Correct Vulkan multiview 'tesellation' test names
authorAlex Walters <alex.walters@imgtec.com>
Thu, 12 Aug 2021 13:12:55 +0000 (14:12 +0100)
committerAlex Walters <alex.walters@imgtec.com>
Thu, 26 Aug 2021 15:13:43 +0000 (16:13 +0100)
Tests are renamed from 'tesellation' to 'tessellation' but are otherwise
unchanged.

Affects:

dEQP-VK.multiview*tessellation*

Components: Vulkan
Change-Id: I1686bb6fb8a0e85e201853602f840e03e847169d

android/cts/master/src/vk-master-2019-03-01.txt
android/cts/master/vk-master-2019-03-01.txt
android/cts/master/vk-master.txt
external/vulkancts/modules/vulkan/multiview/vktMultiViewRenderTests.cpp
external/vulkancts/mustpass/master/vk-default-no-waivers.txt
external/vulkancts/mustpass/master/vk-default.txt

index 674123e221de1002477062c67424b4035a953b7f..a8efa9b3551e92c22037d2e1915205cac5e2c8c4 100644 (file)
@@ -359500,14 +359500,14 @@ dEQP-VK.multiview.index.geometry_shader.8_1_1_8
 dEQP-VK.multiview.index.geometry_shader.5_10_5_10
 dEQP-VK.multiview.index.geometry_shader.1_2_4_8_16_32
 dEQP-VK.multiview.index.geometry_shader.max_multi_view_view_count
-dEQP-VK.multiview.index.tesellation_shader.15
-dEQP-VK.multiview.index.tesellation_shader.8
-dEQP-VK.multiview.index.tesellation_shader.1_2_4_8
-dEQP-VK.multiview.index.tesellation_shader.15_15_15_15
-dEQP-VK.multiview.index.tesellation_shader.8_1_1_8
-dEQP-VK.multiview.index.tesellation_shader.5_10_5_10
-dEQP-VK.multiview.index.tesellation_shader.1_2_4_8_16_32
-dEQP-VK.multiview.index.tesellation_shader.max_multi_view_view_count
+dEQP-VK.multiview.index.tessellation_shader.15
+dEQP-VK.multiview.index.tessellation_shader.8
+dEQP-VK.multiview.index.tessellation_shader.1_2_4_8
+dEQP-VK.multiview.index.tessellation_shader.15_15_15_15
+dEQP-VK.multiview.index.tessellation_shader.8_1_1_8
+dEQP-VK.multiview.index.tessellation_shader.5_10_5_10
+dEQP-VK.multiview.index.tessellation_shader.1_2_4_8_16_32
+dEQP-VK.multiview.index.tessellation_shader.max_multi_view_view_count
 dEQP-VK.multiview.renderpass2.masks.15
 dEQP-VK.multiview.renderpass2.masks.8
 dEQP-VK.multiview.renderpass2.masks.1_2_4_8
@@ -359662,14 +359662,14 @@ dEQP-VK.multiview.renderpass2.index.geometry_shader.8_1_1_8
 dEQP-VK.multiview.renderpass2.index.geometry_shader.5_10_5_10
 dEQP-VK.multiview.renderpass2.index.geometry_shader.1_2_4_8_16_32
 dEQP-VK.multiview.renderpass2.index.geometry_shader.max_multi_view_view_count
-dEQP-VK.multiview.renderpass2.index.tesellation_shader.15
-dEQP-VK.multiview.renderpass2.index.tesellation_shader.8
-dEQP-VK.multiview.renderpass2.index.tesellation_shader.1_2_4_8
-dEQP-VK.multiview.renderpass2.index.tesellation_shader.15_15_15_15
-dEQP-VK.multiview.renderpass2.index.tesellation_shader.8_1_1_8
-dEQP-VK.multiview.renderpass2.index.tesellation_shader.5_10_5_10
-dEQP-VK.multiview.renderpass2.index.tesellation_shader.1_2_4_8_16_32
-dEQP-VK.multiview.renderpass2.index.tesellation_shader.max_multi_view_view_count
+dEQP-VK.multiview.renderpass2.index.tessellation_shader.15
+dEQP-VK.multiview.renderpass2.index.tessellation_shader.8
+dEQP-VK.multiview.renderpass2.index.tessellation_shader.1_2_4_8
