&source_solid_color[2],
&source_solid_color[3],
PICT_a8r8g8b8);
- }
+ } else
+ goto fail;
} else {
key.source = SHADER_SOURCE_TEXTURE_ALPHA;
}
&mask_solid_color[1],
&mask_solid_color[2],
&mask_solid_color[3], PICT_a8r8g8b8);
- }
+ } else
+ goto fail;
} else {
key.mask = SHADER_MASK_TEXTURE_ALPHA;
}
{
int n;
glamor_composite_rect_t *r;
+ Bool ok;
ValidatePicture(src);
ValidatePicture(dst);
mask_pixmap_priv = glamor_get_pixmap_private(glamor_get_drawable_pixmap(mask->pDrawable));
if (src->pDrawable)
src_pixmap_priv = glamor_get_pixmap_private(glamor_get_drawable_pixmap(src->pDrawable));
- if (glamor_composite_with_shader(op, src, mask, dst, src_pixmap_priv,
+
+ if (mask && mask->componentAlpha) {
+ if (op == PictOpOver) {
+ ok = glamor_composite_with_shader(PictOpOutReverse,
+ src, mask, dst, src_pixmap_priv,
+ mask_pixmap_priv, dst_pixmap_priv, nrect, rects);
+ if (!ok)
+ goto fallback;
+ ok |= glamor_composite_with_shader(PictOpAdd,
+ src, mask, dst, src_pixmap_priv,
+ mask_pixmap_priv, dst_pixmap_priv, nrect, rects);
+ if (ok)
+ return;
+ assert(0);
+ }
+ } else {
+ if (glamor_composite_with_shader(op, src, mask, dst, src_pixmap_priv,
mask_pixmap_priv, dst_pixmap_priv, nrect, rects))
return;
+ }
}
+
+fallback:
n = nrect;
r = rects;