Decorator::Decorator( TextViewCharacterPositioning& textViewManager, TextInputTextStyle& textStyle ):
mTextViewCharacterPositioning( textViewManager ),
mTextStyle( textStyle ),
+ mSelectionHandleOnePosition(0),
+ mSelectionHandleTwoPosition(0),
+ mGrabHandlePosition(0),
mCursorPosition( 0 ),
mTextHighlight( textViewManager ),
mCursorBlinkStatus( true ),
mCursorVisibility( true ),
+ mCursorRTLEnabled( false ),
+ mIsGrabHandleInScrollArea( false ),
+ mIsCursorInScrollArea( false ),
mGrabHandleEnabled( true )
{
}
selectionHandle.SetPosition( actualPosition += DEFAULT_HANDLE_OFFSET );
- if( mTextViewCharacterPositioning.IsScrollEnabled() )
- {
- const Vector3 controlSize = mTextViewCharacterPositioning.GetTextView().GetCurrentSize();
- const Size cursorSize( GetCursorSizeAt( position ) );
- bool handleVisible = IsPositionWithinControl( actualPosition, Vector2(DEFAULT_HANDLE_OFFSET.width, DEFAULT_HANDLE_OFFSET.height), controlSize );
-
- DALI_LOG_INFO(gLogFilter, Debug::Verbose, "TextInputDecorationLayouter::PositionSelectionHandle controlSize[%f,%f] cursorSize[%f,%f] actualPos[%f,%f] visible[%s] \n",
- controlSize.x, controlSize.y, cursorSize.x, cursorSize.y, actualPosition.x, actualPosition.y, ( handleVisible )?"true":"false" );
-
- selectionHandle.SetVisible( handleVisible );
- }
return actualPosition;
}
{
Vector3 actualHandlePosition;
actualSelectionHandlePosition.x += displacement.x * selectionHandle.GetCurrentScale().x;
- actualSelectionHandlePosition.y += displacement.y * selectionHandle.GetCurrentScale().y;;
+ actualSelectionHandlePosition.y += displacement.y * selectionHandle.GetCurrentScale().y;
// Selection handles should jump to the nearest character
std::size_t newHandlePosition = 0;
bool handleVisible = true;
- Vector2 min, max;
- if( mTextViewCharacterPositioning.IsScrollEnabled() )
- {
- const Vector3 controlSize = mTextViewCharacterPositioning.GetTextView().GetCurrentSize();
- const Size cursorSize( GetCursorSizeAt( newHandlePosition ) );
-
- handleVisible = IsPositionWithinControl( actualHandlePosition,
- cursorSize,
- controlSize );
-
- if( handleVisible )
- {
- StopScrollTimer();
- mCurrentHandlePosition = actualHandlePosition;
- mScrollDisplacement = Vector2::ZERO;
- }
- else
- {
-
- if( ( actualHandlePosition.x < SCROLL_THRESHOLD ) && ( displacement.x <= 0.f ) )
- {
- mScrollDisplacement.x = -SCROLL_SPEED;
- }
- else if( ( actualHandlePosition.x > controlSize.width - SCROLL_THRESHOLD ) && ( displacement.x >= 0.f ) )
- {
- mScrollDisplacement.x = SCROLL_SPEED;
- }
- if( ( actualHandlePosition.y < SCROLL_THRESHOLD ) && ( displacement.y <= 0.f ) )
- {
- mScrollDisplacement.y = -SCROLL_SPEED;
- }
- else if( ( actualHandlePosition.y > controlSize.height - SCROLL_THRESHOLD ) && ( displacement.y >= 0.f ) )
- {
- mScrollDisplacement.y = SCROLL_SPEED;
- }
- DALI_LOG_INFO(gLogFilter, Debug::Verbose, "TextInputDecorationLayouter::MoveSelectionHandle Handle not visible scroll displacement [%f]\n", mScrollDisplacement.x);
-
- StartScrollTimer();
- }
- }
-
if ( handleVisible && // Ensure the handle is visible.
( newHandlePosition != currentSelectionHandlePosition ) && // Ensure the handle has moved.
( newHandlePosition != mSelectionHandleTwoPosition ) && // Ensure new handle position not the same position as an existing handle.
bool handleVisible = true;
- if( mTextViewCharacterPositioning.IsScrollEnabled() )
- {
- const Vector3 controlSize = mTextViewCharacterPositioning.GetTextView().GetCurrentSize();
- const Size cursorSize( GetCursorSizeAt( newHandlePosition ) );
- // Scrolls the text if the handle is not in a visible position
- handleVisible = IsPositionWithinControl( actualHandlePosition,
- cursorSize,
- controlSize );
-
- DALI_LOG_INFO(gLogFilter, Debug::Verbose, "TextInputDecorationLayouter::MoveGrabHandle handleVisible[%s]\n", ( handleVisible )?"true":"false");
-
- if( handleVisible )
- {
- StopScrollTimer();
- mCurrentHandlePosition = actualHandlePosition;
- mScrollDisplacement = Vector2::ZERO;
- }
- else
- {
- if( ( actualHandlePosition.x < SCROLL_THRESHOLD ) && ( displacement.x <= 0.f ) )
- {
- mScrollDisplacement.x = -SCROLL_SPEED;
- }
- else if( ( actualHandlePosition.x > controlSize.width - SCROLL_THRESHOLD ) && ( displacement.x >= 0.f ) )
- {
- mScrollDisplacement.x = SCROLL_SPEED;
- }
- if( ( actualHandlePosition.y < SCROLL_THRESHOLD ) && ( displacement.y <= 0.f ) )
- {
- mScrollDisplacement.y = -SCROLL_SPEED;
- }
- else if( ( actualHandlePosition.y > controlSize.height - SCROLL_THRESHOLD ) && ( displacement.y >= 0.f ) )
- {
- mScrollDisplacement.y = SCROLL_SPEED;
- }
- StartScrollTimer();
- }
- }
-
- if( ( newHandlePosition != mGrabHandlePosition ) && // Only redraw cursor and do updates if position changed
+ if( ( newHandlePosition != mGrabHandlePosition ) && // Only redraw cursor and do updates if position changed
( handleVisible ) )// and the new position is visible (if scroll is not enabled, it's always true).