+dEQP-VK.multiview.renderpass2.index.tessellation_shader.15_15_15_15
+dEQP-VK.multiview.renderpass2.index.tessellation_shader.8_1_1_8
+dEQP-VK.multiview.renderpass2.index.tessellation_shader.5_10_5_10
+dEQP-VK.multiview.renderpass2.index.tessellation_shader.1_2_4_8_16_32
+dEQP-VK.multiview.renderpass2.index.tessellation_shader.max_multi_view_view_count
 dEQP-VK.subgroups.builtin_var.graphics.subgroupsize
 dEQP-VK.subgroups.builtin_var.graphics.subgroupinvocationid
 dEQP-VK.subgroups.builtin_var.compute.subgroupsize_compute
index 88fc2b3e49c6a066efacd1a0ada2f3f0e6d83dee..09ac0f8cee342d23c2c54b56e9c522fd2512b23b 100644 (file)
@@ -359500,14 +359500,14 @@ dEQP-VK.multiview.index.geometry_shader.8_1_1_8
 dEQP-VK.multiview.index.geometry_shader.5_10_5_10
 dEQP-VK.multiview.index.geometry_shader.1_2_4_8_16_32
 dEQP-VK.multiview.index.geometry_shader.max_multi_view_view_count
-dEQP-VK.multiview.index.tesellation_shader.15
-dEQP-VK.multiview.index.tesellation_shader.8
-dEQP-VK.multiview.index.tesellation_shader.1_2_4_8
-dEQP-VK.multiview.index.tesellation_shader.15_15_15_15
-dEQP-VK.multiview.index.tesellation_shader.8_1_1_8
-dEQP-VK.multiview.index.tesellation_shader.5_10_5_10
-dEQP-VK.multiview.index.tesellation_shader.1_2_4_8_16_32
-dEQP-VK.multiview.index.tesellation_shader.max_multi_view_view_count
+dEQP-VK.multiview.index.tessellation_shader.15
+dEQP-VK.multiview.index.tessellation_shader.8
+dEQP-VK.multiview.index.tessellation_shader.1_2_4_8
+dEQP-VK.multiview.index.tessellation_shader.15_15_15_15
+dEQP-VK.multiview.index.tessellation_shader.8_1_1_8
+dEQP-VK.multiview.index.tessellation_shader.5_10_5_10
+dEQP-VK.multiview.index.tessellation_shader.1_2_4_8_16_32
+dEQP-VK.multiview.index.tessellation_shader.max_multi_view_view_count
 dEQP-VK.multiview.renderpass2.masks.15
 dEQP-VK.multiview.renderpass2.masks.8
 dEQP-VK.multiview.renderpass2.masks.1_2_4_8
@@ -359662,14 +359662,14 @@ dEQP-VK.multiview.renderpass2.index.geometry_shader.8_1_1_8
 dEQP-VK.multiview.renderpass2.index.geometry_shader.5_10_5_10
 dEQP-VK.multiview.renderpass2.index.geometry_shader.1_2_4_8_16_32
 dEQP-VK.multiview.renderpass2.index.geometry_shader.max_multi_view_view_count
-dEQP-VK.multiview.renderpass2.index.tesellation_shader.15
-dEQP-VK.multiview.renderpass2.index.tesellation_shader.8
-dEQP-VK.multiview.renderpass2.index.tesellation_shader.1_2_4_8
-dEQP-VK.multiview.renderpass2.index.tesellation_shader.15_15_15_15
-dEQP-VK.multiview.renderpass2.index.tesellation_shader.8_1_1_8
-dEQP-VK.multiview.renderpass2.index.tesellation_shader.5_10_5_10
-dEQP-VK.multiview.renderpass2.index.tesellation_shader.1_2_4_8_16_32
-dEQP-VK.multiview.renderpass2.index.tesellation_shader.max_multi_view_view_count
+dEQP-VK.multiview.renderpass2.index.tessellation_shader.15
+dEQP-VK.multiview.renderpass2.index.tessellation_shader.8
+dEQP-VK.multiview.renderpass2.index.tessellation_shader.1_2_4_8
+dEQP-VK.multiview.renderpass2.index.tessellation_shader.15_15_15_15
+dEQP-VK.multiview.renderpass2.index.tessellation_shader.8_1_1_8
+dEQP-VK.multiview.renderpass2.index.tessellation_shader.5_10_5_10
+dEQP-VK.multiview.renderpass2.index.tessellation_shader.1_2_4_8_16_32
