nir_shader *shader;
nir_builder builder;
+ struct anv_pipeline_layout *layout;
+ bool add_bounds_checks;
+
struct {
BITSET_WORD *used;
uint8_t *surface_offsets;
uint32_t binding = nir_intrinsic_binding(intrin);
uint32_t surface_index = state->set[set].surface_offsets[binding];
+ uint32_t array_size =
+ state->layout->set[set].layout->binding[binding].array_size;
- nir_const_value *const_block_idx =
- nir_src_as_const_value(intrin->src[0]);
+ nir_ssa_def *block_index = nir_ssa_for_src(b, intrin->src[0], 1);
- nir_ssa_def *block_index;
- if (const_block_idx) {
- block_index = nir_imm_int(b, surface_index + const_block_idx->u32[0]);
- } else {
- block_index = nir_iadd(b, nir_imm_int(b, surface_index),
- nir_ssa_for_src(b, intrin->src[0], 1));
- }
+ if (state->add_bounds_checks)
+ block_index = nir_umin(b, block_index, nir_imm_int(b, array_size - 1));
+
+ block_index = nir_iadd(b, nir_imm_int(b, surface_index), block_index);
assert(intrin->dest.is_ssa);
nir_ssa_def_rewrite_uses(&intrin->dest.ssa, nir_src_for_ssa(block_index));
static void
lower_tex_deref(nir_tex_instr *tex, nir_deref_var *deref,
- unsigned *const_index, nir_tex_src_type src_type,
+ unsigned *const_index, unsigned array_size,
+ nir_tex_src_type src_type,
struct apply_pipeline_layout_state *state)
{
+ nir_builder *b = &state->builder;
+
if (deref->deref.child) {
assert(deref->deref.child->deref_type == nir_deref_type_array);
nir_deref_array *deref_array = nir_deref_as_array(deref->deref.child);
- *const_index += deref_array->base_offset;
-
if (deref_array->deref_array_type == nir_deref_array_type_indirect) {
+ nir_ssa_def *index =
+ nir_iadd(b, nir_imm_int(b, deref_array->base_offset),
+ nir_ssa_for_src(b, deref_array->indirect, 1));
+
+ if (state->add_bounds_checks)
+ index = nir_umin(b, index, nir_imm_int(b, array_size - 1));
+
nir_tex_src *new_srcs = rzalloc_array(tex, nir_tex_src,
tex->num_srcs + 1);
* first-class texture source.
*/
tex->src[tex->num_srcs].src_type = src_type;
+ nir_instr_rewrite_src(&tex->instr, &tex->src[tex->num_srcs],
+ nir_src_for_ssa(index));
tex->num_srcs++;
- assert(deref_array->indirect.is_ssa);
- nir_instr_rewrite_src(&tex->instr, &tex->src[tex->num_srcs - 1].src,
- deref_array->indirect);
+ } else {
+ *const_index += MIN2(deref_array->base_offset, array_size - 1);
}
}
}
/* No one should have come by and lowered it already */
assert(tex->texture);
+ state->builder.cursor = nir_before_instr(&tex->instr);
+
unsigned set = tex->texture->var->data.descriptor_set;
unsigned binding = tex->texture->var->data.binding;
+ unsigned array_size =
+ state->layout->set[set].layout->binding[binding].array_size;
tex->texture_index = state->set[set].surface_offsets[binding];
- lower_tex_deref(tex, tex->texture, &tex->texture_index,
+ lower_tex_deref(tex, tex->texture, &tex->texture_index, array_size,
nir_tex_src_texture_offset, state);
if (tex->sampler) {
unsigned set = tex->sampler->var->data.descriptor_set;
unsigned binding = tex->sampler->var->data.binding;
+ unsigned array_size =
+ state->layout->set[set].layout->binding[binding].array_size;
tex->sampler_index = state->set[set].sampler_offsets[binding];
- lower_tex_deref(tex, tex->sampler, &tex->sampler_index,
+ lower_tex_deref(tex, tex->sampler, &tex->sampler_index, array_size,
nir_tex_src_sampler_offset, state);
}
struct apply_pipeline_layout_state state = {
.shader = shader,
+ .layout = layout,
+ .add_bounds_checks = pipeline->device->robust_buffer_access,
};
void *mem_ctx = ralloc_context(NULL);