This lets us handle raising windows, which is useful.
}
static void
+notify_pointer_button(struct wl_compositor *compositor,
+ struct wl_object *source,
+ int32_t button, int32_t state)
+{
+ struct egl_compositor *ec = (struct egl_compositor *) compositor;
+ struct egl_surface *es;
+ struct wl_surface_iterator *iterator;
+ struct wl_surface *surface, *target;
+ const int hotspot_x = 16, hotspot_y = 16;
+ int x, y;
+
+ x = ec->pointer->map.x + hotspot_x;
+ y = ec->pointer->map.y + hotspot_y;
+
+ target = NULL;
+ iterator = wl_surface_iterator_create(ec->wl_display, 0);
+ while (wl_surface_iterator_next(iterator, &surface)) {
+ es = wl_surface_get_data(surface);
+ if (es == NULL)
+ continue;
+
+ if (es->map.x <= x && x < es->map.x + es->map.width &&
+ es->map.y <= y && y < es->map.y + es->map.height)
+ target = surface;
+ }
+ wl_surface_iterator_destroy(iterator);
+
+ if (target)
+ wl_display_raise_surface(ec->wl_display, target);
+}
+
+static void
notify_key(struct wl_compositor *compositor,
struct wl_object *source, uint32_t key, uint32_t state)
{
notify_surface_damage,
notify_commit,
notify_pointer_motion,
+ notify_pointer_button,
notify_key
};
wl_display_post_button_event(struct wl_display *display,
struct wl_object *source, int button, int state)
{
+ const struct wl_compositor_interface *interface;
uint32_t p[4];
+ interface = display->compositor->interface;
+ interface->notify_pointer_button(display->compositor, source,
+ button, state);
+
p[0] = source->id;
p[1] = (sizeof p << 16) | WL_INPUT_BUTTON;
p[2] = button;
{
free(iterator);
}
+
+WL_EXPORT void
+wl_display_raise_surface(struct wl_display *display, struct wl_surface *surface)
+{
+ wl_list_remove(&surface->link);
+ wl_list_insert(display->surface_list.prev, &surface->link);
+}
void
wl_display_post_frame(struct wl_display *display,
uint32_t frame, uint32_t msecs);
+void
+wl_display_raise_surface(struct wl_display *display, struct wl_surface *surface);
struct wl_compositor {
const struct wl_compositor_interface *interface;
void (*notify_pointer_motion)(struct wl_compositor *compositor,
struct wl_object *source,
int32_t x, int32_t y);
+ void (*notify_pointer_button)(struct wl_compositor *compositor,
+ struct wl_object *source,
+ int32_t button, int32_t state);
void (*notify_key)(struct wl_compositor *compositor,
struct wl_object *source,
uint32_t key, uint32_t state);