Name
- MESA_shader_integer_mix
+ EXT_shader_integer_mix
Name Strings
- GL_MESA_shader_integer_mix
+ GL_EXT_shader_integer_mix
Contact
Version
- Last Modified Date: 09/09/2013
- Author Revision: 5
+ Last Modified Date: 09/12/2013
+ Author Revision: 6
Number
-
+ TBD
Dependencies
Including the following line in a shader can be used to control the
language features described in this extension:
- #extension GL_MESA_shader_integer_mix : <behavior>
+ #extension GL_EXT_shader_integer_mix : <behavior>
where <behavior> is as specified in section 3.3.
New preprocessor #defines are added to the OpenGL Shading Language:
- #define GL_MESA_shader_integer_mix 1
+ #define GL_EXT_shader_integer_mix 1
Interactions with ARB_ES3_compatibility
On desktop implementations that support ARB_ES3_compatibility,
- GL_MESA_shader_integer_mix can be enabled (and the new functions
+ GL_EXT_shader_integer_mix can be enabled (and the new functions
used) in shaders declared with '#version 300 es'.
GLX Protocol
Rev. Date Author Changes
---- -------- -------- ---------------------------------------------
+ 6 09/12/2013 idr After discussions in Khronos, change vendor
+ prefix to EXT.
+
5 09/09/2013 idr Add ARB_ES3_compatibility interaction.
4 09/06/2013 mattst88 Allow extension on OpenGL ES 3.0.
static bool
shader_integer_mix(const _mesa_glsl_parse_state *state)
{
- return v130(state) && state->MESA_shader_integer_mix_enable;
+ return v130(state) && state->EXT_shader_integer_mix_enable;
}
static bool
if (extensions->ARB_shading_language_420pack)
add_builtin_define(parser, "GL_ARB_shading_language_420pack", 1);
- if (extensions->MESA_shader_integer_mix)
- add_builtin_define(parser, "GL_MESA_shader_integer_mix", 1);
+ if (extensions->EXT_shader_integer_mix)
+ add_builtin_define(parser, "GL_EXT_shader_integer_mix", 1);
}
}
EXT(ARB_texture_query_lod, true, false, ARB_texture_query_lod),
EXT(ARB_gpu_shader5, true, false, ARB_gpu_shader5),
EXT(AMD_vertex_shader_layer, true, false, AMD_vertex_shader_layer),
- EXT(MESA_shader_integer_mix, true, true, MESA_shader_integer_mix),
+ EXT(EXT_shader_integer_mix, true, true, EXT_shader_integer_mix),
};
#undef EXT
bool AMD_vertex_shader_layer_warn;
bool ARB_shading_language_420pack_enable;
bool ARB_shading_language_420pack_warn;
- bool MESA_shader_integer_mix_enable;
- bool MESA_shader_integer_mix_warn;
+ bool EXT_shader_integer_mix_enable;
+ bool EXT_shader_integer_mix_warn;
/*@}*/
/** Extensions supported by the OpenGL implementation. */
if (brw->gen >= 5) {
ctx->Extensions.ARB_texture_query_lod = true;
ctx->Extensions.EXT_timer_query = true;
- ctx->Extensions.MESA_shader_integer_mix = ctx->Const.GLSLVersion >= 130;
+ ctx->Extensions.EXT_shader_integer_mix = ctx->Const.GLSLVersion >= 130;
}
if (ctx->API == API_OPENGL_CORE)
{ "GL_EXT_secondary_color", o(dummy_true), GLL, 1999 },
{ "GL_EXT_separate_shader_objects", o(EXT_separate_shader_objects), GLL, 2008 },
{ "GL_EXT_separate_specular_color", o(dummy_true), GLL, 1997 },
+ { "GL_EXT_shader_integer_mix", o(EXT_shader_integer_mix), GL | ES3, 2013 },
{ "GL_EXT_shadow_funcs", o(ARB_shadow), GLL, 2002 },
{ "GL_EXT_stencil_two_side", o(EXT_stencil_two_side), GLL, 2001 },
{ "GL_EXT_stencil_wrap", o(dummy_true), GLL, 2002 },
{ "GL_IBM_texture_mirrored_repeat", o(dummy_true), GLL, 1998 },
{ "GL_INGR_blend_func_separate", o(EXT_blend_func_separate), GLL, 1999 },
{ "GL_MESA_pack_invert", o(MESA_pack_invert), GL, 2002 },
- { "GL_MESA_shader_integer_mix", o(MESA_shader_integer_mix), GL | ES3, 2013 },
{ "GL_MESA_texture_array", o(MESA_texture_array), GLL, 2007 },
{ "GL_MESA_texture_signed_rgba", o(EXT_texture_snorm), GL, 2009 },
{ "GL_MESA_window_pos", o(dummy_true), GLL, 2000 },
GLboolean EXT_point_parameters;
GLboolean EXT_provoking_vertex;
GLboolean EXT_separate_shader_objects;
+ GLboolean EXT_shader_integer_mix;
GLboolean EXT_stencil_two_side;
GLboolean EXT_texture3D;
GLboolean EXT_texture_array;
GLboolean ATI_fragment_shader;
GLboolean ATI_separate_stencil;
GLboolean MESA_pack_invert;
- GLboolean MESA_shader_integer_mix;
GLboolean MESA_texture_array;
GLboolean MESA_ycbcr_texture;
GLboolean NV_conditional_render;