#else
-GrEffectRef* SkLinearGradient::asNewEffect(GrContext*, const SkPaint&) const {
+GrEffectRef* SkLinearGradient::asNewEffect(GrContext*, const SkPaint&, const SkMatrix*) const {
SkDEBUGFAIL("Should not call in GPU-less build");
return NULL;
}
#else
-GrEffectRef* SkRadialGradient::asNewEffect(GrContext*, const SkPaint&) const {
+GrEffectRef* SkRadialGradient::asNewEffect(GrContext*, const SkPaint&, const SkMatrix*) const {
SkDEBUGFAIL("Should not call in GPU-less build");
return NULL;
}
#else
-GrEffectRef* SkSweepGradient::asNewEffect(GrContext*, const SkPaint&) const {
+GrEffectRef* SkSweepGradient::asNewEffect(GrContext*, const SkPaint&, const SkMatrix*) const {
SkDEBUGFAIL("Should not call in GPU-less build");
return NULL;
}
#else
-GrEffectRef* SkTwoPointConicalGradient::asNewEffect(GrContext*, const SkPaint&) const {
+GrEffectRef* SkTwoPointConicalGradient::asNewEffect(GrContext*, const SkPaint&,
+ const SkMatrix*) const {
SkDEBUGFAIL("Should not call in GPU-less build");
return NULL;
}
#else
-GrEffectRef* SkTwoPointRadialGradient::asNewEffect(GrContext*, const SkPaint&) const {
+GrEffectRef* SkTwoPointRadialGradient::asNewEffect(GrContext*, const SkPaint&,
+ const SkMatrix*) const {
SkDEBUGFAIL("Should not call in GPU-less build");
return NULL;
}