Cache coherent UMA implies that the GPU is reading data through the
CPU caches. Using write-combined CPU pages for such a system would
be bad, since the GPU would then be reading uncached data. One
example of such a system is WARP. This significantly improves WARP's
performance for some apps (including the CTS).
Cc: mesa-stable
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/22225>
((mem_type->propertyFlags & VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT) &&
!pdevice->architecture.UMA) ?
D3D12_MEMORY_POOL_L1 : D3D12_MEMORY_POOL_L0;
- if (mem_type->propertyFlags & VK_MEMORY_PROPERTY_HOST_CACHED_BIT) {
+ if ((mem_type->propertyFlags & VK_MEMORY_PROPERTY_HOST_CACHED_BIT) ||
+ ((mem_type->propertyFlags & VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT) && pdevice->architecture.CacheCoherentUMA)) {
heap_desc.Properties.CPUPageProperty = D3D12_CPU_PAGE_PROPERTY_WRITE_BACK;
} else if (mem_type->propertyFlags & VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT) {
heap_desc.Properties.CPUPageProperty = D3D12_CPU_PAGE_PROPERTY_WRITE_COMBINE;