+dEQP-VK.multiview.renderpass2.index.tessellation_shader.max_multi_view_view_count
 dEQP-VK.subgroups.builtin_var.graphics.subgroupsize
 dEQP-VK.subgroups.builtin_var.graphics.subgroupinvocationid
 dEQP-VK.subgroups.builtin_var.compute.subgroupsize_compute
index ca378b08e1a30fd7e92d7fdc9c8609e4aeb91357..603e5e03713fba2abbef7f329f1bd307d532325f 100644 (file)
@@ -513971,14 +513971,14 @@ dEQP-VK.multiview.index.geometry_shader.8_1_1_8
 dEQP-VK.multiview.index.geometry_shader.5_10_5_10
 dEQP-VK.multiview.index.geometry_shader.1_2_4_8_16_32
 dEQP-VK.multiview.index.geometry_shader.max_multi_view_view_count
-dEQP-VK.multiview.index.tesellation_shader.15
-dEQP-VK.multiview.index.tesellation_shader.8
-dEQP-VK.multiview.index.tesellation_shader.1_2_4_8
-dEQP-VK.multiview.index.tesellation_shader.15_15_15_15
-dEQP-VK.multiview.index.tesellation_shader.8_1_1_8
-dEQP-VK.multiview.index.tesellation_shader.5_10_5_10
-dEQP-VK.multiview.index.tesellation_shader.1_2_4_8_16_32
-dEQP-VK.multiview.index.tesellation_shader.max_multi_view_view_count
+dEQP-VK.multiview.index.tessellation_shader.15
+dEQP-VK.multiview.index.tessellation_shader.8
+dEQP-VK.multiview.index.tessellation_shader.1_2_4_8
+dEQP-VK.multiview.index.tessellation_shader.15_15_15_15
+dEQP-VK.multiview.index.tessellation_shader.8_1_1_8
+dEQP-VK.multiview.index.tessellation_shader.5_10_5_10
+dEQP-VK.multiview.index.tessellation_shader.1_2_4_8_16_32
+dEQP-VK.multiview.index.tessellation_shader.max_multi_view_view_count
 dEQP-VK.multiview.renderpass2.masks.15
 dEQP-VK.multiview.renderpass2.masks.8
 dEQP-VK.multiview.renderpass2.masks.1_2_4_8
@@ -514141,14 +514141,14 @@ dEQP-VK.multiview.renderpass2.index.geometry_shader.8_1_1_8
 dEQP-VK.multiview.renderpass2.index.geometry_shader.5_10_5_10
 dEQP-VK.multiview.renderpass2.index.geometry_shader.1_2_4_8_16_32
 dEQP-VK.multiview.renderpass2.index.geometry_shader.max_multi_view_view_count
-dEQP-VK.multiview.renderpass2.index.tesellation_shader.15
-dEQP-VK.multiview.renderpass2.index.tesellation_shader.8
-dEQP-VK.multiview.renderpass2.index.tesellation_shader.1_2_4_8
-dEQP-VK.multiview.renderpass2.index.tesellation_shader.15_15_15_15
-dEQP-VK.multiview.renderpass2.index.tesellation_shader.8_1_1_8
-dEQP-VK.multiview.renderpass2.index.tesellation_shader.5_10_5_10
-dEQP-VK.multiview.renderpass2.index.tesellation_shader.1_2_4_8_16_32
-dEQP-VK.multiview.renderpass2.index.tesellation_shader.max_multi_view_view_count
+dEQP-VK.multiview.renderpass2.index.tessellation_shader.15
+dEQP-VK.multiview.renderpass2.index.tessellation_shader.8
+dEQP-VK.multiview.renderpass2.index.tessellation_shader.1_2_4_8
+dEQP-VK.multiview.renderpass2.index.tessellation_shader.15_15_15_15
+dEQP-VK.multiview.renderpass2.index.tessellation_shader.8_1_1_8
+dEQP-VK.multiview.renderpass2.index.tessellation_shader.5_10_5_10
+dEQP-VK.multiview.renderpass2.index.tessellation_shader.1_2_4_8_16_32
+dEQP-VK.multiview.renderpass2.index.tessellation_shader.max_multi_view_view_count
 dEQP-VK.subgroups.builtin_var.graphics.subgroupsize
 dEQP-VK.subgroups.builtin_var.graphics.subgroupinvocationid
 dEQP-VK.subgroups.builtin_var.compute.subgroupsize_compute
