and make values int so we can have "-1" :)
authorraster <raster@7cbeb6ba-43b4-40fd-8cce-4c39aea84d33>
Thu, 30 Sep 2010 23:23:51 +0000 (23:23 +0000)
committerraster <raster@7cbeb6ba-43b4-40fd-8cce-4c39aea84d33>
Thu, 30 Sep 2010 23:23:51 +0000 (23:23 +0000)
git-svn-id: svn+ssh://svn.enlightenment.org/var/svn/e/trunk/evas@52934 7cbeb6ba-43b4-40fd-8cce-4c39aea84d33

src/modules/engines/gl_common/evas_gl_common.h

index 9d516fa..6e666b9 100644 (file)
@@ -230,9 +230,9 @@ struct _Evas_GL_Context
          GLuint          cur_tex, cur_texu, cur_texv;
          int             render_op;
          int             cx, cy, cw, ch;
-         Eina_Bool       smooth : 1;
-         Eina_Bool       blend : 1;
-         Eina_Bool       clip : 1;
+         int             smooth;
+         int             blend;
+         int             clip;
       } current;
    } state;
    
@@ -251,9 +251,9 @@ struct _Evas_GL_Context
          GLuint          cur_tex, cur_texu, cur_texv;
          int             render_op;
          int             cx, cy, cw, ch;
-         Eina_Bool       smooth : 1;
-         Eina_Bool       blend : 1;
-         Eina_Bool       clip : 1;
+         int             smooth;
+         int             blend;
+         int             clip;
       } shader;
       struct {
          int num, alloc;