{
mActualGrabHandlePosition = actualHandlePosition;
if ( !mTextViewCharacterPositioning.IsStyledTextEmpty() && ( cursorPosition > 0 ) )
{
DALI_ASSERT_DEBUG( ( 0 <= cursorPosition-1 ) && ( cursorPosition-1 < mTextViewCharacterPositioning.StyledTextSize() ) );
- const TextStyle inputStyle = mTextViewCharacterPositioning.GetStyleAt( cursorPosition-1 );
- mTextStyle.SetInputStyle( inputStyle );
}
}
}
// Get height of cursor and set its size
Size size( CURSOR_THICKNESS, 0.0f );
- if ( !mTextViewCharacterPositioning.IsTextEmpty() )
- {
- Vector2 min, max; // out parameters for GetRowRectFromCharacterPosition
- size.height = mTextViewCharacterPositioning.GetRowRectFromCharacterPosition( mTextViewCharacterPositioning.GetVisualPosition( cursorPosition ), min, max ).height;
- }
- else
- {
- // Measure Font so know how big text will be if no initial text to measure.
- size.height = mTextViewCharacterPositioning.GetLineHeight( nthChar );
- }
+
+ Vector2 min, max; // out parameters for GetRowRectFromCharacterPosition
+ size.height = mTextViewCharacterPositioning.GetRowRectFromCharacterPosition( mTextViewCharacterPositioning.GetVisualPosition( cursorPosition ), min, max ).height;
mCursor.SetSize(size);
SetAltCursorEnabled( altPositionValid );
- if(!altPositionValid)
- {
- mCursor.SetPosition( position + UI_OFFSET );
- }
- else
- {
- size.height *= 0.5f;
- mCursor.SetSize(size);
- mCursor.SetPosition( position + UI_OFFSET - Vector3(0.0f, directionRTL ? 0.0f : size.height, 0.0f) );
- Vector2 min, max; // out parameters for GetRowRectFromCharacterPosition
- Size rowSize = mTextViewCharacterPositioning.GetRowRectFromCharacterPosition( mTextViewCharacterPositioning.GetVisualPosition( cursorPosition ), min, max );
- size.height = rowSize.height * 0.5f;
- mCursorRTL.SetSize(size);
- mCursorRTL.SetPosition( altPosition + UI_OFFSET - Vector3(0.0f, directionRTL ? size.height : 0.0f, 0.0f) );
- }
-
- if( mTextViewCharacterPositioning.IsScrollEnabled() )
- {
- // Whether cursor and grab handle are inside the boundaries of the text-input when text scroll is enabled.
- const Vector3& controlSize = mTextViewCharacterPositioning.GetTextView().GetCurrentSize();
- mIsCursorInScrollArea = mIsGrabHandleInScrollArea = IsPositionWithinControl( position, size, controlSize );
- }
+ mCursor.SetPosition( position + UI_OFFSET );
}
}
void Decorator::HidePopUp( bool animate, bool signalFinished )
{
- if ( ( mPopUpPanel.GetState() == TextInputPopupNew::StateShowing ) || ( mPopUpPanel.GetState() == TextInputPopupNew::StateShown ) )
- {
- mPopUpPanel.Hide( animate );
- }
}
void Decorator::AddPopupOption(const std::string& name, const std::string& caption, const Image icon, bool finalOption)
scrollPosition += scrollDelta;
mTextViewCharacterPositioning.SetScrollPosition( scrollPosition );
- // If scroll position goes too far TextView will trim it to fit.
- if ( mTextViewCharacterPositioning.IsScrollPositionTrimmed() )
- {
- StopScrollTimer();
- }
-
mActualGrabHandlePosition = mTextViewCharacterPositioning.GetActualPositionFromCharacterPosition( newGrabHandlePosition ).GetVectorXY();
}
}
scrollPosition += scrollDelta;
mTextViewCharacterPositioning.SetScrollPosition( scrollPosition );
- if( mTextViewCharacterPositioning.IsScrollPositionTrimmed() )
- {
- StopScrollTimer();
- }
-
mSelectionHandleOnePosition = newHandleOnePosition;
mSelectionHandleOneActualPosition = mTextViewCharacterPositioning.GetActualPositionFromCharacterPosition( mSelectionHandleOnePosition ).GetVectorXY();
}
scrollPosition += scrollDelta;
mTextViewCharacterPositioning.SetScrollPosition( scrollPosition );
- if( mTextViewCharacterPositioning.IsScrollPositionTrimmed() )
- {
- StopScrollTimer();
- }
-
mSelectionHandleTwoPosition = newHandleTwoPosition;
mCurrentHandlePosition = mTextViewCharacterPositioning.GetActualPositionFromCharacterPosition( mSelectionHandleTwoPosition ).GetVectorXY();