SET(EXAMPLES_SRC_DIR ${ROOT_SRC_DIR}/examples)
+MESSAGE(STATUS "Building examples.")
+MESSAGE(STATUS "ENABLE_VULKAN: ${ENABLE_VULKAN}")
+MESSAGE(STATUS "ENABLE_PHYSICS_2D: ${ENABLE_PHYSICS_2D}")
+MESSAGE(STATUS "ENABLE_PHYSICS_3D: ${ENABLE_PHYSICS_3D}")
+MESSAGE(STATUS "ENABLE_SCENE3D: ${ENABLE_SCENE3D}")
+
# Get all subdirectory names from EXAMPLES_SRC_DIR
MACRO(SUBDIRLIST result curdir)
FILE(GLOB children RELATIVE ${curdir} ${curdir}/*)
ENDMACRO()
SUBDIRLIST(SUBDIRS ${EXAMPLES_SRC_DIR})
+MESSAGE(STATUS "Subdirs: ${SUBDIRS}")
+
SET(SCENE3D_DIR "scene3d")
IF (NOT "${ENABLE_SCENE3D}" )
IF ( ${SCENE3D_DIR} IN_LIST SUBDIRS )
ENDIF()
ENDIF()
-SET(PHYSICS_2D_DIR "chipmunk")
+SET(PHYSICS_2D_DIR "chipmunk-physics")
IF (NOT "${ENABLE_PHYSICS_2D}" )
IF ( ${PHYSICS_2D_DIR} IN_LIST SUBDIRS )
LIST( REMOVE_ITEM SUBDIRS ${PHYSICS_2D_DIR} )
ENDIF()
ENDIF()
+IF(ENABLE_VULKAN)
+ # Don't build GL examples
+ SET(GLES_EXAMPLES "direct-rendering")
+ IF( ${GLES_EXAMPLES} IN_LIST SUBDIRS)
+ LIST(REMOVE_ITEM SUBDIRS ${GLES_EXAMPLES})
+ ENDIF()
+ENDIF()
+
FIND_PROGRAM( SHADER_GENERATOR "dali-shader-generator" )
IF( NOT SHADER_GENERATOR )
MESSAGE( FATAL_ERROR "dali-shader-generator not found!" )
FUNCTION(INSTALL_EXAMPLES EXAMPLE)
SET(PARENT_CMAKE_SOURCE_DIR "${CMAKE_CURRENT_SOURCE_DIR}/../")
- FILE(GLOB_RECURSE SRCS "${EXAMPLES_SRC_DIR}/${EXAMPLE}/*.cpp")
+ FILE(GLOB_RECURSE SRCS "${EXAMPLES_SRC_DIR}/${EXAMPLE}/*.cpp")
SET(SRCS ${SRCS} "${ROOT_SRC_DIR}/shared/resources-location.cpp")
+
IF(SHARED)
ADD_LIBRARY(${EXAMPLE}.example SHARED ${SRCS})
ELSE()
IF(EXISTS ${EXAMPLES_SRC_DIR}/${EXAMPLE}/dependencies.cmake)
INCLUDE( ${EXAMPLES_SRC_DIR}/${EXAMPLE}/dependencies.cmake OPTIONAL)
- endif()
+ ENDIF()
# Generate source files for shaders
SET(SHADER_SOURCE_DIR "${EXAMPLES_SRC_DIR}/${EXAMPLE}/shaders/")
IF (EXISTS ${SHADER_SOURCE_DIR})
SET(SHADER_GENERATED_DIR "${EXAMPLES_SRC_DIR}/${EXAMPLE}/generated/")
ADD_CUSTOM_TARGET(${EXAMPLE}-generate-shaders
- COMMAND ${SHADER_GENERATOR} --skip ${SHADER_SOURCE_DIR} ${SHADER_GENERATED_DIR})
+ COMMAND ${SHADER_GENERATOR} --skip ${SHADER_SOURCE_DIR} ${SHADER_GENERATED_DIR})
SET_PROPERTY(DIRECTORY APPEND PROPERTY ADDITIONAL_MAKE_CLEAN_FILES
- "${SHADER_GENERATED_DIR}")
+ "${SHADER_GENERATED_DIR}")
ADD_DEPENDENCIES(${EXAMPLE}.example ${EXAMPLE}-generate-shaders)
ENDIF()
TARGET_LINK_LIBRARIES(${EXAMPLE}.example ${REQUIRED_LIBS})
INSTALL(TARGETS ${EXAMPLE}.example DESTINATION ${BINDIR})
+
ENDFUNCTION()
IF( NOT BUILD_EXAMPLE_NAME )