index 09d3c860d45866e45f08dafe893e6289c78c77dc..3d2fd23dbfaffb96bd7b5ca52eb2a4dc2081cc28 100644 (file)
@@ -3621,7 +3621,7 @@ void multiViewRenderCreateTests (tcu::TestCaseGroup* group)
                "vertex_shader",
                "fragment_shader",
                "geometry_shader",
-               "tesellation_shader",
+               "tessellation_shader",
                "input_attachments",
                "input_attachments_geometry",
                "instanced",
index 7d3bf74684c917fb70a5dd23e231ca6f162c5cb2..9f1daf2164697110d34e010c439633a893d187c3 100644 (file)
@@ -516124,14 +516124,14 @@ dEQP-VK.multiview.index.geometry_shader.8_1_1_8
 dEQP-VK.multiview.index.geometry_shader.5_10_5_10
 dEQP-VK.multiview.index.geometry_shader.1_2_4_8_16_32
 dEQP-VK.multiview.index.geometry_shader.max_multi_view_view_count
-dEQP-VK.multiview.index.tesellation_shader.15
-dEQP-VK.multiview.index.tesellation_shader.8
-dEQP-VK.multiview.index.tesellation_shader.1_2_4_8
-dEQP-VK.multiview.index.tesellation_shader.15_15_15_15
-dEQP-VK.multiview.index.tesellation_shader.8_1_1_8
-dEQP-VK.multiview.index.tesellation_shader.5_10_5_10
-dEQP-VK.multiview.index.tesellation_shader.1_2_4_8_16_32
-dEQP-VK.multiview.index.tesellation_shader.max_multi_view_view_count
+dEQP-VK.multiview.index.tessellation_shader.15
+dEQP-VK.multiview.index.tessellation_shader.8
+dEQP-VK.multiview.index.tessellation_shader.1_2_4_8
+dEQP-VK.multiview.index.tessellation_shader.15_15_15_15
+dEQP-VK.multiview.index.tessellation_shader.8_1_1_8
+dEQP-VK.multiview.index.tessellation_shader.5_10_5_10
+dEQP-VK.multiview.index.tessellation_shader.1_2_4_8_16_32
+dEQP-VK.multiview.index.tessellation_shader.max_multi_view_view_count
 dEQP-VK.multiview.renderpass2.masks.15
 dEQP-VK.multiview.renderpass2.masks.8
 dEQP-VK.multiview.renderpass2.masks.1_2_4_8
@@ -516294,14 +516294,14 @@ dEQP-VK.multiview.renderpass2.index.geometry_shader.8_1_1_8
 dEQP-VK.multiview.renderpass2.index.geometry_shader.5_10_5_10
 dEQP-VK.multiview.renderpass2.index.geometry_shader.1_2_4_8_16_32
 dEQP-VK.multiview.renderpass2.index.geometry_shader.max_multi_view_view_count
-dEQP-VK.multiview.renderpass2.index.tesellation_shader.15
-dEQP-VK.multiview.renderpass2.index.tesellation_shader.8
-dEQP-VK.multiview.renderpass2.index.tesellation_shader.1_2_4_8
-dEQP-VK.multiview.renderpass2.index.tesellation_shader.15_15_15_15
-dEQP-VK.multiview.renderpass2.index.tesellation_shader.8_1_1_8
-dEQP-VK.multiview.renderpass2.index.tesellation_shader.5_10_5_10
-dEQP-VK.multiview.renderpass2.index.tesellation_shader.1_2_4_8_16_32
-dEQP-VK.multiview.renderpass2.index.tesellation_shader.max_multi_view_view_count
+dEQP-VK.multiview.renderpass2.index.tessellation_shader.15
+dEQP-VK.multiview.renderpass2.index.tessellation_shader.8
+dEQP-VK.multiview.renderpass2.index.tessellation_shader.1_2_4_8
+dEQP-VK.multiview.renderpass2.index.tessellation_shader.15_15_15_15
+dEQP-VK.multiview.renderpass2.index.tessellation_shader.8_1_1_8
+dEQP-VK.multiview.renderpass2.index.tessellation_shader.5_10_5_10
+dEQP-VK.multiview.renderpass2.index.tessellation_shader.1_2_4_8_16_32
