\libcharset\localcharset.c">
<PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='Debug_ExtPCRE|Win32'">$(LocalCharsetDefs);%(PreprocessorDefinitions)</PreprocessorDefinitions>
#include "libglib.sourcefiles"
<File RelativePath="..\..\..\glib\giowin32.c" />
<File RelativePath="..\..\..\glib\gspawn-win32.c" />
+ <File RelativePath="..\..\..\glib\gthread-win32.c" />
<File RelativePath="..\..\..\glib\gwin32.c" />
<Filter
Name="libcharset"