Raster engine on Mac now correctly handles transformation, so no
need to XFAIL anymore. Also fixes a drawStaticText origin mistake,
the y origin should be the top left point rather than the baseline.
Change-Id: I6058e7099b336d9d5a6586344a07be3c7d76fb64
Reviewed-on: http://codereview.qt.nokia.com/329
Reviewed-by: Qt Sanity Bot <qt_sanity_bot@ovi.com>
Reviewed-by: Jiang Jiang <jiang.jiang@nokia.com>
QPaintEngine::Type type = engine->type();
if (type == QPaintEngine::OpenGL
-#if !defined(Q_WS_WIN) && !defined(Q_WS_X11)
+#if !defined(Q_WS_WIN) && !defined(Q_WS_X11) && !defined(Q_WS_MAC)
|| type == QPaintEngine::Raster
#endif
)
QStaticText staticText("XXXXX");
staticText.setTextFormat(Qt::PlainText);
- p.drawStaticText(0, fm.ascent(), staticText);
+ p.drawStaticText(0, 0, staticText);
}
QImage img = image.toImage();