#ifndef GL_EXT_texture_filter_anisotropic
#define GL_EXT_texture_filter_anisotropic 1
-#define GL_TEXTURE_MAX_ANISOTROPY_EXT 0x84fe
-#define GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT 0x84ff
+#define GL_TEXTURE_MAX_ANISOTROPY_EXT 0x84FE
+#define GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT 0x84FF
#endif /* GL_EXT_texture_filter_anisotropic */
#define GL_VERTEX_WEIGHTING_EXT 0x8509
#define GL_MODELVIEW0_EXT 0x1700
-#define GL_MODELVIEW1_EXT 0x850a
-#define GL_CURRENT_VERTEX_WEIGHT_EXT 0x850b
-#define GL_VERTEX_WEIGHT_ARRAY_EXT 0x850c
-#define GL_VERTEX_WEIGHT_ARRAY_SIZE_EXT 0x850d
-#define GL_VERTEX_WEIGHT_ARRAY_TYPE_EXT 0x850e
-#define GL_VERTEX_WEIGHT_ARRAY_STRIDE_EXT 0x850f
+#define GL_MODELVIEW1_EXT 0x850A
+#define GL_CURRENT_VERTEX_WEIGHT_EXT 0x850B
+#define GL_VERTEX_WEIGHT_ARRAY_EXT 0x850C
+#define GL_VERTEX_WEIGHT_ARRAY_SIZE_EXT 0x850D
+#define GL_VERTEX_WEIGHT_ARRAY_TYPE_EXT 0x850E
+#define GL_VERTEX_WEIGHT_ARRAY_STRIDE_EXT 0x850F
#define GL_MODELVIEW0_STACK_DEPTH_EXT 0x0BA3
#define GL_MODELVIEW1_STACK_DEPTH_EXT 0x8502
#define GL_VERTEX_WEIGHT_ARRAY_POINTER_EXT 0x8510
#ifndef GL_NV_fog_distance
#define GL_NV_fog_distance 1
-#define GL_FOG_DISTANCE_MODE_NV 0x855a
-#define GL_EYE_RADIAL_NV 0x855b
-#define GL_EYE_PLANE_ABSOLUTE_NV 0x855c
+#define GL_FOG_DISTANCE_MODE_NV 0x855A
+#define GL_EYE_RADIAL_NV 0x855B
+#define GL_EYE_PLANE_ABSOLUTE_NV 0x855C
#endif /* GL_NV_fog_distance*/
#ifndef GL_EXT_texture_cube_map
#define GL_EXT_texture_cube_map 1
-#define GL_NORMAL_MAP_EXT 0x8511
-#define GL_REFLECTION_MAP_EXT 0x8512
-#define GL_TEXTURE_CUBE_MAP_EXT 0x8513
-#define GL_TEXTURE_BINDING_CUBE_MAP_EXT 0x8514
-#define GL_TEXTURE_CUBE_MAP_POSITIVE_X_EXT 0x8515
-#define GL_TEXTURE_CUBE_MAP_NEGATIVE_X_EXT 0x8516
-#define GL_TEXTURE_CUBE_MAP_POSITIVE_Y_EXT 0x8517
-#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_EXT 0x8518
-#define GL_TEXTURE_CUBE_MAP_POSITIVE_Z_EXT 0x8519
-#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_EXT 0x851a
-#define GL_PROXY_TEXTURE_CUBE_MAP_EXT 0x851b
-#define GL_MAX_CUBE_MAP_TEXTURE_SIZE_EXT 0x851c
+#define GL_NORMAL_MAP_EXT 0x8511
+#define GL_REFLECTION_MAP_EXT 0x8512
+#define GL_TEXTURE_CUBE_MAP_EXT 0x8513
+#define GL_TEXTURE_BINDING_CUBE_MAP_EXT 0x8514
+#define GL_TEXTURE_CUBE_MAP_POSITIVE_X_EXT 0x8515
+#define GL_TEXTURE_CUBE_MAP_NEGATIVE_X_EXT 0x8516
+#define GL_TEXTURE_CUBE_MAP_POSITIVE_Y_EXT 0x8517
+#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_EXT 0x8518
+#define GL_TEXTURE_CUBE_MAP_POSITIVE_Z_EXT 0x8519
+#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_EXT 0x851A
+#define GL_PROXY_TEXTURE_CUBE_MAP_EXT 0x851B
+#define GL_MAX_CUBE_MAP_TEXTURE_SIZE_EXT 0x851C
-#endif
+#endif /* GL_EXT_texture_cube_map */
#ifndef GL_IBM_cull_vertex
#define GL_IBM_cull_vertex 1
-#define GL_CULL_VERTEX_IBM 103050
+#define GL_CULL_VERTEX_IBM 0x1928A
#endif /* GL_IBM_cull_vertex */
#ifndef GL_IBM_static_data
#define GL_IBM_static_data 1
-#define GL_ALL_STATIC_DATA_IBM 103060
-#define GL_STATIC_VERTEX_ARRAY_IBM 103061
+#define GL_ALL_STATIC_DATA_IBM 0x19294
+#define GL_STATIC_VERTEX_ARRAY_IBM 0x19295
GLAPI void APIENTRY glFlushStaticDataIBM(GLenum target);