// If GC is disabled, all sections are considered live by default.
unsigned Live : 1;
- // True if this section has already been placed to a linker script
- // output section. This is needed because, in a linker script, you
- // can refer to the same section more than once. For example, in
- // the following linker script,
- //
- // .foo : { *(.text) }
- // .bar : { *(.text) }
- //
- // .foo takes all .text sections, and .bar becomes empty. To achieve
- // this, we need to memorize whether a section has been placed or
- // not for each input section.
- unsigned Assigned : 1;
-
// These corresponds to the fields in Elf_Shdr.
uint32_t Alignment;
uint64_t Flags;
SectionBase(Kind SectionKind, StringRef Name, uint64_t Flags,
uint64_t Entsize, uint64_t Alignment, uint32_t Type,
uint32_t Info, uint32_t Link)
- : Name(Name), SectionKind(SectionKind), Live(false), Assigned(false),
+ : Name(Name), SectionKind(SectionKind), Live(false),
Alignment(Alignment), Flags(Flags), Entsize(Entsize), Type(Type),
Link(Link), Info(Info) {}
};
static InputSectionBase Discarded;
+ // True if this section has already been placed to a linker script
+ // output section. This is needed because, in a linker script, you
+ // can refer to the same section more than once. For example, in
+ // the following linker script,
+ //
+ // .foo : { *(.text) }
+ // .bar : { *(.text) }
+ //
+ // .foo takes all .text sections, and .bar becomes empty. To achieve
+ // this, we need to memorize whether a section has been placed or
+ // not for each input section.
+ bool Assigned = false;
+
// Input sections are part of an output section. Special sections
// like .eh_frame and merge sections are first combined into a
// synthetic section that is then added to an output section. In all