GetByteContext gb;
AVFrame *picture = data;
AVFrame * const p = &s->picture;
- unsigned int version, w, h, d3d_format, depth, stride, mipmap_count, flags;
+ unsigned int version, w, h, d3d_format, depth, stride, flags;
unsigned int y, v;
uint8_t *ptr;
uint32_t *pal;
w = bytestream2_get_le16(&gb);
h = bytestream2_get_le16(&gb);
depth = bytestream2_get_byte(&gb);
- mipmap_count = bytestream2_get_byte(&gb);
- bytestream2_skip(&gb, 1);
+ bytestream2_skip(&gb, 2);
flags = bytestream2_get_byte(&gb);
if (version < 8 || version > 9) {