Was useful in testing a difference between D3D and VK ATOC rendering earlier today, would be nice to check this more easily in future.
Signed-off-by: Joshua Ashton <joshua@froggi.es>
Reviewed-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/13069>
class of application bugs appearing as flickering.
``metashaders``
dump internal meta shaders
+ ``noatocdithering``
+ disable dithering for alpha to coverage
``nobinning``
disable primitive binning
``nocache``
RADV_DEBUG_NO_DISPLAY_DCC = 1ull << 31,
RADV_DEBUG_NO_TC_COMPAT_CMASK = 1ull << 32,
RADV_DEBUG_NO_VRS_FLAT_SHADING = 1ull << 33,
+ RADV_DEBUG_NO_ATOC_DITHERING = 1ull << 34,
};
enum {
{"nodisplaydcc", RADV_DEBUG_NO_DISPLAY_DCC},
{"notccompatcmask", RADV_DEBUG_NO_TC_COMPAT_CMASK},
{"novrsflatshading", RADV_DEBUG_NO_VRS_FLAT_SHADING},
+ {"noatocdithering", RADV_DEBUG_NO_ATOC_DITHERING},
{NULL, 0}};
const char *
cb_color_control |= S_028808_ROP3(V_028808_ROP3_COPY);
}
- blend.db_alpha_to_mask = S_028B70_ALPHA_TO_MASK_OFFSET0(3) | S_028B70_ALPHA_TO_MASK_OFFSET1(1) |
- S_028B70_ALPHA_TO_MASK_OFFSET2(0) | S_028B70_ALPHA_TO_MASK_OFFSET3(2) |
- S_028B70_OFFSET_ROUND(1);
+ if (pipeline->device->instance->debug_flags & RADV_DEBUG_NO_ATOC_DITHERING)
+ {
+ blend.db_alpha_to_mask = S_028B70_ALPHA_TO_MASK_OFFSET0(2) | S_028B70_ALPHA_TO_MASK_OFFSET1(2) |
+ S_028B70_ALPHA_TO_MASK_OFFSET2(2) | S_028B70_ALPHA_TO_MASK_OFFSET3(2) |
+ S_028B70_OFFSET_ROUND(0);
+ }
+ else
+ {
+ blend.db_alpha_to_mask = S_028B70_ALPHA_TO_MASK_OFFSET0(3) | S_028B70_ALPHA_TO_MASK_OFFSET1(1) |
+ S_028B70_ALPHA_TO_MASK_OFFSET2(0) | S_028B70_ALPHA_TO_MASK_OFFSET3(2) |
+ S_028B70_OFFSET_ROUND(1);
+ }
if (vkms && vkms->alphaToCoverageEnable) {
blend.db_alpha_to_mask |= S_028B70_ALPHA_TO_MASK_ENABLE(1);