+dEQP-VK.multiview.renderpass2.index.tessellation_shader.max_multi_view_view_count
 dEQP-VK.subgroups.builtin_var.graphics.subgroupsize
 dEQP-VK.subgroups.builtin_var.graphics.subgroupinvocationid
 dEQP-VK.subgroups.builtin_var.compute.subgroupsize_compute
index 899c317dbad51171d98bacca4b03827d7b1a7eca..4d26a134dd5ccf5a945dd9629ebf2672d7e3cd0b 100644 (file)
@@ -516085,14 +516085,14 @@ dEQP-VK.multiview.index.geometry_shader.8_1_1_8
 dEQP-VK.multiview.index.geometry_shader.5_10_5_10
 dEQP-VK.multiview.index.geometry_shader.1_2_4_8_16_32
 dEQP-VK.multiview.index.geometry_shader.max_multi_view_view_count
-dEQP-VK.multiview.index.tesellation_shader.15
-dEQP-VK.multiview.index.tesellation_shader.8
-dEQP-VK.multiview.index.tesellation_shader.1_2_4_8
-dEQP-VK.multiview.index.tesellation_shader.15_15_15_15
-dEQP-VK.multiview.index.tesellation_shader.8_1_1_8
-dEQP-VK.multiview.index.tesellation_shader.5_10_5_10
-dEQP-VK.multiview.index.tesellation_shader.1_2_4_8_16_32
-dEQP-VK.multiview.index.tesellation_shader.max_multi_view_view_count
+dEQP-VK.multiview.index.tessellation_shader.15
+dEQP-VK.multiview.index.tessellation_shader.8
+dEQP-VK.multiview.index.tessellation_shader.1_2_4_8
+dEQP-VK.multiview.index.tessellation_shader.15_15_15_15
+dEQP-VK.multiview.index.tessellation_shader.8_1_1_8
+dEQP-VK.multiview.index.tessellation_shader.5_10_5_10
+dEQP-VK.multiview.index.tessellation_shader.1_2_4_8_16_32
+dEQP-VK.multiview.index.tessellation_shader.max_multi_view_view_count
 dEQP-VK.multiview.renderpass2.masks.15
 dEQP-VK.multiview.renderpass2.masks.8
 dEQP-VK.multiview.renderpass2.masks.1_2_4_8
@@ -516255,14 +516255,14 @@ dEQP-VK.multiview.renderpass2.index.geometry_shader.8_1_1_8
 dEQP-VK.multiview.renderpass2.index.geometry_shader.5_10_5_10
 dEQP-VK.multiview.renderpass2.index.geometry_shader.1_2_4_8_16_32
 dEQP-VK.multiview.renderpass2.index.geometry_shader.max_multi_view_view_count
-dEQP-VK.multiview.renderpass2.index.tesellation_shader.15
-dEQP-VK.multiview.renderpass2.index.tesellation_shader.8
-dEQP-VK.multiview.renderpass2.index.tesellation_shader.1_2_4_8
-dEQP-VK.multiview.renderpass2.index.tesellation_shader.15_15_15_15
-dEQP-VK.multiview.renderpass2.index.tesellation_shader.8_1_1_8
-dEQP-VK.multiview.renderpass2.index.tesellation_shader.5_10_5_10
-dEQP-VK.multiview.renderpass2.index.tesellation_shader.1_2_4_8_16_32
-dEQP-VK.multiview.renderpass2.index.tesellation_shader.max_multi_view_view_count
+dEQP-VK.multiview.renderpass2.index.tessellation_shader.15
+dEQP-VK.multiview.renderpass2.index.tessellation_shader.8
+dEQP-VK.multiview.renderpass2.index.tessellation_shader.1_2_4_8
+dEQP-VK.multiview.renderpass2.index.tessellation_shader.15_15_15_15
+dEQP-VK.multiview.renderpass2.index.tessellation_shader.8_1_1_8
+dEQP-VK.multiview.renderpass2.index.tessellation_shader.5_10_5_10
+dEQP-VK.multiview.renderpass2.index.tessellation_shader.1_2_4_8_16_32
+dEQP-VK.multiview.renderpass2.index.tessellation_shader.max_multi_view_view_count
 dEQP-VK.subgroups.builtin_var.graphics.subgroupsize
 dEQP-VK.subgroups.builtin_var.graphics.subgroupinvocationid
 dEQP-VK.subgroups.builtin_var.compute.subgroupsize_compute