## A GstClock
This object provides a counter that represents the current time in
-nanoseconds. This value is called the absolute\_time. A `GstClock`
+nanoseconds. This value is called the `absolute_time`. A `GstClock`
always counts time upwards and does not necessarily start at 0.
Different sources exist for this counter:
## Running time
-After a pipeline selected a clock it will maintain the running\_time
-based on the selected clock. This running\_time represents the total
+After a pipeline selected a clock it will maintain the `running_time`
+based on the selected clock. This `running_time` represents the total
time spent in the PLAYING state and is calculated as follows:
- - If the pipeline is NULL/READY, the running\_time is undefined.
+ - If the pipeline is NULL/READY, the `running_time` is undefined.
- - In PAUSED, the running\_time remains at the time when it was last
- PAUSED. When the stream is PAUSED for the first time, the
- running\_time is 0.
+ - In PAUSED, the `running_time` remains at the time when it was last
+ PAUSED. When the stream is `PAUSED` for the first time, the
+ `running_time` is 0.
- - In PLAYING, the running\_time is the delta between the
- absolute\_time and the base time. The base time is defined as the
- absolute\_time minus the running\_time at the time when the pipeline
- is set to PLAYING.
+ - In PLAYING, the `running_time` is the delta between the
+ `absolute_time` and the base time. The base time is defined as the
+ `absolute_time` minus the `running_time` at the time when the pipeline
+ is set to `PLAYING`.
- - after a flushing seek, the running\_time is set to 0 (see
+ - after a flushing seek, the `running_time` is set to 0 (see
[seeking](design/seeking.md)). This is accomplished by redistributing a new
base\_time to the elements that got flushed.
-This algorithm captures the running\_time when the pipeline is set from
-PLAYING to PAUSED and restores this time based on the current
-absolute\_time when going back to PLAYING. This allows for both clocks
-that progress when in the PAUSED state (systemclock) and clocks that
+This algorithm captures the `running_time` when the pipeline is set from
+`PLAYING` to `PAUSED` and restores this time based on the current
+`absolute_time` when going back to `PLAYING`. This allows for both clocks
+that progress when in the `PAUSED` state (systemclock) and clocks that
don’t (audioclock).
-The clock and pipeline now provide a running\_time to all elements that
+The clock and pipeline now provide a `running_time` to all elements that
want to perform synchronisation. Indeed, the running time can be
observed in each element (during the PLAYING state) as:
C.running_time = absolute_time - base_time
```
-We note C.running\_time as the running\_time obtained by looking at the
+We note `C.running_time` as the `running_time` obtained by looking at the
clock. This value is monotonically increasing at the rate of the clock.
## Timestamps
The `GstBuffer` timestamps and the preceding SEGMENT event (See
-[streams](design/streams.md)) define a transformation of the buffer timestamps to
-running\_time as follows:
+[streams](design/streams.md)) define a transformation of the buffer timestamps
+to `running_time` as follows:
The following notation is used:
- S.stop: stop field in the SEGMENT event. This is the highers allowed
timestamp.
- S.rate: rate field of SEGMENT event. This is the playback rate.
- - S.base: a base time for the time. This is the total elapsed running_time of any
- previous segments.
+ - S.base: a base time for the time. This is the total elapsed `running_time`
+ of any previous segments.
- S.offset: an offset to apply to S.start or S.stop. This is the amount that
has already been elapsed in the segment.
Valid buffers for synchronisation are those with B.timestamp between
-S.start and S.stop (after applying the S.offset). All other buffers
+`S.start` and `S.stop` (after applying the `S.offset`). All other buffers
outside this range should be dropped or clipped to these boundaries (see
also [segments](design/segments.md)).
-The following transformation to running_time exist:
+The following transformation to `running_time` exist:
```
if (S.rate > 0.0)
B.timestamp = S.stop - S.offset - ((B.running_time - S.base) * ABS (S.rate))
```
-We write B.running_time as the running_time obtained from the SEGMENT
+We write `B.running_time` as the `running_time` obtained from the `SEGMENT`
event and the buffers of that segment.
-The first displayable buffer will yield a value of 0 (since B.timestamp
-== S.start and S.offset and S.base == 0).
+The first displayable buffer will yield a value of 0 (since `B.timestamp
+== S.start and S.offset and S.base == 0`).
