this is a relic of when pipe_shader_type was different than gl_shader_stage
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/22266>
static void
assign_io(struct zink_screen *screen,
struct zink_gfx_program *prog,
- struct zink_shader *stages[ZINK_GFX_SHADER_COUNT])
+ struct zink_shader *shaders[ZINK_GFX_SHADER_COUNT])
{
- struct zink_shader *shaders[MESA_SHADER_STAGES];
-
- /* build array in pipeline order */
- for (unsigned i = 0; i < ZINK_GFX_SHADER_COUNT; i++)
- shaders[i] = stages[i];
for (unsigned i = 0; i < MESA_SHADER_FRAGMENT;) {
nir_shader *producer = shaders[i]->nir;