Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu>
Reviewed-by: Bruce Cherniak <bruce.cherniak@intel.com>
swr_resource_read(ib->buffer);
}
+ /* transform feedback buffers */
+ for (uint32_t i = 0; i < ctx->num_so_targets; i++) {
+ struct pipe_stream_output_target *target = ctx->so_targets[i];
+ if (target && target->buffer)
+ swr_resource_write(target->buffer);
+ }
+
/* texture sampler views */
for (uint32_t j : {PIPE_SHADER_VERTEX, PIPE_SHADER_FRAGMENT}) {
for (uint32_t i = 0; i < ctx->num_sampler_views[j]; i++) {