<ClInclude Include="glslang\MachineIndependent\SymbolTable.h" />\r
<ClInclude Include="glslang\Include\Types.h" />\r
<ClInclude Include="glslang\Include\intermediate.h" />\r
- <ClInclude Include="glslang\MachineIndependent\unistd.h" />\r
<ClInclude Include="glslang\Public\ShaderLang.h" />\r
<ClInclude Include="glslang\OSDependent\Windows\osinclude.h" />\r
<ClInclude Include="glslang\OSDependent\Linux\osinclude.h" />\r
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />\r
<ImportGroup Label="ExtensionTargets">\r
</ImportGroup>\r
-</Project>
\ No newline at end of file
+</Project>\r
<ClInclude Include="glslang\Include\intermediate.h">\r
<Filter>Header Files</Filter>\r
</ClInclude>\r
- <ClInclude Include="glslang\MachineIndependent\unistd.h">\r
- <Filter>Header Files</Filter>\r
- </ClInclude>\r
<ClInclude Include="glslang\Public\ShaderLang.h">\r
<Filter>Public</Filter>\r
</ClInclude>\r
<Filter>Machine Independent</Filter>\r
</CustomBuild>\r
</ItemGroup>\r
-</Project>
\ No newline at end of file
+</Project>\r
MachineIndependent/Scan.h
MachineIndependent/ScanContext.h
MachineIndependent/SymbolTable.h
- MachineIndependent/unistd.h
MachineIndependent/Versions.h
MachineIndependent/preprocessor/PpContext.h
MachineIndependent/preprocessor/PpTokens.h)
+++ /dev/null
-// This is a NULL file and is meant to be empty
<ClInclude Include="glslang\MachineIndependent\SymbolTable.h" />\r
<ClInclude Include="glslang\Include\Types.h" />\r
<ClInclude Include="glslang\Include\intermediate.h" />\r
- <ClInclude Include="glslang\MachineIndependent\unistd.h" />\r
<ClInclude Include="glslang\Public\ShaderLang.h" />\r
<ClInclude Include="glslang\OSDependent\Windows\osinclude.h" />\r
<ClInclude Include="glslang\OSDependent\Linux\osinclude.h" />\r
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />\r
<ImportGroup Label="ExtensionTargets">\r
</ImportGroup>\r
-</Project>
\ No newline at end of file
+</Project>\r
<ClInclude Include="glslang\MachineIndependent\SymbolTable.h" />\r
<ClInclude Include="glslang\Include\Types.h" />\r
<ClInclude Include="glslang\Include\intermediate.h" />\r
- <ClInclude Include="glslang\MachineIndependent\unistd.h" />\r
<ClInclude Include="glslang\Public\ShaderLang.h" />\r
<ClInclude Include="glslang\OSDependent\Windows\osinclude.h" />\r
<ClInclude Include="glslang\OSDependent\Linux\osinclude.h" />\r
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />\r
<ImportGroup Label="ExtensionTargets">\r
</ImportGroup>\r
-</Project>
\ No newline at end of file
+</Project>\r