This example show the usage of lua scripting to create and animate some
objects in the canvas.
+@example toggle_using_filter.edc
+This example show how to toggle the state of a part using the 'filter'
+param in edje programs
*/
--- /dev/null
+collections {
+ group { name: "main";
+ parts {
+ /* white background */
+ part { name: "bg";
+ type: RECT;
+ description { state: "default" 0.0;
+ color: 255 255 255 255;
+ }
+ }
+ /* title label */
+ part { name: "title";
+ type: TEXT;
+ description { state: "default" 0.0;
+ color: 0 0 0 255;
+ text {
+ text: "Toggle using filter";
+ font: "Sans";
+ size: 12;
+ align: 0.5 0.0;
+ }
+ }
+ }
+ /* the rectangle, will toggle color on click */
+ part { name: "rect";
+ type: RECT;
+ mouse_events: 1;
+ description { state: "default" 0.0;
+ color: 255 0 0 150;
+ max: 150 150;
+ align: 0.5 0.5;
+ map {
+ on: 1;
+ perspective_on: 1;
+ smooth: 1;
+ alpha: 1;
+ }
+ }
+ description { state: "blue" 0.0;
+ inherit: "default" 0.0;
+ color: 0 0 255 255;
+ }
+ }
+ }
+ programs {
+ /* on mouse click set the blue state, if we are in the default state */
+ program {
+ signal: "mouse,down,1";
+ source: "rect";
+ filter: "rect" "default";
+ action: STATE_SET "blue" 0.0;
+ transition: SINUSOIDAL 0.4;
+ target: "rect";
+ }
+ /* or back to the default state if we are in the blue state */
+ program {
+ signal: "mouse,down,1";
+ source: "rect";
+ filter: "rect" "blue";
+ action: STATE_SET "default" 0.0;
+ transition: SINUSOIDAL 0.4;
+ target: "rect";
+ }
+ }
+ }
+}