-For S.rate \> 1.0, the timestamps will be scaled down to increase the
+For `S.rate > 1.0`, the timestamps will be scaled down to increase the
playback rate. Likewise, a rate between 0.0 and 1.0 will slow down
playback.
-For negative rates, timestamps are received stop S.stop to S.start so
-that the first buffer received will be transformed into B.running\_time
-of 0 (B.timestamp == S.stop and S.base == 0).
+For negative rates, timestamps are received stop S.stop to `S.start` so
+that the first buffer received will be transformed into `B.running_time`
+of 0 (`B.timestamp == S.stop and S.base == 0`).
-This makes it so that B.running\_time is always monotonically increasing
+This makes it so that `B.running_time` is always monotonically increasing
starting from 0 with both positive and negative rates.
## Synchronisation
-As we have seen, we can get a running\_time:
+As we have seen, we can get a `running_time`:
- - using the clock and the element’s base\_time with:
+ - using the clock and the element’s `base_time` with:
```
C.running_time = absolute_time - base_time
```
-- using the buffer timestamp and the preceding SEGMENT event as (assuming
+- using the buffer timestamp and the preceding `SEGMENT` event as (assuming
positive playback rate):
```
calculated.
The task of synchronized playback is to make sure that we play a buffer
-with B.running\_time at the moment when the clock reaches the same
-C.running\_time.
+with `B.running_time` at the moment when the clock reaches the same
+`C.running_time`.
Thus the following must hold:
absolute_time = B.running_time + base_time
```
-The absolute\_time when a buffer with B.running\_time should be played
-is noted with B.sync\_time. Thus:
+The `absolute_time` when a buffer with `B.running_time` should be played
+is noted with `B.sync_time`. Thus:
```
B.sync_time = B.running_time + base_time
```
-One then waits for the clock to reach B.sync\_time before rendering the
+One then waits for the clock to reach `B.sync_time` before rendering the
buffer in the sink (See also [clocks](design/clocks.md)).
-For multiple streams this means that buffers with the same running\_time
+For multiple streams this means that buffers with the same `running_time`
are to be displayed at the same time.
-A demuxer must make sure that the SEGMENT it emits on its output pads
-yield the same running\_time for buffers that should be played
-synchronized. This usually means sending the same SEGMENT on all pads
+A demuxer must make sure that the `SEGMENT` it emits on its output pads
+yield the same `running_time` for buffers that should be played
+synchronized. This usually means sending the same `SEGMENT` on all pads
and making sure that the synchronized buffers have the same timestamps.
## Stream time
It is the stream time that is used for:
- - report the POSITION query in the pipeline
+ - report the `POSITION` query in the pipeline
- the position used in seek events/queries
- the position used to synchronize controller values
-Additional fields in the SEGMENT are used:
+Additional fields in the `SEGMENT` are used:
- - S.time: time field in the SEGMENT event. This the stream-time of
- S.start
+ - `S.time`: time field in the `SEGMENT` event. This the stream-time of
+ `S.start`
- - S.applied\_rate: The rate already applied to the segment.
+ - `S.applied_rate`: The rate already applied to the segment.
Stream time is calculated using the buffer times and the preceding
-SEGMENT event as follows:
+`SEGMENT` event as follows:
```
stream_time = (B.timestamp - S.start) * ABS (S.applied_rate) + S.time
=> B.timestamp = (stream_time - S.time) / ABS(S.applied_rate) + S.start
```
-For negative rates, B.timestamp will go backwards from S.stop to
-S.start, making the stream time go backwards:
+For negative rates, `B.timestamp` will go backwards from `S.stop` to
+`S.start`, making the stream time go backwards:
```
stream_time = (S.stop - B.timestamp) * ABS(S.applied_rate) + S.time
=> B.timestamp = S.stop - (stream_time - S.time) / ABS(S.applied_rate)
```
-In the PLAYING state, it is also possible to use the pipeline clock to
-derive the current stream\_time.
+In the `PLAYING` state, it is also possible to use the pipeline clock to
+derive the current `stream_time`.
Give the two formulas above to match the clock times with buffer
-timestamps allows us to rewrite the above formula for stream\_time (and
+timestamps allows us to rewrite the above formula for `stream_time` (and
for positive rates).
```