/**
* enum ps3_sys_manager_event - External event type, reported by system manager.
- * @PS3_SM_EVENT_POWER_PRESSED: payload.value not used.
+ * @PS3_SM_EVENT_POWER_PRESSED: payload.value =
+ * enum ps3_sys_manager_button_event.
* @PS3_SM_EVENT_POWER_RELEASED: payload.value = time pressed in millisec.
- * @PS3_SM_EVENT_RESET_PRESSED: payload.value not used.
+ * @PS3_SM_EVENT_RESET_PRESSED: payload.value =
+ * enum ps3_sys_manager_button_event.
* @PS3_SM_EVENT_RESET_RELEASED: payload.value = time pressed in millisec.
* @PS3_SM_EVENT_THERMAL_ALERT: payload.value = thermal zone id.
* @PS3_SM_EVENT_THERMAL_CLEARED: payload.value = thermal zone id.
};
/**
+ * enum ps3_sys_manager_button_event - Button event payload values.
+ * @PS3_SM_BUTTON_EVENT_HARD: Hardware generated event.
+ * @PS3_SM_BUTTON_EVENT_SOFT: Software generated event.
+ */
+
+enum ps3_sys_manager_button_event {
+ PS3_SM_BUTTON_EVENT_HARD = 0,
+ PS3_SM_BUTTON_EVENT_SOFT = 1,
+};
+
+/**
* enum ps3_sys_manager_next_op - Operation to perform after lpar is destroyed.
*/
switch (event.type) {
case PS3_SM_EVENT_POWER_PRESSED:
- dev_dbg(&dev->core, "%s:%d: POWER_PRESSED\n",
- __func__, __LINE__);
+ dev_dbg(&dev->core, "%s:%d: POWER_PRESSED (%s)\n",
+ __func__, __LINE__,
+ (event.value == PS3_SM_BUTTON_EVENT_SOFT ? "soft"
+ : "hard"));
ps3_sm_force_power_off = 1;
/*
* A memory barrier is use here to sync memory since
__func__, __LINE__, event.value);
break;
case PS3_SM_EVENT_RESET_PRESSED:
- dev_dbg(&dev->core, "%s:%d: RESET_PRESSED\n",
- __func__, __LINE__);
+ dev_dbg(&dev->core, "%s:%d: RESET_PRESSED (%s)\n",
+ __func__, __LINE__,
+ (event.value == PS3_SM_BUTTON_EVENT_SOFT ? "soft"
+ : "hard"));
ps3_sm_force_power_off = 0;
/*
* A memory barrier is use here to sync memory since