dEQP-VK.multiview.index.geometry_shader.5_10_5_10
dEQP-VK.multiview.index.geometry_shader.1_2_4_8_16_32
dEQP-VK.multiview.index.geometry_shader.max_multi_view_view_count
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dEQP-VK.multiview.renderpass2.masks.15
dEQP-VK.multiview.renderpass2.masks.8
dEQP-VK.multiview.renderpass2.masks.1_2_4_8
dEQP-VK.multiview.renderpass2.index.geometry_shader.5_10_5_10
dEQP-VK.multiview.renderpass2.index.geometry_shader.1_2_4_8_16_32
dEQP-VK.multiview.renderpass2.index.geometry_shader.max_multi_view_view_count
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dEQP-VK.subgroups.builtin_var.graphics.subgroupsize
dEQP-VK.subgroups.builtin_var.graphics.subgroupinvocationid
dEQP-VK.subgroups.builtin_var.compute.subgroupsize_compute
dEQP-VK.multiview.index.geometry_shader.5_10_5_10
dEQP-VK.multiview.index.geometry_shader.1_2_4_8_16_32
dEQP-VK.multiview.index.geometry_shader.max_multi_view_view_count
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dEQP-VK.multiview.renderpass2.masks.15
dEQP-VK.multiview.renderpass2.masks.8
dEQP-VK.multiview.renderpass2.masks.1_2_4_8
dEQP-VK.multiview.renderpass2.index.geometry_shader.5_10_5_10
dEQP-VK.multiview.renderpass2.index.geometry_shader.1_2_4_8_16_32
dEQP-VK.multiview.renderpass2.index.geometry_shader.max_multi_view_view_count
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dEQP-VK.subgroups.builtin_var.graphics.subgroupsize
dEQP-VK.subgroups.builtin_var.graphics.subgroupinvocationid
dEQP-VK.subgroups.builtin_var.compute.subgroupsize_compute
dEQP-VK.multiview.index.geometry_shader.5_10_5_10
dEQP-VK.multiview.index.geometry_shader.1_2_4_8_16_32
dEQP-VK.multiview.index.geometry_shader.max_multi_view_view_count
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dEQP-VK.multiview.renderpass2.masks.15
dEQP-VK.multiview.renderpass2.masks.8
dEQP-VK.multiview.renderpass2.masks.1_2_4_8
dEQP-VK.multiview.renderpass2.index.geometry_shader.5_10_5_10
dEQP-VK.multiview.renderpass2.index.geometry_shader.1_2_4_8_16_32
dEQP-VK.multiview.renderpass2.index.geometry_shader.max_multi_view_view_count
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dEQP-VK.subgroups.builtin_var.graphics.subgroupsize
dEQP-VK.subgroups.builtin_var.graphics.subgroupinvocationid
dEQP-VK.subgroups.builtin_var.compute.subgroupsize_compute
"vertex_shader",
"fragment_shader",
"geometry_shader",
- "tesellation_shader",
+ "tessellation_shader",
"input_attachments",
"input_attachments_geometry",
"instanced",
dEQP-VK.multiview.index.geometry_shader.5_10_5_10
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dEQP-VK.multiview.renderpass2.index.geometry_shader.5_10_5_10
dEQP-VK.multiview.renderpass2.index.geometry_shader.1_2_4_8_16_32
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dEQP-VK.subgroups.builtin_var.graphics.subgroupsize
dEQP-VK.subgroups.builtin_var.graphics.subgroupinvocationid
dEQP-VK.subgroups.builtin_var.compute.subgroupsize_compute
dEQP-VK.multiview.index.geometry_shader.5_10_5_10
dEQP-VK.multiview.index.geometry_shader.1_2_4_8_16_32
dEQP-VK.multiview.index.geometry_shader.max_multi_view_view_count
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dEQP-VK.multiview.renderpass2.masks.15
dEQP-VK.multiview.renderpass2.masks.8
dEQP-VK.multiview.renderpass2.masks.1_2_4_8
dEQP-VK.multiview.renderpass2.index.geometry_shader.5_10_5_10
dEQP-VK.multiview.renderpass2.index.geometry_shader.1_2_4_8_16_32
dEQP-VK.multiview.renderpass2.index.geometry_shader.max_multi_view_view_count
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dEQP-VK.subgroups.builtin_var.graphics.subgroupsize
dEQP-VK.subgroups.builtin_var.graphics.subgroupinvocationid
dEQP-VK.subgroups.builtin_var.compute.subgroupsize_compute